Player Matchup

Danzaburou
Danzaburou
Explosive2013
Danzaburou
Level 135
God Stats
4W - 3L
1,552 SR
Queue Stats
90W - 68L
1,620 Elo+
Party 2
Mercury
Mercury
PorchSpook
Mercury
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 11L
1,673 Elo+
Party 2
Baron Samedi
Baron Samedi
ReactiveFir
Baron Samedi
Level 27
God Stats
1W - 1L
1,756 SR
Queue Stats
47W - 22L
1,918 Elo+
Party 2
Nu Wa
Nu Wa
RiSe Hectic
Nu Wa
Level 160
God Stats
4W - 3L
1,500 SR
Queue Stats
227W - 204L
1,609 Elo+
Party 2
Eset
Eset
TheLuckyDog
Eset
Level 149
God Stats
1W - 0L
1,269 SR
Queue Stats
129W - 102L
1,645 Elo+
Party 2
Team Averages
Level 96
1,515 SR
1,693 Elo+

VS

Team Averages
Level 62
1,585 SR
1,529 Elo+
Ymir
Ymir
BigDaddyDylan123
Ymir
Level 29
God Stats
10W - 9L
1,505 SR
Queue Stats
80W - 73L
1,506 Elo+
Party 3
Bastet
Bastet
Duuh-22sk
Bastet
Level 136
God Stats
7W - 8L
1,539 SR
Queue Stats
57W - 68L
1,462 Elo+
Party 1
Ra
Ra
GanjaGage
Ra
Level 16
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 30L
1,449 Elo+
Party 3
Achilles
Achilles
RNN1910
Achilles
Level 26
God Stats
30W - 22L
1,765 SR
Queue Stats
193W - 199L
1,693 Elo+
Party 1
Medusa
Medusa
killthing123
Medusa
Level 103
God Stats
21W - 12L
1,616 SR
Queue Stats
108W - 102L
1,537 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Explosive2013
Danzaburou
11
4 / 1 / 0
6,837
622
3,903
5,719
1,676
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mercury
PorchSpook
Mercury
11
5 / 1 / 5
6,828
621
4,465
7,602
2,308
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Baron Samedi
ReactiveFir
Baron Samedi
11
5 / 1 / 6
6,777
616
8,492
6,950
3,861
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

11
5 / 2 / 6
6,704
609
8,611
5,285
1,672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

10
3 / 3 / 7
6,393
581
5,039
9,356
6,425
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 2 / 1
6,035
549
2,501
7,451
4,621
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bastet
Duuh-22sk
Bastet
9
2 / 3 / 3
6,096
554
3,253
8,389
2,088
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

9
2 / 5 / 3
5,751
523
2,927
6,101
1,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Achilles
RNN1910
Achilles
6
0 / 8 / 1
4,147
377
2,703
10,129
5,538
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Medusa
8
1 / 4 / 3
4,952
450
4,587
8,129
1,969
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
19
22
Kills
8
8
Deaths
22
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
3
2
1
1.75
L
Bastet
Duuh-22sk
Bastet
2
3
3
1.17
W
Danzaburou
Explosive2013
Danzaburou
4
1
0
4
L
2
5
3
0.7
W
Mercury
PorchSpook
Mercury
5
1
5
7.5
L
Achilles
RNN1910
Achilles
0
8
1
0.06
W
Baron Samedi
ReactiveFir
Baron Samedi
5
1
6
8
W
5
2
6
4
W
3
3
7
2.17
L
Medusa
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,510
Damage
15,971
34,912
Taken
40,199
15,942
Mitigated
15,675
13,242
Healing
7,922
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
2,501
671
0
1,185
7,451
4,621
0
3,795
3,544
14,298
0
L
Bastet
Duuh-22sk
Bastet
3,253
642
0
3,508
8,389
2,088
0
3,046
5,277
0
21,332
W
Danzaburou
Explosive2013
Danzaburou
3,903
1,735
0
2,646
5,719
1,676
2,229
329
5,390
0
41,098
L
2,927
247
38
225
6,101
1,459
0
4,180
1,575
15,204
0
W
Mercury
PorchSpook
Mercury
4,465
2,524
0
3,364
7,602
2,308
0
1,058
6,441
0
39,137
L
Achilles
RNN1910
Achilles
2,703
647
0
1,300
10,129
5,538
0
6,949
3,112
0
8,831
W
Baron Samedi
ReactiveFir
Baron Samedi
8,492
1,725
485
2,682
6,950
3,861
692
1,037
5,685
33,262
0
W
8,611
1,430
0
1,370
5,285
1,672
0
1,339
3,946
37,413
0
W
5,039
1,036
146
2,549
9,356
6,425
727
1,665
7,665
21,460
0
L
Medusa
4,587
2,525
0
1,666
8,129
1,969
0
3,512
4,549
0
26,446

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,539
Gold Earned
26,981
317
Minions Killed
160
0
Camps Cleared
0
985,279
Distance Traveled
1,020,168
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
6,035
549
25
2
0
224,680
1
L
Bastet
6,096
554
49
4
0
221,905
2
W
Danzaburou
6,837
622
81
7
0
190,825
0
L
Ra
5,751
523
23
2
0
197,906
0
W
Mercury
6,828
621
82
7
0
259,837
1
L
Achilles
4,147
377
14
1
0
171,988
0
W
Baron Samedi
6,777
616
59
5
0
190,814
0
W
Nu Wa
6,704
609
53
5
0
179,608
1
W
Eset
6,393
581
42
4
0
164,195
0
L
Medusa
4,952
450
49
4
0
203,689
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role