Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
EasyLee1971
Ares
Level 57
God Stats
3W - 3L
1,765 SR
Queue Stats
110W - 127L
1,263 Elo+
Solo
Arachne
Arachne
MarioIvanov
Arachne
Level 36
God Stats
6W - 7L
1,524 SR
Queue Stats
61W - 84L
1,420 Elo+
Solo
Chiron
Chiron
alorae93
Chiron
Level 38
God Stats
3W - 7L
1,360 SR
Queue Stats
31W - 51L
1,320 Elo+
Solo
Achilles
Achilles
manita696979190
Achilles
Level 23
God Stats
3W - 8L
1,285 SR
Queue Stats
76W - 84L
1,374 Elo+
Party 1
Team Averages
Level 52
1,487 SR
1,375 Elo+

VS

Team Averages
Level 78
1,490 SR
1,444 Elo+
Thoth
Thoth
 
Thoth
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Arachne
Arachne
 
Arachne
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Danzaburou
Danzaburou
DrLennie
Danzaburou
Level 17
God Stats
10W - 9L
1,473 SR
Queue Stats
38W - 33L
1,398 Elo+
Party 2
Gilgamesh
Gilgamesh
Lm-Luchi10
Gilgamesh
Level 106
God Stats
2W - 1L
1,750 SR
Queue Stats
168W - 150L
1,460 Elo+
Party 2
Bacchus
Bacchus
anishgce
Bacchus
Level 94
God Stats
30W - 27L
1,227 SR
Queue Stats
385W - 412L
1,361 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
15
0 / 7 / 3
9,136
457
5,879
13,526
5,010
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 6 / 0
7,905
395
8,134
15,322
13,880
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Arachne
MarioIvanov
Arachne
16
5 / 7 / 5
10,237
512
9,747
21,022
7,793
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Chiron
alorae93
Chiron
12
1 / 10 / 3
7,704
385
9,304
15,815
4,165
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Achilles
15
7 / 5 / 3
10,727
536
12,611
17,697
13,577
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
19
10 / 2 / 5
12,024
601
18,586
9,117
3,384
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Arachne
 
Arachne
20
8 / 0 / 5
11,793
590
9,742
15,573
10,302
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Danzaburou
DrLennie
Danzaburou
16
10 / 1 / 4
10,878
544
13,134
10,108
3,633
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
Lm-Luchi10
Gilgamesh
15
6 / 7 / 7
9,914
496
12,351
16,126
7,266
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bacchus
anishgce
Bacchus
14
1 / 4 / 11
9,269
463
7,423
21,790
19,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
67
14
Kills
35
35
Deaths
14
14
Assists
32
Player
Kills
Deaths
Assists
KDA
L
Baron Samedi
 
Baron Samedi
0
7
3
0.21
W
Thoth
 
Thoth
10
2
5
6.25
W
Arachne
 
Arachne
8
0
5
10.5
W
Danzaburou
DrLennie
Danzaburou
10
1
4
12
L
1
6
0
0.17
W
Gilgamesh
Lm-Luchi10
Gilgamesh
6
7
7
1.36
L
Arachne
MarioIvanov
Arachne
5
7
5
1.07
L
Chiron
alorae93
Chiron
1
10
3
0.25
W
Bacchus
anishgce
Bacchus
1
4
11
1.63
L
Achilles
7
5
3
1.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,675
Damage
61,236
83,382
Taken
72,714
44,425
Mitigated
44,457
17,251
Healing
19,400
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baron Samedi
 
Baron Samedi
5,879
417
135
3,062
13,526
5,010
916
4,635
8,891
56,841
0
W
Thoth
 
Thoth
18,586
609
0
2,373
9,117
3,384
1,422
1,695
7,071
96,248
0
W
Arachne
 
Arachne
9,742
6,436
0
4,184
15,573
10,302
205
1,927
13,381
0
103,559
W
Danzaburou
DrLennie
Danzaburou
13,134
5,098
0
3,198
10,108
3,633
69
1,641
8,383
0
59,904
L
8,134
280
35
1,724
15,322
13,880
0
3,071
12,251
27,866
0
W
Gilgamesh
Lm-Luchi10
Gilgamesh
12,351
3,711
0
941
16,126
7,266
0
2,930
12,727
0
46,229
L
Arachne
MarioIvanov
Arachne
9,747
6,118
0
5,557
21,022
7,793
0
5,600
15,422
0
70,104
L
Chiron
alorae93
Chiron
9,304
2,939
416
2,200
15,815
4,165
56
5,407
10,408
0
36,399
W
Bacchus
anishgce
Bacchus
7,423
187
343
8,361
21,790
19,872
62
6,842
14,640
25,741
2,621
L
Achilles
12,611
2,807
0
4,122
17,697
13,577
0
7,117
10,580
7,254
46,036

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,709
Gold Earned
53,878
444
Minions Killed
524
0
Camps Cleared
0
1,748,004
Distance Traveled
2,024,615
15
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baron Samedi
9,136
457
127
6
0
329,178
2
W
Thoth
12,024
601
163
8
0
390,917
3
W
Arachne
11,793
590
147
7
0
498,696
0
W
Danzaburou
10,878
544
93
5
0
404,812
1
L
Ares
7,905
395
28
1
0
331,121
6
W
Gilgamesh
9,914
496
87
4
0
356,497
2
L
Arachne
10,237
512
116
6
0
362,680
1
L
Chiron
7,704
385
72
4
0
330,090
5
W
Bacchus
9,269
463
34
2
0
373,693
4
L
Achilles
10,727
536
101
5
0
394,935
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role