Player Matchup

Cthulhu
Cthulhu
Explosive2013
Cthulhu
Level 135
God Stats
14W - 5L
1,864 SR
Queue Stats
90W - 68L
1,572 Elo+
Party 1
Arachne
Arachne
PorchSpook
Arachne
Level 8
God Stats
2W - 1L
1,428 SR
Queue Stats
20W - 11L
1,569 Elo+
Party 1
Bastet
Bastet
ReactiveFir
Bastet
Level 27
God Stats
3W - 3L
1,765 SR
Queue Stats
47W - 22L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
RiSe Hectic
Zhong Kui
Level 160
God Stats
5W - 1L
1,763 SR
Queue Stats
227W - 204L
1,562 Elo+
Party 1
Olorun
Olorun
TheLuckyDog
Olorun
Level 149
God Stats
9W - 2L
1,739 SR
Queue Stats
129W - 102L
1,602 Elo+
Party 1
Team Averages
Level 96
1,712 SR
1,561 Elo+

VS

Team Averages
Level 131
1,605 SR
1,552 Elo+
Scylla
Scylla
Absrakt
Scylla
Level 101
God Stats
36W - 28L
1,667 SR
Queue Stats
127W - 138L
1,516 Elo+
Solo
Ullr
Ullr
CPTLoveboat
Ullr
Level 142
God Stats
4W - 10L
1,736 SR
Queue Stats
371W - 337L
1,563 Elo+
Solo
Bacchus
Bacchus
JhowRambo
Bacchus
Level 158
God Stats
1W - 5L
1,794 SR
Queue Stats
263W - 266L
1,583 Elo+
Solo
Cabrakan
Cabrakan
SpecialFX713
Cabrakan
Level 128
God Stats
3W - 3L
1,262 SR
Queue Stats
78W - 69L
1,565 Elo+
Solo
King Arthur
King Arthur
Trevuuh
King Arthur
Level 128
God Stats
3W - 4L
1,565 SR
Queue Stats
343W - 339L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
15
1 / 2 / 14
10,343
517
8,420
17,066
21,391
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Arachne
PorchSpook
Arachne
20
10 / 3 / 7
12,717
636
12,580
19,202
9,093
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bastet
18
5 / 5 / 13
12,096
605
16,667
21,812
12,961
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Zhong Kui
RiSe Hectic
Zhong Kui
20
9 / 4 / 9
12,873
644
23,880
16,820
11,530
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Olorun
18
4 / 4 / 4
11,923
596
11,711
12,353
4,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
Absrakt
Scylla
17
5 / 7 / 3
10,362
518
13,073
19,155
5,167
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

17
3 / 5 / 4
10,688
534
8,102
15,607
5,309
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
JhowRambo
Bacchus
13
2 / 5 / 3
8,530
427
6,940
16,453
20,747
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cabrakan
SpecialFX713
Cabrakan
15
3 / 5 / 3
9,783
489
8,985
22,304
19,537
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

King Arthur
Trevuuh
King Arthur
16
4 / 7 / 1
10,500
525
14,925
20,407
18,066
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

76
Kill Participation
31
29
Kills
17
18
Deaths
29
47
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Scylla
Absrakt
Scylla
5
7
3
0.93
L
3
5
4
1
W
Cthulhu
1
2
14
4
L
Bacchus
JhowRambo
Bacchus
2
5
3
0.7
W
Arachne
PorchSpook
Arachne
10
3
7
4.5
W
Bastet
5
5
13
2.3
W
Zhong Kui
RiSe Hectic
Zhong Kui
9
4
9
3.38
L
Cabrakan
SpecialFX713
Cabrakan
3
5
3
0.9
W
Olorun
4
4
4
1.5
L
King Arthur
Trevuuh
King Arthur
4
7
1
0.64

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,258
Damage
52,025
87,253
Taken
93,926
59,706
Mitigated
68,826
36,738
Healing
14,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Scylla
Absrakt
Scylla
13,073
507
86
3,234
19,155
5,167
0
11,154
8,001
73,072
0
L
8,102
2,071
0
1,675
15,607
5,309
0
10,114
5,493
0
83,082
W
Cthulhu
8,420
940
2,032
1,843
17,066
21,391
378
6,790
10,276
30,655
4,112
L
Bacchus
JhowRambo
Bacchus
6,940
610
642
3,247
16,453
20,747
192
10,086
6,367
32,507
0
W
Arachne
PorchSpook
Arachne
12,580
8,527
0
11,505
19,202
9,093
1,224
3,060
16,142
0
98,039
W
Bastet
16,667
4,092
0
10,150
21,812
12,961
1,238
5,671
16,141
0
80,944
W
Zhong Kui
RiSe Hectic
Zhong Kui
23,880
1,429
0
6,173
16,820
11,530
1,556
9,525
7,295
99,473
0
L
Cabrakan
SpecialFX713
Cabrakan
8,985
1,674
0
4,802
22,304
19,537
0
8,502
13,802
58,380
0
W
Olorun
11,711
6,530
647
4,388
12,353
4,731
4,885
3,952
8,401
83,426
0
L
King Arthur
Trevuuh
King Arthur
14,925
1,632
0
1,085
20,407
18,066
306
3,803
16,604
0
80,732

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

59,952
Gold Earned
49,863
597
Minions Killed
615
0
Camps Cleared
0
1,934,395
Distance Traveled
1,744,768
6
Wards Purchased
24
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Scylla
10,362
518
137
7
0
339,159
2
L
Ullr
10,688
534
156
8
0
345,740
4
W
Cthulhu
10,343
517
43
2
0
371,169
2
L
Bacchus
8,530
427
52
3
0
351,935
8
W
Arachne
12,717
636
138
7
0
451,755
0
W
Bastet
12,096
605
113
6
0
385,180
0
W
Zhong Kui
12,873
644
166
8
0
369,317
2
L
Cabrakan
9,783
489
113
6
0
367,316
5
W
Olorun
11,923
596
137
7
0
356,974
2
L
King Arthur
10,500
525
157
8
0
340,618
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role