Player Matchup

Pele
Pele
DrexLozion
Pele
Level 108
God Stats
6W - 12L
1,408 SR
Queue Stats
460W - 476L
1,426 Elo+
Solo
Baron Samedi
Baron Samedi
GMAN-23-
Baron Samedi
Level 147
God Stats
23W - 11L
1,916 SR
Queue Stats
992W - 978L
1,568 Elo+
Party 1
Ares
Ares
PandaJC9378
Ares
Level 110
God Stats
10W - 14L
1,481 SR
Queue Stats
639W - 643L
1,461 Elo+
Solo
Hachiman
Hachiman
WAXA1
Hachiman
Level 107
God Stats
13W - 31L
1,247 SR
Queue Stats
304W - 306L
1,481 Elo+
Party 1
Neith
Neith
kruzakong
Neith
Level 119
God Stats
105W - 156L
1,531 SR
Queue Stats
176W - 241L
1,524 Elo+
Solo
Team Averages
Level 118
1,517 SR
1,492 Elo+

VS

Team Averages
Level 118
1,448 SR
1,458 Elo+
Hun Batz
Hun Batz
MakingBabies125
Hun Batz
Level 124
God Stats
15W - 7L
1,641 SR
Queue Stats
356W - 345L
1,422 Elo+
Solo
Ao Kuang
Ao Kuang
XSam666x
Ao Kuang
Level 128
God Stats
94W - 93L
1,458 SR
Queue Stats
411W - 423L
1,497 Elo+
Solo
Anhur
Anhur
djDEVILISHrd
Anhur
Level 145
God Stats
5W - 5L
1,249 SR
Queue Stats
164W - 178L
1,432 Elo+
Solo
Ah Puch
Ah Puch
mauribena
Ah Puch
Level 66
God Stats
15W - 14L
1,500 SR
Queue Stats
155W - 156L
1,443 Elo+
Solo
Bellona
Bellona
xEddiebooh3601
Bellona
Level 126
God Stats
4W - 4L
1,394 SR
Queue Stats
330W - 344L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 6 / 1
8,107
450
6,633
14,651
5,536
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Baron Samedi
GMAN-23-
Baron Samedi
16
6 / 4 / 3
9,995
555
9,695
13,142
7,511
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

13
2 / 3 / 4
8,724
485
9,545
14,141
13,146
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Hachiman
WAXA1
Hachiman
16
0 / 2 / 7
8,947
497
5,134
10,400
3,619
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Neith
kruzakong
Neith
15
3 / 9 / 1
9,381
521
7,672
17,373
6,830
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
15
5 / 3 / 7
9,229
513
7,895
10,772
8,450
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Ao Kuang
XSam666x
Ao Kuang
17
3 / 4 / 7
9,817
545
9,861
16,451
5,414
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

16
2 / 2 / 3
9,496
528
2,745
9,637
3,494
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
mauribena
Ah Puch
15
2 / 3 / 5
9,290
516
10,208
9,546
2,782
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

19
11 / 1 / 5
11,990
666
19,981
17,138
20,564
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
50
13
Kills
23
24
Deaths
13
16
Assists
27
Player
Kills
Deaths
Assists
KDA
L
2
6
1
0.42
L
Baron Samedi
GMAN-23-
Baron Samedi
6
4
3
1.88
W
Hun Batz
5
3
7
2.83
L
2
3
4
1.33
L
Hachiman
WAXA1
Hachiman
0
2
7
1.75
W
Ao Kuang
XSam666x
Ao Kuang
3
4
7
1.63
W
2
2
3
1.75
L
Neith
kruzakong
Neith
3
9
1
0.39
W
Ah Puch
mauribena
Ah Puch
2
3
5
1.5
W
11
1
5
13.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,679
Damage
50,690
69,707
Taken
63,544
36,642
Mitigated
40,704
19,865
Healing
19,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,633
1,233
0
4,247
14,651
5,536
0
4,103
10,548
0
51,255
L
Baron Samedi
GMAN-23-
Baron Samedi
9,695
699
702
3,140
13,142
7,511
0
7,477
5,665
63,418
0
W
Hun Batz
7,895
2,225
0
2,465
10,772
8,450
104
3,667
7,105
0
30,265
L
9,545
291
248
2,856
14,141
13,146
0
3,249
10,892
33,987
0
L
Hachiman
WAXA1
Hachiman
5,134
2,481
0
4,830
10,400
3,619
0
1,600
8,800
0
67,245
W
Ao Kuang
XSam666x
Ao Kuang
9,861
3,853
0
5,155
16,451
5,414
0
6,322
10,129
70,107
0
W
2,745
675
121
3,382
9,637
3,494
2,808
2,036
7,601
0
65,118
L
Neith
kruzakong
Neith
7,672
3,482
0
3,842
17,373
6,830
248
3,640
13,733
0
59,634
W
Ah Puch
mauribena
Ah Puch
10,208
120
0
3,002
9,546
2,782
574
3,178
6,368
56,780
0
W
19,981
8,649
0
5,356
17,138
20,564
358
4,037
13,101
0
90,853

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,154
Gold Earned
49,822
503
Minions Killed
549
0
Camps Cleared
0
1,638,292
Distance Traveled
1,732,964
11
Wards Purchased
18
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,107
450
94
5
0
361,758
1
L
Baron Samedi
9,995
555
125
7
0
318,679
4
W
Hun Batz
9,229
513
37
2
0
330,364
6
L
Ares
8,724
485
41
2
0
333,374
5
L
Hachiman
8,947
497
125
7
0
332,995
0
W
Ao Kuang
9,817
545
114
6
0
355,148
0
W
Anhur
9,496
528
124
7
0
319,025
7
L
Neith
9,381
521
118
7
0
291,486
1
W
Ah Puch
9,290
516
112
6
0
354,822
1
W
Bellona
11,990
666
162
9
0
373,605
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role