Player Matchup

Neith
Neith
 
Neith
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Horus
Horus
Hey Hypnotic
Horus
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 75L
1,473 Elo+
Party 3
Morgan Le Fay
Morgan Le Fay
HeyZeldris
Morgan Le Fay
Level 59
God Stats
1W - 1L
1,608 SR
Queue Stats
40W - 50L
1,458 Elo+
Party 3
Sol
Sol
Saintninja
Sol
Level 119
God Stats
2W - 1L
1,746 SR
Queue Stats
119W - 113L
1,537 Elo+
Party 2
Ullr
Ullr
SimplySaline
Ullr
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
71W - 56L
1,562 Elo+
Party 2
Team Averages
Level 107
1,571 SR
1,506 Elo+

VS

Team Averages
Level 97
1,342 SR
1,516 Elo+
Fenrir
Fenrir
GalacticSeal
Fenrir
Level 80
God Stats
2W - 2L
1,507 SR
Queue Stats
161W - 109L
1,617 Elo+
Solo
Guan Yu
Guan Yu
KogaHimura
Guan Yu
Level 82
God Stats
2W - 2L
1,154 SR
Queue Stats
232W - 241L
1,476 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Myst DANGER
Morgan Le Fay
Level 114
God Stats
5W - 2L
1,242 SR
Queue Stats
418W - 409L
1,460 Elo+
Party 4
Sun Wukong
Sun Wukong
Myst Vixen
Sun Wukong
Level 159
God Stats
9W - 4L
1,308 SR
Queue Stats
399W - 414L
1,559 Elo+
Party 4
Chronos
Chronos
PalaNin
Chronos
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
143W - 140L
1,466 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
20
2 / 4 / 9
12,535
660
23,265
17,071
8,878
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

19
1 / 5 / 13
11,333
596
11,358
27,409
30,122
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Morgan Le Fay
HeyZeldris
Morgan Le Fay
16
1 / 8 / 10
10,774
567
22,538
14,634
6,502
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

17
1 / 7 / 7
10,856
571
14,906
16,791
8,372
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
11 / 3 / 3
13,288
699
31,929
18,079
9,297
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
19
6 / 6 / 17
12,367
651
12,279
34,951
38,700
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Guan Yu
KogaHimura
Guan Yu
18
1 / 4 / 20
12,379
652
8,405
32,583
34,924
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Morgan Le Fay
Myst DANGER
Morgan Le Fay
20
12 / 2 / 11
14,536
765
27,871
16,928
7,731
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Sun Wukong
Myst Vixen
Sun Wukong
20
2 / 1 / 19
12,747
671
11,755
24,532
13,549
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Heavy Mace

Heavy Mace

+30
Physical Power

Chronos
PalaNin
Chronos
20
6 / 3 / 20
13,145
692
22,942
17,638
8,478
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
114
16
Kills
27
27
Deaths
16
42
Assists
87
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
2
4
9
1.63
W
Fenrir
6
6
17
2.42
L
1
5
13
1.5
L
Morgan Le Fay
HeyZeldris
Morgan Le Fay
1
8
10
0.75
W
Guan Yu
KogaHimura
Guan Yu
1
4
20
2.75
W
Morgan Le Fay
Myst DANGER
Morgan Le Fay
12
2
11
8.75
W
Sun Wukong
Myst Vixen
Sun Wukong
2
1
19
11.5
W
Chronos
PalaNin
Chronos
6
3
20
5.33
L
1
7
7
0.64
L
11
3
3
4.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

103,996
Damage
83,252
93,984
Taken
126,632
63,171
Mitigated
103,382
40,515
Healing
68,959
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
23,265
3,225
231
6,559
17,071
8,878
711
11,051
6,020
0
55,932
W
Fenrir
12,279
1,384
1,777
9,285
34,951
38,700
668
9,512
24,978
0
17,903
L
11,358
4,667
9,346
9,452
27,409
30,122
323
16,018
11,391
0
20,890
L
Morgan Le Fay
HeyZeldris
Morgan Le Fay
22,538
891
921
1,823
14,634
6,502
522
7,684
6,950
38,020
0
W
Guan Yu
KogaHimura
Guan Yu
8,405
401
15,114
14,208
32,583
34,924
283
9,418
22,997
0
15,714
W
Morgan Le Fay
Myst DANGER
Morgan Le Fay
27,871
2,153
3,920
6,713
16,928
7,731
1,563
3,430
13,452
68,066
0
W
Sun Wukong
Myst Vixen
Sun Wukong
11,755
704
3,133
11,465
24,532
13,549
905
7,925
16,340
0
45,416
W
Chronos
PalaNin
Chronos
22,942
7,938
1,276
2,068
17,638
8,478
3,414
6,163
11,241
39,885
0
L
14,906
3,152
1,597
3,465
16,791
8,372
946
9,343
7,448
27,170
1,288
L
31,929
12,973
2,512
4,609
18,079
9,297
1,854
6,717
11,362
0
54,346

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

58,786
Gold Earned
65,174
194
Minions Killed
190
0
Camps Cleared
0
1,563,856
Distance Traveled
1,780,430
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
12,535
660
72
4
0
277,590
0
W
Fenrir
12,367
651
15
1
0
345,984
5
L
Horus
11,333
596
26
1
0
339,295
4
L
Morgan Le Fay
10,774
567
18
1
0
316,150
1
W
Guan Yu
12,379
652
7
0
0
363,729
1
W
Morgan Le Fay
14,536
765
75
4
0
330,993
1
W
Sun Wukong
12,747
671
60
3
0
385,177
4
W
Chronos
13,145
692
33
2
0
354,547
0
L
Sol
10,856
571
29
2
0
273,785
1
L
Ullr
13,288
699
49
3
0
357,036
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role