Player Matchup

Set
Set
Davonte105
Set
Level 155
God Stats
1W - 4L
1,403 SR
Queue Stats
105W - 108L
1,588 Elo+
Party 2
Ymir
Ymir
Haleth7
Ymir
Level 45
God Stats
86W - 85L
1,643 SR
Queue Stats
304W - 323L
1,515 Elo+
Solo
Danzaburou
Danzaburou
Vegito4274
Danzaburou
Level 28
God Stats
25W - 18L
1,493 SR
Queue Stats
61W - 66L
1,458 Elo+
Party 2
Hercules
Hercules
dpoxolo006
Hercules
Level 130
God Stats
6W - 8L
1,482 SR
Queue Stats
95W - 87L
1,533 Elo+
Party 3
Ra
Ra
juandavid42
Ra
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 62L
1,482 Elo+
Party 3
Team Averages
Level 80
1,504 SR
1,515 Elo+

VS

Team Averages
Level 60
1,426 SR
1,584 Elo+
Bacchus
Bacchus
 
Bacchus
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
Fxnchy IV
Nu Wa
Level 29
God Stats
1W - 1L
1,354 SR
Queue Stats
35W - 35L
1,497 Elo+
Party 4
Ullr
Ullr
LucasHolmberg67
Ullr
Level 148
God Stats
7W - 5L
1,182 SR
Queue Stats
403W - 265L
1,716 Elo+
Party 1
Guan Yu
Guan Yu
Pungslickaren69
Guan Yu
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 9L
1,698 Elo+
Party 1
Loki
Loki
THEVIPER468
Loki
Level 49
God Stats
3W - 2L
1,592 SR
Queue Stats
49W - 48L
1,507 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
7 / 1 / 4
12,462
593
10,593
17,076
6,680
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
Haleth7
Ymir
14
0 / 8 / 6
8,835
421
3,461
19,462
16,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
Vegito4274
Danzaburou
15
3 / 9 / 3
9,744
464
6,545
18,213
4,701
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hercules
dpoxolo006
Hercules
16
5 / 6 / 3
10,830
516
11,619
25,977
18,412
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

17
4 / 10 / 2
10,662
508
9,914
14,194
4,050
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
4 / 3 / 6
10,243
488
6,852
16,582
15,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Nu Wa
Fxnchy IV
Nu Wa
20
13 / 3 / 5
13,051
621
22,938
12,058
4,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

20
10 / 3 / 5
13,420
639
16,964
13,146
5,432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
2 / 5 / 4
11,219
534
17,742
19,328
28,062
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

OLD Hide of the Nemean Lion

OLD Hide of the Nemean Lion

+70
Physical Protection
+200
Mana
+20
Mp 5

PASSIVE - Every 8 seconds you gain a block stack if you have at least 80 total Protections from items and abilities, preventing 65% of the next Basic Attack's damage. For each additional 80 total Protections from items and abilities the max. stacks increases, up to a cap of 3.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

17
5 / 5 / 4
10,879
518
8,918
13,464
4,662
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
58
19
Kills
34
34
Deaths
19
18
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Bacchus
 
Bacchus
4
3
6
2.33
L
7
1
4
9
W
Nu Wa
Fxnchy IV
Nu Wa
13
3
5
5.17
L
Ymir
Haleth7
Ymir
0
8
6
0.38
W
10
3
5
4.17
W
2
5
4
0.8
W
5
5
4
1.4
L
Danzaburou
Vegito4274
Danzaburou
3
9
3
0.5
L
Hercules
dpoxolo006
Hercules
5
6
3
1.08
L
4
10
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,132
Damage
73,414
94,922
Taken
74,578
50,647
Mitigated
57,747
18,755
Healing
22,395
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
 
Bacchus
6,852
788
0
2,996
16,582
15,529
118
2,486
14,096
30,198
3,955
L
10,593
4,290
0
3,639
17,076
6,680
65
3,078
13,791
0
99,490
W
Nu Wa
Fxnchy IV
Nu Wa
22,938
4,318
188
3,293
12,058
4,062
2,091
6,866
5,154
95,146
0
L
Ymir
Haleth7
Ymir
3,461
376
0
1,637
19,462
16,804
0
7,334
11,896
22,749
0
W
16,964
7,655
0
4,588
13,146
5,432
3,658
1,162
11,944
0
117,852
W
17,742
3,706
86
6,310
19,328
28,062
132
140
18,315
258
75,606
W
8,918
1,376
0
4,934
13,464
4,662
0
2,721
10,648
0
63,906
L
Danzaburou
Vegito4274
Danzaburou
6,545
2,721
0
2,718
18,213
4,701
1,090
4,723
13,373
0
62,732
L
Hercules
dpoxolo006
Hercules
11,619
4,553
0
8,338
25,977
18,412
318
4,572
21,288
0
58,422
L
9,914
426
721
1,702
14,194
4,050
0
9,061
4,725
72,301
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,533
Gold Earned
58,812
550
Minions Killed
615
0
Camps Cleared
0
1,931,347
Distance Traveled
1,943,924
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
10,243
488
37
2
0
406,356
9
L
Set
12,462
593
157
7
0
464,922
2
W
Nu Wa
13,051
621
155
7
0
372,466
0
L
Ymir
8,835
421
27
1
0
363,265
2
W
Ullr
13,420
639
196
9
0
373,111
5
W
Guan Yu
11,219
534
129
6
0
381,499
2
W
Loki
10,879
518
98
5
0
410,492
4
L
Danzaburou
9,744
464
103
5
0
346,367
0
L
Hercules
10,830
516
123
6
0
383,105
2
L
Ra
10,662
508
140
7
0
373,688
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role