Player Matchup

Anhur
Anhur
 
Anhur
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sylvanus
Sylvanus
Ratza08
Sylvanus
Level 89
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 6L
1,338 Elo+
Solo
Bastet
Bastet
ShujinCR
Bastet
Level 121
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 9L
1,281 Elo+
Solo
Hercules
Hercules
nov3l
Hercules
Level 106
God Stats
4W - 0L
1,850 SR
Queue Stats
75W - 83L
1,460 Elo+
Solo
Team Averages
Level 119
1,570 SR
1,416 Elo+

VS

Team Averages
Level 106
1,388 SR
1,483 Elo+
Bakasura
Bakasura
VolkanDerKaiser
Bakasura
Level 118
God Stats
0W - 2L
1,280 SR
Queue Stats
84W - 112L
1,485 Elo+
Solo
Discordia
Discordia
carrot_on_my_bum
Discordia
Level 84
God Stats
4W - 6L
1,599 SR
Queue Stats
257W - 251L
1,498 Elo+
Party 2
Ra
Ra
dailoo
Ra
Level 147
God Stats
0W - 3L
1,265 SR
Queue Stats
44W - 63L
1,440 Elo+
Party 1
Ares
Ares
kralamadul
Ares
Level 109
God Stats
2W - 3L
1,294 SR
Queue Stats
146W - 176L
1,487 Elo+
Party 2
Janus
Janus
looven95
Janus
Level 74
God Stats
0W - 1L
1,500 SR
Queue Stats
53W - 55L
1,504 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
20
5 / 3 / 14
12,189
717
13,759
16,832
8,599
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Tsukuyomi
 
Tsukuyomi
19
3 / 8 / 15
11,920
701
24,674
24,790
12,039
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sylvanus
Ratza08
Sylvanus
19
3 / 4 / 18
11,837
696
11,353
24,221
28,405
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bastet
ShujinCR
Bastet
20
9 / 4 / 13
12,855
756
20,864
18,059
8,771
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hercules
nov3l
Hercules
19
6 / 5 / 13
11,990
705
9,499
28,322
34,437
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
19
6 / 4 / 13
11,762
692
17,025
18,138
16,496
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Discordia
19
8 / 5 / 11
12,112
712
30,959
14,655
7,095
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ra
19
4 / 5 / 10
11,212
660
11,474
15,914
8,006
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

19
3 / 3 / 18
12,095
711
13,998
25,941
40,617
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Janus
looven95
Janus
16
3 / 9 / 8
10,626
625
20,613
20,474
7,519
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
84
26
Kills
24
24
Deaths
26
73
Assists
60
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
5
3
14
4
W
Tsukuyomi
 
Tsukuyomi
3
8
15
1.31
W
Sylvanus
Ratza08
Sylvanus
3
4
18
3
W
Bastet
ShujinCR
Bastet
9
4
13
3.88
L
Bakasura
6
4
13
3.13
L
Discordia
8
5
11
2.7
L
Ra
4
5
10
1.8
L
3
3
18
4
L
Janus
looven95
Janus
3
9
8
0.78
W
Hercules
nov3l
Hercules
6
5
13
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

80,149
Damage
94,069
112,224
Taken
95,122
92,251
Mitigated
79,733
60,259
Healing
32,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
13,759
6,075
2,728
4,016
16,832
8,599
2,216
13,086
3,660
0
44,870
W
Tsukuyomi
 
Tsukuyomi
24,674
2,865
3,336
8,149
24,790
12,039
261
17,968
6,473
0
51,677
W
Sylvanus
Ratza08
Sylvanus
11,353
1,784
12,221
8,415
24,221
28,405
1,033
16,316
7,674
19,176
0
W
Bastet
ShujinCR
Bastet
20,864
5,023
2,602
4,418
18,059
8,771
1,070
12,037
5,763
0
43,457
L
Bakasura
17,025
10,009
2,050
4,476
18,138
16,496
102
2,880
15,258
0
21,270
L
Discordia
30,959
1,323
1,672
1,158
14,655
7,095
980
662
13,993
43,268
0
L
Ra
11,474
703
9,378
4,965
15,914
8,006
390
2,191
13,723
34,777
0
L
13,998
372
878
4,050
25,941
40,617
331
3,891
22,050
22,386
0
L
Janus
looven95
Janus
20,613
1,456
1,043
2,544
20,474
7,519
537
1,729
18,745
33,959
0
W
Hercules
nov3l
Hercules
9,499
1,881
2,082
12,292
28,322
34,437
546
17,637
9,945
0
15,337

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,791
Gold Earned
57,807
181
Minions Killed
182
0
Camps Cleared
0
1,614,240
Distance Traveled
1,465,644
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
12,189
717
76
4
0
316,124
0
W
Tsukuyomi
11,920
701
39
2
0
318,891
0
W
Sylvanus
11,837
696
19
1
0
299,233
0
W
Bastet
12,855
756
34
2
0
370,437
0
L
Bakasura
11,762
692
40
2
0
300,864
0
L
Discordia
12,112
712
38
2
0
304,867
0
L
Ra
11,212
660
41
2
0
282,622
0
L
Ares
12,095
711
23
1
0
327,334
0
L
Janus
10,626
625
40
2
0
249,957
0
W
Hercules
11,990
705
13
1
0
309,555
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role