Player Matchup

Yemoja
Yemoja
 
Yemoja
Level 131
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Huase
Izanami
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 36L
1,389 Elo+
Solo
Agni
Agni
Masongrada33
Agni
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,204 Elo+
Party 3
Kali
Kali
Stammeleder
Kali
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 5L
1,279 Elo+
Party 3
Rama
Rama
kulpytas
Rama
Level 98
God Stats
22W - 21L
1,638 SR
Queue Stats
381W - 423L
1,397 Elo+
Solo
Team Averages
Level 67
1,528 SR
1,354 Elo+

VS

Team Averages
Level 36
1,426 SR
1,421 Elo+
Izanami
Izanami
ArturDerDritte3
Izanami
Level 29
God Stats
1W - 0L
1,500 SR
Queue Stats
97W - 185L
1,286 Elo+
Party 2
Bellona
Bellona
ChiefSchlitzer
Bellona
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Party 1
Terra
Terra
KNOCK DOWN 44
Terra
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
142W - 224L
1,312 Elo+
Party 2
Olorun
Olorun
ProSURFAHOLIC
Olorun
Level 58
God Stats
5W - 5L
1,490 SR
Queue Stats
54W - 38L
1,551 Elo+
Solo
Mercury
Mercury
RoyalPati
Mercury
Level 46
God Stats
3W - 3L
1,140 SR
Queue Stats
123W - 157L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
 
Yemoja
8
0 / 0 / 2
4,957
551
2,797
3,281
1,699
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Izanami
Huase
Izanami
8
2 / 3 / 0
4,740
527
4,751
4,510
1,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

1
0 / 0 / 0
3,382
376
0
436
120
Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
1 / 3 / 0
5,355
595
1,996
6,241
1,784
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Rama
8
1 / 1 / 0
5,243
583
2,955
3,234
989
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 1 / 1
4,107
456
2,081
4,770
1,093
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

9
0 / 1 / 2
5,032
559
1,455
4,142
2,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

7
0 / 1 / 1
4,423
491
369
5,758
2,490
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 0 / 3
5,223
580
2,093
2,803
940
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Mercury
RoyalPati
Mercury
11
7 / 1 / 0
6,417
713
3,807
6,967
2,167
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
14
4
Kills
7
7
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Yemoja
 
Yemoja
0
0
2
1
W
0
1
1
0.5
W
0
1
2
1
L
Izanami
Huase
Izanami
2
3
0
0.67
W
0
1
1
0.5
L
0
0
0
0
W
0
0
3
1.5
W
Mercury
RoyalPati
Mercury
7
1
0
7
L
1
3
0
0.33
L
Rama
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,499
Damage
9,805
17,702
Taken
24,440
5,685
Mitigated
9,184
5,864
Healing
7,833
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
 
Yemoja
2,797
776
479
1,318
3,281
1,699
198
114
3,167
12,847
0
W
2,081
1,235
0
1,576
4,770
1,093
0
902
3,868
0
16,210
W
1,455
558
0
1,035
4,142
2,494
220
0
4,142
0
17,243
L
Izanami
Huase
Izanami
4,751
3,017
2
757
4,510
1,093
128
811
3,699
0
28,440
W
369
140
367
2,290
5,758
2,490
0
1,229
4,529
4,060
0
L
0
0
0
0
436
120
0
351
85
462
0
W
2,093
976
338
1,477
2,803
940
1,114
507
2,296
28,409
0
W
Mercury
RoyalPati
Mercury
3,807
2,134
0
750
6,967
2,167
0
159
6,808
0
39,149
L
1,996
1,015
43
2,354
6,241
1,784
0
105
6,136
0
16,581
L
Rama
2,955
2,325
0
911
3,234
989
616
1,081
2,153
0
23,092

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,677
Gold Earned
25,202
165
Minions Killed
220
0
Camps Cleared
0
654,580
Distance Traveled
840,755
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
4,957
551
23
3
0
161,307
4
W
Izanami
4,107
456
29
3
0
162,025
0
W
Bellona
5,032
559
57
6
0
156,600
0
L
Izanami
4,740
527
59
7
0
148,342
1
W
Terra
4,423
491
5
1
0
175,176
0
L
Agni
3,382
376
0
0
0
25,466
0
W
Olorun
5,223
580
59
7
0
148,935
2
W
Mercury
6,417
713
70
8
0
198,019
2
L
Kali
5,355
595
37
4
0
170,814
1
L
Rama
5,243
583
46
5
0
148,651
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role