Player Matchup

Thoth
Thoth
Platinum I
SneakyDoole
Thoth
Platinum I
Level 150
God Stats
33W - 26L
1,715 SR
Queue Stats
254W - 237L
1,829 MMR
Party 2
Ymir
Ymir
Platinum II
SneakyNealers94
Ymir
Platinum II
Level 124
God Stats
4W - 2L
1,718 SR
Queue Stats
93W - 75L
1,773 MMR
Party 2
Mulan
Mulan
Bronze III
gabigks19
Mulan
Bronze III
Level 67
God Stats
2W - 6L
1,365 SR
Queue Stats
13W - 22L
1,313 MMR
Solo
Team Averages
Gold II
Gold II
Average Tier
Level 114
1,599 SR
1,638 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 88
1,374 SR
1,140 MMR
Artemis
Artemis
Silver V
JBullDark
Artemis
Silver V
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 38L
940 MMR
Party 1
Tyr
Tyr
Silver I
VelvetThundr409
Tyr
Silver I
Level 120
God Stats
1W - 4L
1,123 SR
Queue Stats
68W - 102L
1,382 MMR
Solo
Ah Puch
Ah Puch
Bronze V
jack2000-2003
Ah Puch
Bronze V
Level 79
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 24L
1,098 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
15 / 0 / 4
9,721
972
16,287
7,603
2,622
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

11
3 / 1 / 8
7,689
769
4,219
7,311
6,375
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mulan
gabigks19
Mulan
12
2 / 0 / 13
7,761
776
5,427
6,026
5,339
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
ShivaZeusFenrirGilgameshBastet

VS

Bans
ChaacOsirisAchillesSusanoHou Yi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
JBullDark
Artemis
9
0 / 7 / 0
5,768
577
3,650
8,479
1,825
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

9
0 / 7 / 0
5,657
566
2,904
10,806
6,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ah Puch
10
1 / 6 / 0
6,391
639
7,906
9,671
2,470
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
1
20
Kills
1
1
Deaths
20
25
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Artemis
JBullDark
Artemis
0
7
0
0
W
15
0
4
17
W
3
1
8
7
L
0
7
0
0
W
Mulan
gabigks19
Mulan
2
0
13
8.5
L
Ah Puch
1
6
0
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,933
Damage
14,460
20,940
Taken
28,956
14,336
Mitigated
10,476
5,800
Healing
2,800
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
JBullDark
Artemis
3,650
972
0
22
8,479
1,825
0
7,055
1,371
0
11,355
W
16,287
665
354
1,709
7,603
2,622
0
2,808
4,713
49,258
0
W
4,219
977
0
2,104
7,311
6,375
0
2,181
5,021
10,368
0
L
2,904
142
24
1,724
10,806
6,181
0
6,827
3,738
0
6,815
W
Mulan
gabigks19
Mulan
5,427
861
434
1,199
6,026
5,339
229
3,155
2,697
0
9,672
L
Ah Puch
7,906
219
0
1,030
9,671
2,470
0
7,020
2,587
27,159
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,171
Gold Earned
17,816
106
Minions Killed
74
4
Camps Cleared
4
551,909
Distance Traveled
467,722
5
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
5,768
577
22
2
1
151,616
3
W
Thoth
9,721
972
75
8
4
200,549
4
W
Ymir
7,689
769
11
1
0
159,020
1
L
Tyr
5,657
566
11
1
0
162,639
4
W
Mulan
7,761
776
20
2
0
192,340
0
L
Ah Puch
6,391
639
41
4
3
153,467
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role