Player Matchup

Sol
Sol
A Deadly Use
Sol
Level 142
God Stats
223W - 120L
1,689 SR
Queue Stats
454W - 370L
1,586 Elo+
Party 2
Sobek
Sobek
Spectral4203150
Sobek
Level 103
God Stats
62W - 29L
1,631 SR
Queue Stats
254W - 201L
1,560 Elo+
Party 2
Fenrir
Fenrir
WolfDude300
Fenrir
Level 120
God Stats
20W - 8L
1,805 SR
Queue Stats
192W - 154L
1,559 Elo+
Party 2
Team Averages
Level 122
1,708 SR
1,568 Elo+

VS

Team Averages
Level 52
1,624 SR
1,458 Elo+
Ah Puch
Ah Puch
Miralis20
Ah Puch
Level 37
God Stats
2W - 1L
1,500 SR
Queue Stats
39W - 45L
1,383 Elo+
Solo
Atlas
Atlas
STALQER 1USA
Atlas
Level 28
God Stats
12W - 6L
1,661 SR
Queue Stats
59W - 50L
1,512 Elo+
Party 1
Medusa
Medusa
cybranleader10
Medusa
Level 92
God Stats
2W - 5L
1,710 SR
Queue Stats
423W - 357L
1,478 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
6 / 0 / 8
8,635
864
10,777
6,775
2,340
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
2 / 1 / 12
8,234
823
3,483
9,902
8,851
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fenrir
13
8 / 3 / 6
8,520
852
6,601
8,337
4,492
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Cudgel

Cudgel

+10
Physical Power
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Miralis20
Ah Puch
11
3 / 5 / 1
7,403
740
6,218
6,010
1,848
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

9
0 / 5 / 4
6,299
630
5,038
11,042
8,106
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

11
1 / 6 / 3
6,678
668
5,883
7,808
2,595
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
12
16
Kills
4
4
Deaths
16
26
Assists
8
Player
Kills
Deaths
Assists
KDA
W
6
0
8
10
L
Ah Puch
Miralis20
Ah Puch
3
5
1
0.7
L
0
5
4
0.4
W
2
1
12
8
W
Fenrir
8
3
6
3.67
L
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,861
Damage
17,139
25,014
Taken
24,860
15,683
Mitigated
12,549
7,015
Healing
1,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,777
3,845
0
2,613
6,775
2,340
1,554
4,139
2,636
40,010
0
L
Ah Puch
Miralis20
Ah Puch
6,218
196
345
565
6,010
1,848
0
2,433
3,577
15,647
0
L
5,038
1,839
0
687
11,042
8,106
0
7,580
3,462
12,682
0
W
3,483
361
169
3,684
9,902
8,851
100
4,297
5,605
12,252
0
W
Fenrir
6,601
935
0
549
8,337
4,492
370
3,306
5,031
0
17,758
L
5,883
2,659
0
150
7,808
2,595
0
4,567
3,241
0
25,889

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,389
Gold Earned
20,380
121
Minions Killed
96
6
Camps Cleared
2
598,209
Distance Traveled
489,796
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
8,635
864
90
9
2
191,357
2
L
Ah Puch
7,403
740
31
3
0
130,856
2
L
Atlas
6,299
630
18
2
0
183,347
2
W
Sobek
8,234
823
9
1
0
213,605
0
W
Fenrir
8,520
852
22
2
4
193,247
2
L
Medusa
6,678
668
47
5
2
175,593
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role