Player Matchup

Ne Zha
Ne Zha
Azyrr
Ne Zha
Level 126
God Stats
1W - 0L
1,269 SR
Queue Stats
198W - 59L
1,912 Elo+
Party 2
Olorun
Olorun
Caprixn9
Olorun
Level 7
God Stats
3W - 4L
1,341 SR
Queue Stats
28W - 11L
1,547 Elo+
Party 2
Thor
Thor
Jaws
Thor
Level 150
God Stats
5W - 0L
1,730 SR
Queue Stats
220W - 89L
1,832 Elo+
Party 2
Team Averages
Level 94
1,447 SR
1,764 Elo+

VS

Team Averages
Level 135
1,413 SR
1,537 Elo+
Ganesha
Ganesha
Krampfgarten
Ganesha
Level 103
God Stats
3W - 4L
1,381 SR
Queue Stats
65W - 52L
1,623 Elo+
Party 1
He Bo
He Bo
NiloQlStalker
He Bo
Level 143
God Stats
0W - 2L
1,360 SR
Queue Stats
79W - 106L
1,429 Elo+
Solo
Bakasura
Bakasura
Zelborg
Bakasura
Level 160
God Stats
0W - 1L
1,500 SR
Queue Stats
141W - 124L
1,560 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
Azyrr
Ne Zha
16
4 / 1 / 18
11,148
796
16,317
15,961
12,312
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Olorun
Caprixn9
Olorun
18
14 / 3 / 4
12,995
928
17,644
11,065
4,796
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Thor
Jaws
Thor
14
5 / 6 / 17
10,932
781
13,432
16,147
7,978
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
Krampfgarten
Ganesha
14
0 / 5 / 7
9,361
669
7,165
20,750
20,912
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

14
5 / 10 / 4
9,975
713
11,274
17,193
4,679
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Bakasura
Zelborg
Bakasura
14
5 / 8 / 4
10,557
754
14,426
17,861
9,688
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

62
Kill Participation
25
23
Kills
10
10
Deaths
23
39
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
Azyrr
Ne Zha
4
1
18
13
W
Olorun
Caprixn9
Olorun
14
3
4
5.33
W
Thor
Jaws
Thor
5
6
17
2.25
L
Ganesha
Krampfgarten
Ganesha
0
5
7
0.7
L
5
10
4
0.7
L
Bakasura
Zelborg
Bakasura
5
8
4
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,393
Damage
32,865
43,173
Taken
55,804
25,086
Mitigated
35,279
11,259
Healing
8,345
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
Azyrr
Ne Zha
16,317
4,347
0
2,389
15,961
12,312
566
6,742
8,190
0
39,734
W
Olorun
Caprixn9
Olorun
17,644
9,793
1,719
5,788
11,065
4,796
1,729
5,388
4,997
54,936
5,355
W
Thor
Jaws
Thor
13,432
3,432
0
1,363
16,147
7,978
266
6,861
7,988
381
21,058
L
Ganesha
Krampfgarten
Ganesha
7,165
517
0
3,546
20,750
20,912
0
6,774
12,984
18,617
0
L
11,274
409
176
2,671
17,193
4,679
0
4,489
11,957
32,923
0
L
Bakasura
Zelborg
Bakasura
14,426
8,313
0
1,952
17,861
9,688
0
5,103
12,221
0
31,859

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,075
Gold Earned
29,893
158
Minions Killed
112
7
Camps Cleared
4
743,929
Distance Traveled
739,712
5
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
11,148
796
38
3
3
284,141
2
W
Olorun
12,995
928
95
7
4
226,717
2
W
Thor
10,932
781
25
2
0
233,071
1
L
Ganesha
9,361
669
4
0
1
265,223
3
L
He Bo
9,975
713
47
3
0
204,046
2
L
Bakasura
10,557
754
61
4
3
270,443
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role