Player Matchup

The Morrigan
The Morrigan
Silver II
 
The Morrigan
Silver II
Level 149
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Silver I
 
Tyr
Silver I
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ymir
Ymir
Silver II
JAFREXX
Ymir
Silver II
Level 129
God Stats
10W - 7L
1,821 SR
Queue Stats
420W - 436L
1,064 MMR
Solo
Izanami
Izanami
Silver II
Yukiamo
Izanami
Silver II
Level 141
God Stats
28W - 15L
1,694 SR
Queue Stats
223W - 238L
1,068 MMR
Solo
Loki
Loki
Silver III
zao01owned
Loki
Silver III
Level 78
God Stats
0W - 3L
1,101 SR
Queue Stats
30W - 56L
1,068 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 129
1,523 SR
1,240 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 103
1,514 SR
1,415 MMR
Anubis
Anubis
Silver I
 
Anubis
Silver I
Level 62
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mercury
Mercury
Silver I
 
Mercury
Silver I
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kumbhakarna
Kumbhakarna
Bronze IV
 
Kumbhakarna
Bronze IV
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Danzaburou
Danzaburou
Bronze IV
 
Danzaburou
Bronze IV
Level 99
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Bellona
Bellona
Silver IV
RodaK9
Bellona
Silver IV
Level 103
God Stats
4W - 8L
1,570 SR
Queue Stats
20W - 36L
1,076 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
8
2 / 2 / 0
4,781
598
2,470
3,072
703
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Tyr
 
Tyr
6
1 / 2 / 0
3,911
489
1,473
5,197
2,620
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ymir
JAFREXX
Ymir
8
1 / 4 / 0
4,459
557
2,174
7,432
3,844
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
Yukiamo
Izanami
3
0 / 1 / 0
3,323
415
970
1,194
243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

6
0 / 4 / 2
3,979
497
2,796
5,594
1,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bans
ShivaGebGilgameshBastet

VS

Bans
ArtemisThothAtlasCliodhna
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
4 / 2 / 1
5,864
733
2,866
3,812
1,534
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Mercury
 
Mercury
10
2 / 0 / 2
5,549
694
2,173
2,981
800
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Kumbhakarna
 
Kumbhakarna
8
1 / 0 / 3
4,880
610
2,100
4,708
1,515
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
 
Danzaburou
8
1 / 2 / 0
4,819
602
1,710
4,025
749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bellona
RodaK9
Bellona
11
5 / 0 / 1
6,492
812
5,694
3,986
3,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
20
4
Kills
13
13
Deaths
4
2
Assists
7
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
2
2
0
1
L
Tyr
 
Tyr
1
2
0
0.5
W
Anubis
 
Anubis
4
2
1
2.25
W
Mercury
 
Mercury
2
0
2
3
W
Kumbhakarna
 
Kumbhakarna
1
0
3
2.5
W
Danzaburou
 
Danzaburou
1
2
0
0.5
L
Ymir
JAFREXX
Ymir
1
4
0
0.25
W
Bellona
RodaK9
Bellona
5
0
1
5.5
L
Izanami
Yukiamo
Izanami
0
1
0
0
L
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,883
Damage
14,543
22,489
Taken
19,512
8,560
Mitigated
8,229
6,010
Healing
4,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
2,470
376
0
405
3,072
703
0
855
2,045
23,134
0
L
Tyr
 
Tyr
1,473
141
0
1,317
5,197
2,620
0
1,546
3,651
0
8,183
W
Anubis
 
Anubis
2,866
341
0
600
3,812
1,534
0
1,829
1,826
32,710
0
W
Mercury
 
Mercury
2,173
1,444
0
250
2,981
800
0
241
2,740
0
28,160
W
Kumbhakarna
 
Kumbhakarna
2,100
574
0
1,190
4,708
1,515
390
647
3,973
8,747
0
W
Danzaburou
 
Danzaburou
1,710
603
0
1,320
4,025
749
1,148
661
3,310
0
18,766
L
Ymir
JAFREXX
Ymir
2,174
267
0
2,068
7,432
3,844
0
972
6,460
15,114
0
W
Bellona
RodaK9
Bellona
5,694
2,984
0
815
3,986
3,631
587
760
3,019
0
29,540
L
Izanami
Yukiamo
Izanami
970
760
0
278
1,194
243
0
461
733
0
7,132
L
2,796
729
0
1,942
5,594
1,150
0
1,123
4,471
0
14,962

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,453
Gold Earned
27,604
142
Minions Killed
249
0
Camps Cleared
0
641,656
Distance Traveled
820,998
6
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
4,781
598
47
6
0
139,576
0
L
Tyr
3,911
489
13
2
0
155,455
2
W
Anubis
5,864
733
68
9
0
144,575
3
W
Mercury
5,549
694
56
7
0
200,137
0
W
Kumbhakarna
4,880
610
12
2
0
179,642
6
W
Danzaburou
4,819
602
37
5
0
138,287
3
L
Ymir
4,459
557
29
4
0
149,776
2
W
Bellona
6,492
812
76
10
0
158,357
4
L
Izanami
3,323
415
16
2
0
44,295
0
L
Loki
3,979
497
37
5
0
152,554
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role