Player Matchup

He Bo
He Bo
 
He Bo
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Agni
Agni
Atypicalhobo
Agni
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 7L
1,500 Elo+
Party 2
Charybdis
Charybdis
Dybsyy
Charybdis
Level 42
God Stats
1W - 2L
1,500 SR
Queue Stats
52W - 17L
1,985 Elo+
Party 2
Arachne
Arachne
SupportsFault
Arachne
Level 23
God Stats
4W - 0L
1,824 SR
Queue Stats
61W - 32L
1,955 Elo+
Party 2
Ganesha
Ganesha
Willeinhelm
Ganesha
Level 34
God Stats
5W - 0L
1,917 SR
Queue Stats
172W - 128L
1,607 Elo+
Party 3
Team Averages
Level 31
1,648 SR
1,709 Elo+

VS

Team Averages
Level 90
1,626 SR
1,575 Elo+
Ganesha
Ganesha
ChapAlex
Ganesha
Level 115
God Stats
47W - 28L
1,729 SR
Queue Stats
173W - 124L
1,555 Elo+
Party 1
Cernunnos
Cernunnos
Kadxx
Cernunnos
Level 158
God Stats
24W - 23L
1,483 SR
Queue Stats
124W - 116L
1,606 Elo+
Party 1
Nu Wa
Nu Wa
KusanJr
Nu Wa
Level 106
God Stats
11W - 7L
1,788 SR
Queue Stats
132W - 108L
1,546 Elo+
Party 1
Tyr
Tyr
MonkeyLVBananas
Tyr
Level 29
God Stats
2W - 2L
1,628 SR
Queue Stats
74W - 34L
1,721 Elo+
Party 1
Da Ji
Da Ji
s0vietJep
Da Ji
Level 42
God Stats
0W - 1L
1,500 SR
Queue Stats
37W - 57L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
He Bo
 
He Bo
14
4 / 2 / 3
8,355
597
7,962
8,744
4,747
Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 2 / 1
7,310
522
2,854
5,357
1,915
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
Dybsyy
Charybdis
14
6 / 1 / 2
9,030
645
11,036
10,427
3,652
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
15
11 / 0 / 5
9,221
659
12,333
11,921
5,613
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
Willeinhelm
Ganesha
13
1 / 1 / 12
8,651
618
4,155
10,606
8,553
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ganesha
ChapAlex
Ganesha
10
0 / 4 / 3
6,546
468
3,278
10,106
6,787
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cernunnos
Kadxx
Cernunnos
11
2 / 7 / 0
6,829
488
9,658
11,218
2,004
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
KusanJr
Nu Wa
12
2 / 3 / 1
7,318
523
9,510
4,964
1,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 5 / 2
6,528
466
4,094
16,408
9,556
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Da Ji
s0vietJep
Da Ji
11
2 / 5 / 1
6,660
476
3,952
9,412
3,116
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
23
Kills
6
6
Deaths
24
23
Assists
7
Player
Kills
Deaths
Assists
KDA
W
He Bo
 
He Bo
4
2
3
2.75
W
1
2
1
0.75
L
Ganesha
ChapAlex
Ganesha
0
4
3
0.38
W
Charybdis
Dybsyy
Charybdis
6
1
2
7
L
Cernunnos
Kadxx
Cernunnos
2
7
0
0.29
L
Nu Wa
KusanJr
Nu Wa
2
3
1
0.83
L
0
5
2
0.2
W
Arachne
11
0
5
13.5
W
Ganesha
Willeinhelm
Ganesha
1
1
12
7
L
Da Ji
s0vietJep
Da Ji
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,340
Damage
30,492
47,055
Taken
52,108
24,480
Mitigated
22,683
21,954
Healing
10,406
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
He Bo
 
He Bo
7,962
968
0
3,646
8,744
4,747
0
2,499
6,000
47,668
0
W
2,854
181
0
250
5,357
1,915
267
1,945
3,169
39,126
0
L
Ganesha
ChapAlex
Ganesha
3,278
1,115
0
1,544
10,106
6,787
0
2,267
7,839
18,140
0
W
Charybdis
Dybsyy
Charybdis
11,036
5,205
0
5,823
10,427
3,652
2,202
1,333
8,926
0
67,319
L
Cernunnos
Kadxx
Cernunnos
9,658
4,218
0
2,612
11,218
2,004
0
960
10,258
0
39,092
L
Nu Wa
KusanJr
Nu Wa
9,510
1,665
0
760
4,964
1,220
44
1,375
3,589
48,623
0
L
4,094
471
0
5,230
16,408
9,556
0
7,365
9,043
0
36,746
W
Arachne
12,333
7,671
0
6,859
11,921
5,613
0
2,871
8,843
0
59,948
W
Ganesha
Willeinhelm
Ganesha
4,155
570
2,664
2,712
10,606
8,553
24
3,059
7,329
21,172
7,015
L
Da Ji
s0vietJep
Da Ji
3,952
840
0
260
9,412
3,116
0
2,491
6,921
0
36,788

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,567
Gold Earned
33,881
413
Minions Killed
341
0
Camps Cleared
0
1,344,253
Distance Traveled
1,327,787
17
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
He Bo
8,355
597
83
6
0
265,541
4
W
Agni
7,310
522
93
7
0
252,276
6
L
Ganesha
6,546
468
7
1
0
280,676
2
W
Charybdis
9,030
645
134
10
0
235,925
3
L
Cernunnos
6,829
488
81
6
0
242,935
4
L
Nu Wa
7,318
523
99
7
0
247,887
6
L
Tyr
6,528
466
83
6
0
278,524
2
W
Arachne
9,221
659
90
6
0
308,612
0
W
Ganesha
8,651
618
13
1
0
281,899
4
L
Da Ji
6,660
476
71
5
0
277,765
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role