Player Matchup

Bacchus
Bacchus
CaveiraKasumi
Bacchus
Level 66
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1
Ullr
Ullr
ChivalrousBadger
Ullr
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 8L
1,110 Elo+
Party 1
Tyr
Tyr
Quecomburr
Tyr
Level 108
God Stats
5W - 6L
1,371 SR
Queue Stats
92W - 90L
1,532 Elo+
Party 1
Sol
Sol
Seawrong
Sol
Level 119
God Stats
3W - 2L
1,839 SR
Queue Stats
80W - 92L
1,491 Elo+
Party 1
Cliodhna
Cliodhna
TwistedTimTTV
Cliodhna
Level 67
God Stats
5W - 3L
1,990 SR
Queue Stats
115W - 141L
1,465 Elo+
Party 1
Team Averages
Level 77
1,640 SR
1,420 Elo+

VS

Team Averages
Level 83
1,351 SR
1,416 Elo+
Ganesha
Ganesha
 
Ganesha
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
Benthegreatgamer
Danzaburou
Level 89
God Stats
1W - 1L
1,500 SR
Queue Stats
170W - 179L
1,455 Elo+
Solo
Loki
Loki
Cebros0410
Loki
Level 61
God Stats
0W - 4L
1,228 SR
Queue Stats
160W - 190L
1,426 Elo+
Solo
Baron Samedi
Baron Samedi
Hehielo182
Baron Samedi
Level 120
God Stats
6W - 8L
1,118 SR
Queue Stats
74W - 90L
1,440 Elo+
Party 2
King Arthur
King Arthur
MalohaOha
King Arthur
Level 37
God Stats
4W - 4L
1,408 SR
Queue Stats
23W - 42L
1,260 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
14
6 / 3 / 18
10,716
564
6,910
16,776
18,937
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

15
3 / 7 / 6
9,597
505
4,084
13,051
3,917
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

20
6 / 0 / 6
12,524
659
12,209
14,282
16,753
Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

18
12 / 3 / 12
12,139
639
20,465
16,727
6,235
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Cliodhna
TwistedTimTTV
Cliodhna
19
12 / 1 / 8
12,479
657
20,105
17,654
8,398
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
 
Ganesha
10
0 / 6 / 8
7,948
418
6,107
18,749
15,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Danzaburou
Benthegreatgamer
Danzaburou
12
10 / 10 / 1
9,838
518
19,584
19,335
6,400
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

13
2 / 11 / 2
8,740
460
8,295
18,263
6,249
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Baron Samedi
Hehielo182
Baron Samedi
12
1 / 9 / 3
8,012
422
7,907
14,712
5,750
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

King Arthur
MalohaOha
King Arthur
9
0 / 3 / 2
6,803
358
2,126
9,163
3,557
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

89
Kill Participation
29
39
Kills
13
14
Deaths
39
50
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ganesha
 
Ganesha
0
6
8
0.67
L
Danzaburou
Benthegreatgamer
Danzaburou
10
10
1
1.05
W
Bacchus
6
3
18
5
L
2
11
2
0.27
W
3
7
6
0.86
L
Baron Samedi
Hehielo182
Baron Samedi
1
9
3
0.28
L
King Arthur
MalohaOha
King Arthur
0
3
2
0.33
W
6
0
6
9
W
12
3
12
6
W
Cliodhna
TwistedTimTTV
Cliodhna
12
1
8
16

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

63,773
Damage
44,019
78,490
Taken
80,222
54,240
Mitigated
37,697
29,416
Healing
15,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ganesha
 
Ganesha
6,107
289
157
2,499
18,749
15,741
281
6,408
12,130
17,923
0
L
Danzaburou
Benthegreatgamer
Danzaburou
19,584
5,936
258
4,642
19,335
6,400
671
9,146
10,189
0
52,388
W
Bacchus
6,910
554
542
2,893
16,776
18,937
167
3,059
13,717
16,187
0
L
8,295
2,347
0
3,264
18,263
6,249
0
3,658
14,605
0
44,359
W
4,084
1,959
0
2,904
13,051
3,917
0
1,701
11,350
0
45,311
L
Baron Samedi
Hehielo182
Baron Samedi
7,907
385
373
3,017
14,712
5,750
0
7,093
7,619
47,385
0
L
King Arthur
MalohaOha
King Arthur
2,126
145
0
1,209
9,163
3,557
0
1,070
8,093
0
21,603
W
12,209
1,725
0
6,195
14,282
16,753
1,144
3,534
10,748
0
95,131
W
20,465
7,445
0
8,528
16,727
6,235
504
5,528
11,199
96,437
0
W
Cliodhna
TwistedTimTTV
Cliodhna
20,105
3,509
0
8,354
17,654
8,398
0
4,108
13,546
0
119,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,455
Gold Earned
41,341
539
Minions Killed
280
0
Camps Cleared
0
1,932,583
Distance Traveled
1,676,671
8
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ganesha
7,948
418
7
0
0
347,427
1
L
Danzaburou
9,838
518
69
4
0
341,597
3
W
Bacchus
10,716
564
11
1
0
400,206
0
L
Loki
8,740
460
73
4
0
344,840
0
W
Ullr
9,597
505
67
4
0
355,018
0
L
Baron Samedi
8,012
422
78
4
0
310,503
0
L
King Arthur
6,803
358
53
3
0
332,304
0
W
Tyr
12,524
659
177
9
0
369,772
5
W
Sol
12,139
639
122
6
0
360,506
2
W
Cliodhna
12,479
657
162
9
0
447,081
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role