Player Matchup

Chaac
Chaac
Blood_of_Uchiha_
Chaac
Level 126
God Stats
2W - 2L
1,719 SR
Queue Stats
380W - 360L
1,546 Elo+
Party 3
Sol
Sol
Geos_CREW
Sol
Level 97
God Stats
6W - 4L
1,742 SR
Queue Stats
143W - 131L
1,457 Elo+
Party 3
Olorun
Olorun
LLIoBuHucT
Olorun
Level 87
God Stats
3W - 2L
1,470 SR
Queue Stats
262W - 243L
1,476 Elo+
Party 3
Hun Batz
Hun Batz
Saint_Sergius
Hun Batz
Level 147
God Stats
4W - 5L
1,728 SR
Queue Stats
540W - 549L
1,478 Elo+
Party 3
Hercules
Hercules
marcitio447
Hercules
Level 41
God Stats
1W - 0L
1,898 SR
Queue Stats
34W - 19L
1,591 Elo+
Solo
Team Averages
Level 100
1,711 SR
1,510 Elo+

VS

Team Averages
Level 53
1,412 SR
1,392 Elo+
Neith
Neith
Kaiki-_-Deishu
Neith
Level 49
God Stats
3W - 3L
1,535 SR
Queue Stats
180W - 91L
1,653 Elo+
Party 1
Achilles
Achilles
Karst1000
Achilles
Level 65
God Stats
0W - 2L
1,273 SR
Queue Stats
16W - 22L
1,294 Elo+
Party 2
Olorun
Olorun
LilBebe331
Olorun
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 57L
1,138 Elo+
Party 2
Shiva
Shiva
Lys Mousset7066
Shiva
Level 18
God Stats
13W - 17L
1,273 SR
Queue Stats
94W - 112L
1,294 Elo+
Party 2
Cerberus
Cerberus
Your1Last1Shadow
Cerberus
Level 107
God Stats
7W - 5L
1,480 SR
Queue Stats
687W - 555L
1,582 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 2 / 4
9,812
577
8,897
16,709
7,837
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

14
2 / 4 / 6
8,678
510
5,739
8,656
1,951
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Olorun
LLIoBuHucT
Olorun
17
13 / 2 / 3
11,283
664
11,657
8,691
3,016
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Hun Batz
Saint_Sergius
Hun Batz
15
7 / 3 / 7
9,651
568
8,991
12,895
4,137
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hercules
marcitio447
Hercules
12
2 / 1 / 12
8,545
503
5,589
12,002
7,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
3 / 7 / 1
7,166
422
6,581
9,364
3,551
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Achilles
Karst1000
Achilles
14
1 / 4 / 3
8,065
474
5,440
14,301
12,493
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Olorun
LilBebe331
Olorun
12
1 / 5 / 0
7,360
433
2,307
9,350
3,245
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

15
5 / 4 / 2
9,113
536
15,078
12,918
6,629
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 5 / 3
7,420
436
3,906
13,472
9,363
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
21
25
Kills
12
12
Deaths
25
32
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
2
4
1.5
W
2
4
6
1.25
L
3
7
1
0.5
L
Achilles
Karst1000
Achilles
1
4
3
0.63
W
Olorun
LLIoBuHucT
Olorun
13
2
3
7.25
L
Olorun
LilBebe331
Olorun
1
5
0
0.2
L
5
4
2
1.5
W
Hun Batz
Saint_Sergius
Hun Batz
7
3
7
3.5
L
2
5
3
0.7
W
Hercules
marcitio447
Hercules
2
1
12
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,873
Damage
33,312
58,953
Taken
59,405
23,989
Mitigated
35,281
19,079
Healing
13,226
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,897
2,131
0
8,290
16,709
7,837
847
0
16,554
0
66,881
W
5,739
2,854
0
3,478
8,656
1,951
2,801
1,531
7,125
45,903
0
L
6,581
2,555
0
1,036
9,364
3,551
168
3,996
5,368
0
34,905
L
Achilles
Karst1000
Achilles
5,440
1,782
0
2,812
14,301
12,493
300
1,815
12,486
0
38,784
W
Olorun
LLIoBuHucT
Olorun
11,657
6,647
374
3,403
8,691
3,016
3,410
2,063
6,628
66,645
0
L
Olorun
LilBebe331
Olorun
2,307
1,065
0
2,478
9,350
3,245
320
4,311
5,039
36,001
0
L
15,078
2,263
0
4,086
12,918
6,629
0
2,470
10,448
0
66,951
W
Hun Batz
Saint_Sergius
Hun Batz
8,991
4,586
0
521
12,895
4,137
0
1,191
11,704
0
52,730
L
3,906
552
0
2,814
13,472
9,363
0
4,804
7,587
25,508
0
W
Hercules
marcitio447
Hercules
5,589
1,648
0
3,013
12,002
7,048
22
1,428
10,182
0
26,598

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,969
Gold Earned
39,124
452
Minions Killed
379
0
Camps Cleared
0
1,722,213
Distance Traveled
1,469,433
19
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
9,812
577
135
8
0
358,623
2
W
Sol
8,678
510
83
5
0
329,701
3
L
Neith
7,166
422
67
4
0
246,115
1
L
Achilles
8,065
474
82
5
0
313,901
2
W
Olorun
11,283
664
117
7
0
336,710
2
L
Olorun
7,360
433
80
5
0
274,245
4
L
Shiva
9,113
536
102
6
0
363,671
0
W
Hun Batz
9,651
568
83
5
0
362,085
4
L
Cerberus
7,420
436
48
3
0
271,501
5
W
Hercules
8,545
503
34
2
0
335,094
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role