Player Matchup

Scylla
Scylla
Badwarmax
Scylla
Level 123
God Stats
1W - 2L
1,393 SR
Queue Stats
293W - 312L
1,480 Elo+
Party 2
Ymir
Ymir
CSlade007
Ymir
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
93W - 69L
1,570 Elo+
Party 1
Ullr
Ullr
FaNo_-x
Ullr
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,444 Elo+
Party 2
Bellona
Bellona
daddyNORMAN
Bellona
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
101W - 77L
1,621 Elo+
Party 1
Jormungandr
Jormungandr
x2x turkeydino
Jormungandr
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
115W - 90L
1,590 Elo+
Party 1
Team Averages
Level 78
1,479 SR
1,541 Elo+

VS

Team Averages
Level 78
1,617 SR
1,505 Elo+
Medusa
Medusa
CallamTheBarber
Medusa
Level 59
God Stats
42W - 27L
1,611 SR
Queue Stats
198W - 171L
1,540 Elo+
Party 4
Hercules
Hercules
ItsMacheteJoe
Hercules
Level 122
God Stats
4W - 1L
1,500 SR
Queue Stats
207W - 181L
1,574 Elo+
Party 4
Cerberus
Cerberus
LeeQuanHo
Cerberus
Level 124
God Stats
8W - 7L
1,696 SR
Queue Stats
42W - 44L
1,538 Elo+
Solo
Sol
Sol
Pomdeter04
Sol
Level 46
God Stats
5W - 3L
1,594 SR
Queue Stats
404W - 355L
1,451 Elo+
Party 3
Gilgamesh
Gilgamesh
uN_ORAge
Gilgamesh
Level 41
God Stats
16W - 10L
1,682 SR
Queue Stats
347W - 301L
1,422 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Badwarmax
Scylla
20
4 / 7 / 4
12,392
539
20,923
15,914
4,703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Ymir
13
0 / 6 / 2
8,878
386
4,757
23,081
20,734
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ullr
FaNo_-x
Ullr
14
0 / 14 / 0
9,020
392
5,169
19,810
4,809
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bellona
daddyNORMAN
Bellona
20
7 / 4 / 2
12,592
547
18,622
23,150
23,240
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Jormungandr
x2x turkeydino
Jormungandr
20
1 / 1 / 0
12,436
541
12,944
19,545
25,674
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
12 / 4 / 9
13,525
588
23,238
16,049
7,319
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Hercules
ItsMacheteJoe
Hercules
18
4 / 1 / 15
12,928
562
7,869
21,189
28,689
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Cerberus
LeeQuanHo
Cerberus
20
2 / 2 / 2
12,784
556
6,572
15,019
15,840
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
10 / 2 / 7
13,304
578
19,276
15,484
7,184
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Gilgamesh
uN_ORAge
Gilgamesh
18
4 / 3 / 8
11,886
517
16,667
25,255
14,975
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
73
12
Kills
32
32
Deaths
12
8
Assists
41
Player
Kills
Deaths
Assists
KDA
L
Scylla
Badwarmax
Scylla
4
7
4
0.86
L
Ymir
0
6
2
0.17
W
12
4
9
4.13
L
Ullr
FaNo_-x
Ullr
0
14
0
0
W
Hercules
ItsMacheteJoe
Hercules
4
1
15
11.5
W
Cerberus
LeeQuanHo
Cerberus
2
2
2
1.5
W
10
2
7
6.75
L
Bellona
daddyNORMAN
Bellona
7
4
2
2
W
Gilgamesh
uN_ORAge
Gilgamesh
4
3
8
2.67
L
Jormungandr
x2x turkeydino
Jormungandr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,415
Damage
73,622
101,500
Taken
92,996
79,160
Mitigated
74,007
14,561
Healing
35,669
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Badwarmax
Scylla
20,923
1,705
0
2,302
15,914
4,703
766
4,679
11,235
104,588
0
L
Ymir
4,757
1,047
29
1,360
23,081
20,734
145
6,730
16,351
20,584
0
W
23,238
10,174
0
5,722
16,049
7,319
2,688
6,162
9,735
0
102,818
L
Ullr
FaNo_-x
Ullr
5,169
3,196
0
1,944
19,810
4,809
2,312
1,885
17,925
0
48,248
W
Hercules
ItsMacheteJoe
Hercules
7,869
2,813
3,151
10,784
21,189
28,689
283
8,112
12,799
314
25,295
W
Cerberus
LeeQuanHo
Cerberus
6,572
343
0
5,857
15,019
15,840
0
6,273
8,724
86,436
0
W
19,276
7,895
0
8,824
15,484
7,184
3,208
5,643
9,649
102,505
8,604
L
Bellona
daddyNORMAN
Bellona
18,622
6,259
0
6,538
23,150
23,240
1,463
5,205
17,945
0
109,650
W
Gilgamesh
uN_ORAge
Gilgamesh
16,667
5,821
0
1,331
25,255
14,975
608
11,584
13,465
0
83,997
L
Jormungandr
x2x turkeydino
Jormungandr
12,944
3,551
0
2,388
19,545
25,674
628
6,056
13,489
102,127
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

55,318
Gold Earned
64,427
632
Minions Killed
664
0
Camps Cleared
0
2,063,970
Distance Traveled
2,238,894
19
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
12,392
539
163
7
0
423,224
6
L
Ymir
8,878
386
29
1
0
420,759
7
W
Medusa
13,525
588
167
7
0
416,186
9
L
Ullr
9,020
392
79
3
0
325,848
0
W
Hercules
12,928
562
29
1
0
472,452
6
W
Cerberus
12,784
556
214
9
0
411,977
5
W
Sol
13,304
578
140
6
0
452,586
0
L
Bellona
12,592
547
150
7
0
492,786
1
W
Gilgamesh
11,886
517
114
5
0
485,693
0
L
Jormungandr
12,436
541
211
9
0
401,353
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role