Player Matchup

Mercury
Mercury
 
Mercury
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Izanami
Izanami
Goldie Mack3
Izanami
Level 100
God Stats
44W - 37L
1,545 SR
Queue Stats
188W - 219L
1,479 Elo+
Party 2
Merlin
Merlin
Spidy1022
Merlin
Level 17
God Stats
1W - 0L
1,500 SR
Queue Stats
16W - 12L
1,564 Elo+
Party 3
Erlang Shen
Erlang Shen
Yolox5000xd
Erlang Shen
Level 120
God Stats
5W - 4L
1,315 SR
Queue Stats
247W - 267L
1,466 Elo+
Party 3
Bacchus
Bacchus
catmanx22
Bacchus
Level 62
God Stats
6W - 4L
1,500 SR
Queue Stats
216W - 201L
1,532 Elo+
Party 2
Team Averages
Level 88
1,472 SR
1,508 Elo+

VS

Team Averages
Level 78
1,545 SR
1,389 Elo+
Hachiman
Hachiman
ChivalrousBadger
Hachiman
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 8L
1,140 Elo+
Party 1
Athena
Athena
LaMeraVerga__
Athena
Level 82
God Stats
5W - 1L
1,500 SR
Queue Stats
112W - 124L
1,410 Elo+
Solo
Fenrir
Fenrir
Quecomburr
Fenrir
Level 108
God Stats
3W - 2L
1,734 SR
Queue Stats
92W - 90L
1,543 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
TwistedTimTTV
Morgan Le Fay
Level 67
God Stats
9W - 12L
1,563 SR
Queue Stats
115W - 141L
1,478 Elo+
Party 1
Achilles
Achilles
peepdope
Achilles
Level 108
God Stats
73W - 88L
1,429 SR
Queue Stats
185W - 207L
1,373 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
6 / 1 / 2
11,235
591
9,371
12,520
4,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Izanami
Goldie Mack3
Izanami
18
11 / 1 / 5
11,900
626
17,495
12,606
4,552
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Merlin
Spidy1022
Merlin
16
5 / 6 / 4
10,145
534
10,875
10,953
3,037
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

Erlang Shen
Yolox5000xd
Erlang Shen
18
0 / 3 / 2
10,395
547
9,267
16,763
15,128
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Breastplate

Breastplate

+20
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bacchus
catmanx22
Bacchus
15
6 / 4 / 9
10,513
553
8,310
16,355
16,434
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 10 / 1
7,612
401
4,057
14,328
2,840
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

12
0 / 8 / 7
8,148
429
5,964
16,999
14,005
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
Quecomburr
Fenrir
16
6 / 4 / 6
10,396
547
12,269
18,269
6,924
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Morgan Le Fay
TwistedTimTTV
Morgan Le Fay
18
6 / 6 / 4
10,970
577
15,238
14,105
6,075
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Achilles
peepdope
Achilles
19
2 / 0 / 1
10,940
576
7,966
14,102
13,275
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
34
28
Kills
15
15
Deaths
28
22
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
6
1
2
7
L
1
10
1
0.15
W
Izanami
Goldie Mack3
Izanami
11
1
5
13.5
L
0
8
7
0.44
L
Fenrir
Quecomburr
Fenrir
6
4
6
2.25
W
Merlin
Spidy1022
Merlin
5
6
4
1.17
L
Morgan Le Fay
TwistedTimTTV
Morgan Le Fay
6
6
4
1.33
W
Erlang Shen
Yolox5000xd
Erlang Shen
0
3
2
0.33
W
Bacchus
catmanx22
Bacchus
6
4
9
2.63
L
Achilles
peepdope
Achilles
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,318
Damage
45,494
69,197
Taken
77,803
44,025
Mitigated
43,119
19,736
Healing
15,090
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
9,371
4,203
0
460
12,520
4,874
0
3,938
8,408
0
109,889
L
4,057
3,430
0
1,958
14,328
2,840
0
1,169
13,159
0
34,434
W
Izanami
Goldie Mack3
Izanami
17,495
13,265
0
6,977
12,606
4,552
688
2,252
10,289
0
98,038
L
5,964
2,301
212
2,159
16,999
14,005
0
3,883
13,116
22,822
0
L
Fenrir
Quecomburr
Fenrir
12,269
4,845
0
4,114
18,269
6,924
0
5,060
13,209
0
73,267
W
Merlin
Spidy1022
Merlin
10,875
465
0
1,120
10,953
3,037
0
6,414
4,217
50,112
0
L
Morgan Le Fay
TwistedTimTTV
Morgan Le Fay
15,238
1,593
170
2,282
14,105
6,075
135
6,277
7,828
77,391
0
W
Erlang Shen
Yolox5000xd
Erlang Shen
9,267
4,573
0
7,557
16,763
15,128
1,236
2,460
14,232
0
73,897
W
Bacchus
catmanx22
Bacchus
8,310
1,808
230
3,392
16,355
16,434
264
5,570
9,490
33,729
3,333
L
Achilles
peepdope
Achilles
7,966
1,944
0
4,195
14,102
13,275
0
2,087
12,015
1,258
83,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,188
Gold Earned
48,066
614
Minions Killed
522
0
Camps Cleared
0
1,891,509
Distance Traveled
1,671,507
20
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
11,235
591
163
9
0
495,894
2
L
Hachiman
7,612
401
73
4
0
298,929
0
W
Izanami
11,900
626
165
9
0
342,124
4
L
Athena
8,148
429
28
1
0
323,525
3
L
Fenrir
10,396
547
100
5
0
358,395
2
W
Merlin
10,145
534
86
5
0
351,315
11
L
Morgan Le Fay
10,970
577
132
7
0
337,928
0
W
Erlang Shen
10,395
547
153
8
0
348,722
1
W
Bacchus
10,513
553
47
2
0
353,454
2
L
Achilles
10,940
576
189
10
0
352,730
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role