Player Matchup

Thoth
Thoth
AaronCK02
Thoth
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
43W - 42L
1,509 Elo+
Party 1
Mercury
Mercury
C4V4NM4NSNTNL
Mercury
Level 144
God Stats
6W - 2L
1,683 SR
Queue Stats
281W - 253L
1,568 Elo+
Party 1
Ullr
Ullr
CJJFF
Ullr
Level 43
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 21L
1,504 Elo+
Party 2
Gilgamesh
Gilgamesh
IndieNoLogicc
Gilgamesh
Level 31
God Stats
8W - 27L
1,408 SR
Queue Stats
139W - 171L
1,435 Elo+
Solo
Kumbhakarna
Kumbhakarna
WackyRaces
Kumbhakarna
Level 19
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 21L
1,476 Elo+
Party 2
Team Averages
Level 53
1,518 SR
1,498 Elo+

VS

Team Averages
Level 67
1,608 SR
1,465 Elo+
Skadi
Skadi
Jasonblox6
Skadi
Level 123
God Stats
39W - 37L
1,640 SR
Queue Stats
68W - 90L
1,498 Elo+
Party 3
Nu Wa
Nu Wa
LionLyon
Nu Wa
Level 75
God Stats
22W - 25L
1,588 SR
Queue Stats
51W - 82L
1,436 Elo+
Party 3
Horus
Horus
Skimpiy
Horus
Level 66
God Stats
2W - 0L
1,878 SR
Queue Stats
82W - 109L
1,448 Elo+
Party 3
Cthulhu
Cthulhu
Woeger
Cthulhu
Level 24
God Stats
18W - 20L
1,434 SR
Queue Stats
22W - 26L
1,428 Elo+
Party 3
Bakasura
Bakasura
schmoschmos47
Bakasura
Level 47
God Stats
1W - 1L
1,500 SR
Queue Stats
114W - 129L
1,517 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
AaronCK02
Thoth
13
1 / 6 / 4
8,307
462
7,342
8,373
2,275
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
17
6 / 7 / 3
10,288
572
13,113
17,238
6,414
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Ullr
CJJFF
Ullr
13
1 / 2 / 4
7,684
427
5,484
12,317
3,587
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Gilgamesh
IndieNoLogicc
Gilgamesh
15
2 / 6 / 2
9,295
516
9,262
17,639
11,157
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Kumbhakarna
WackyRaces
Kumbhakarna
12
1 / 7 / 4
7,802
433
3,755
19,677
14,942
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
16
5 / 2 / 5
9,877
549
13,427
11,348
4,406
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
LionLyon
Nu Wa
17
8 / 2 / 8
10,842
602
14,369
8,267
2,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Horus
Skimpiy
Horus
16
7 / 1 / 6
10,547
586
9,005
13,205
13,053
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Cthulhu
Woeger
Cthulhu
12
3 / 2 / 6
8,580
477
7,680
12,604
12,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bakasura
schmoschmos47
Bakasura
17
5 / 4 / 7
10,468
582
10,764
15,674
6,173
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
60
11
Kills
28
28
Deaths
11
17
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Thoth
AaronCK02
Thoth
1
6
4
0.5
L
Mercury
6
7
3
1.07
L
Ullr
CJJFF
Ullr
1
2
4
1.5
L
Gilgamesh
IndieNoLogicc
Gilgamesh
2
6
2
0.5
W
Skadi
5
2
5
3.75
W
Nu Wa
LionLyon
Nu Wa
8
2
8
6
W
Horus
Skimpiy
Horus
7
1
6
10
L
Kumbhakarna
WackyRaces
Kumbhakarna
1
7
4
0.43
W
Cthulhu
Woeger
Cthulhu
3
2
6
3
W
Bakasura
schmoschmos47
Bakasura
5
4
7
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,956
Damage
55,245
75,244
Taken
61,098
38,375
Mitigated
38,896
10,022
Healing
16,672
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thoth
AaronCK02
Thoth
7,342
539
0
530
8,373
2,275
0
2,473
5,740
55,477
0
L
Mercury
13,113
6,265
0
4,364
17,238
6,414
68
4,711
12,167
0
71,857
L
Ullr
CJJFF
Ullr
5,484
2,550
0
2,339
12,317
3,587
0
3,188
8,481
0
47,089
L
Gilgamesh
IndieNoLogicc
Gilgamesh
9,262
2,590
0
885
17,639
11,157
1,510
2,279
14,616
7,154
46,615
W
Skadi
13,427
7,662
0
2,421
11,348
4,406
1,958
2,136
9,212
0
74,396
W
Nu Wa
LionLyon
Nu Wa
14,369
3,216
182
2,566
8,267
2,890
1,460
2,023
6,244
80,860
0
W
Horus
Skimpiy
Horus
9,005
4,489
1,352
3,018
13,205
13,053
37
1,704
11,501
0
55,205
L
Kumbhakarna
WackyRaces
Kumbhakarna
3,755
518
0
1,904
19,677
14,942
0
8,594
10,619
13,332
0
W
Cthulhu
Woeger
Cthulhu
7,680
445
408
2,238
12,604
12,374
101
3,694
8,910
21,365
0
W
Bakasura
schmoschmos47
Bakasura
10,764
7,431
0
4,487
15,674
6,173
0
2,583
13,091
0
71,925

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,376
Gold Earned
50,314
429
Minions Killed
513
0
Camps Cleared
0
1,601,155
Distance Traveled
1,728,972
17
Wards Purchased
25
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
8,307
462
111
6
0
278,160
6
L
Mercury
10,288
572
102
6
0
399,925
1
L
Ullr
7,684
427
92
5
0
333,229
3
L
Gilgamesh
9,295
516
109
6
0
279,015
1
W
Skadi
9,877
549
123
7
0
329,515
6
W
Nu Wa
10,842
602
130
7
0
298,477
4
W
Horus
10,547
586
96
5
0
370,178
6
L
Kumbhakarna
7,802
433
15
1
0
310,826
6
W
Cthulhu
8,580
477
33
2
0
341,688
7
W
Bakasura
10,468
582
131
7
0
389,114
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role