Player Matchup

Geb
Geb
Ivan981-xVAL
Geb
Level 100
God Stats
1W - 1L
1,312 SR
Queue Stats
15W - 24L
1,491 Elo+
Party 2
Hades
Hades
Marnz6Sage
Hades
Level 68
God Stats
1W - 1L
1,500 SR
Queue Stats
3W - 3L
1,411 Elo+
Solo
Shiva
Shiva
NXXUS-jean
Shiva
Level 124
God Stats
15W - 11L
1,609 SR
Queue Stats
105W - 113L
1,528 Elo+
Party 2
Team Averages
Level 97
1,474 SR
1,477 Elo+

VS

Team Averages
Level 129
1,500 SR
1,468 Elo+
Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
 
Zeus
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Baron Samedi
Baron Samedi
Head_hunter_198
Baron Samedi
Level 87
God Stats
2W - 1L
1,500 SR
Queue Stats
35W - 56L
1,405 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 4
10,295
686
11,315
20,364
26,442
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hades
11
0 / 2 / 2
8,473
565
3,088
9,027
9,226
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Shiva
16
5 / 5 / 2
11,123
742
16,565
27,904
28,802
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
17
7 / 1 / 5
11,393
760
19,258
10,949
5,595
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Zeus
 
Zeus
16
5 / 3 / 5
11,115
741
20,053
12,642
4,105
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Baron Samedi
Head_hunter_198
Baron Samedi
15
1 / 3 / 10
10,383
692
10,858
16,822
8,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
33
7
Kills
13
13
Deaths
7
8
Assists
20
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
7
1
5
9.5
W
Zeus
 
Zeus
5
3
5
2.5
W
Baron Samedi
Head_hunter_198
Baron Samedi
1
3
10
2
L
2
6
4
0.67
L
Hades
0
2
2
0.5
L
Shiva
5
5
2
1.2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,968
Damage
50,169
57,295
Taken
40,413
64,470
Mitigated
18,440
12,157
Healing
20,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
19,258
8,913
0
4,340
10,949
5,595
1,931
4,718
6,231
52,987
0
W
Zeus
 
Zeus
20,053
1,232
343
3,934
12,642
4,105
165
2,316
10,326
50,345
0
W
Baron Samedi
Head_hunter_198
Baron Samedi
10,858
683
3,374
8,809
16,822
8,740
410
8,389
8,433
29,787
0
L
11,315
1,865
0
482
20,364
26,442
0
17,492
2,872
31,035
0
L
Hades
3,088
298
78
1,541
9,027
9,226
0
8,784
243
12,245
0
L
Shiva
16,565
3,042
586
9,470
27,904
28,802
0
24,250
3,654
418
44,546

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,891
Gold Earned
32,891
117
Minions Killed
169
5
Camps Cleared
8
651,897
Distance Traveled
791,474
4
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
11,393
760
60
4
4
265,048
0
W
Zeus
11,115
741
63
4
3
257,301
2
W
Baron Samedi
10,383
692
46
3
1
269,125
2
L
Geb
10,295
686
28
2
2
254,294
0
L
Hades
8,473
565
30
2
0
121,109
4
L
Shiva
11,123
742
59
4
3
276,494
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role