Player Matchup

Nu Wa
Nu Wa
Silver IV
 
Nu Wa
Silver IV
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kali
Kali
Silver III
Ashoka334
Kali
Silver III
Level 85
God Stats
1W - 0L
1,500 SR
Queue Stats
174W - 172L
687 MMR
Solo
Sol
Sol
Silver I
HBKarma
Sol
Silver I
Level 89
God Stats
8W - 5L
1,538 SR
Queue Stats
143W - 154L
1,026 MMR
Solo
Cthulhu
Cthulhu
Silver III
andredupontg
Cthulhu
Silver III
Level 118
God Stats
11W - 5L
1,582 SR
Queue Stats
104W - 109L
903 MMR
Solo
Ullr
Ullr
Silver III
frafravi
Ullr
Silver III
Level 144
God Stats
2W - 2L
1,309 SR
Queue Stats
193W - 207L
783 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 108
1,486 SR
980 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 88
1,508 SR
821 MMR
Apollo
Apollo
Silver V
Emotet
Apollo
Silver V
Level 49
God Stats
0W - 3L
1,500 SR
Queue Stats
70W - 100L
717 MMR
Solo
Hera
Hera
Silver III
Justindarichboy
Hera
Silver III
Level 87
God Stats
4W - 4L
1,494 SR
Queue Stats
128W - 143L
934 MMR
Solo
Thor
Thor
Bronze I
LuhGeek
Thor
Bronze I
Level 39
God Stats
10W - 22L
1,446 SR
Queue Stats
17W - 36L
775 MMR
Solo
Artio
Artio
Silver V
MrClutch812
Artio
Silver V
Level 116
God Stats
0W - 2L
1,500 SR
Queue Stats
27W - 60L
672 MMR
Solo
Pele
Pele
Silver II
ZaneFalcon
Pele
Silver II
Level 147
God Stats
9W - 15L
1,599 SR
Queue Stats
73W - 96L
1,006 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
13
2 / 1 / 2
8,509
608
4,439
5,911
5,804
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kali
16
3 / 3 / 2
8,916
637
5,173
9,748
4,612
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sol
15
6 / 1 / 0
9,397
671
4,801
8,469
2,374
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
andredupontg
Cthulhu
14
2 / 0 / 2
8,403
600
4,880
9,400
7,138
Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

Ullr
13
0 / 2 / 2
7,750
554
2,815
7,232
2,395
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
ShivaThothAtlasAthena

VS

Bans
AchillesCliodhnaAgniBastet
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
Emotet
Apollo
11
0 / 2 / 0
6,792
485
693
6,867
2,027
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

13
3 / 4 / 1
7,232
517
4,914
5,880
1,601
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Thor
LuhGeek
Thor
8
0 / 2 / 2
5,560
397
2,265
6,846
2,026
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

10
0 / 2 / 2
5,814
415
2,370
7,745
5,151
Breastplate

Breastplate

+20
Physical Protection

13
4 / 3 / 0
7,433
531
6,289
9,494
3,189
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
12
13
Kills
7
7
Deaths
13
8
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
2
1
2
3
W
Kali
3
3
2
1.33
L
Apollo
Emotet
Apollo
0
2
0
0
W
Sol
6
1
0
6
L
3
4
1
0.88
L
Thor
LuhGeek
Thor
0
2
2
0.5
L
0
2
2
0.5
L
4
3
0
1.33
W
Cthulhu
andredupontg
Cthulhu
2
0
2
3
W
Ullr
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,108
Damage
16,531
40,760
Taken
36,832
22,323
Mitigated
13,994
15,320
Healing
7,122
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
4,439
1,767
0
1,123
5,911
5,804
2,326
2,290
3,621
28,740
0
W
Kali
5,173
1,666
0
4,704
9,748
4,612
0
852
8,896
0
65,325
L
Apollo
Emotet
Apollo
693
86
0
1,841
6,867
2,027
0
2,260
4,607
0
27,493
W
Sol
4,801
2,521
0
5,004
8,469
2,374
2,552
164
8,305
65,835
0
L
4,914
1,722
0
80
5,880
1,601
0
2,444
3,436
44,707
2,008
L
Thor
LuhGeek
Thor
2,265
368
0
600
6,846
2,026
0
1,994
4,852
0
21,488
L
2,370
542
130
3,398
7,745
5,151
0
3,892
3,853
20,143
0
L
6,289
865
0
1,073
9,494
3,189
0
3,530
5,964
0
45,844
W
Cthulhu
andredupontg
Cthulhu
4,880
943
0
4,239
9,400
7,138
379
1,771
7,629
46,593
0
W
Ullr
2,815
583
0
250
7,232
2,395
0
2,063
5,169
0
58,424

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,975
Gold Earned
32,831
505
Minions Killed
342
0
Camps Cleared
0
1,398,279
Distance Traveled
1,168,480
17
Wards Purchased
14
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,509
608
53
4
0
282,456
3
W
Kali
8,916
637
111
8
0
328,030
3
L
Apollo
6,792
485
84
6
0
208,997
4
W
Sol
9,397
671
126
9
0
253,091
5
L
Hera
7,232
517
86
6
0
276,301
5
L
Thor
5,560
397
40
3
0
203,970
1
L
Artio
5,814
415
46
3
0
172,643
1
L
Pele
7,433
531
86
6
0
306,569
3
W
Cthulhu
8,403
600
105
8
0
264,560
5
W
Ullr
7,750
554
110
8
0
270,142
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role