Player Matchup

Thor
Thor
OffTomato145699
Thor
Level 156
God Stats
3W - 2L
1,549 SR
Queue Stats
197W - 217L
1,453 Elo+
Solo
Cerberus
Cerberus
R_IS_4_RADICAL
Cerberus
Level 158
God Stats
1W - 0L
1,255 SR
Queue Stats
6W - 12L
1,388 Elo+
Solo
Bellona
Bellona
Ronny-Tekilla
Bellona
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
282W - 274L
1,510 Elo+
Solo
Gilgamesh
Gilgamesh
Some Lame Sink
Gilgamesh
Level 121
God Stats
8W - 4L
1,888 SR
Queue Stats
186W - 164L
1,525 Elo+
Party 2
Sylvanus
Sylvanus
Some Lavish Cup
Sylvanus
Level 80
God Stats
2W - 0L
1,462 SR
Queue Stats
81W - 78L
1,483 Elo+
Party 2
Team Averages
Level 135
1,531 SR
1,472 Elo+

VS

Team Averages
Level 104
1,368 SR
1,455 Elo+
Hachiman
Hachiman
Azezuss
Hachiman
Level 117
God Stats
0W - 2L
1,268 SR
Queue Stats
53W - 49L
1,549 Elo+
Solo
Sylvanus
Sylvanus
Damlugo
Sylvanus
Level 101
God Stats
3W - 2L
1,313 SR
Queue Stats
323W - 306L
1,455 Elo+
Solo
Sol
Sol
DrTacolover_69
Sol
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 11L
1,251 Elo+
Party 1
Tyr
Tyr
Liil Lonely
Tyr
Level 129
God Stats
4W - 3L
1,258 SR
Queue Stats
289W - 283L
1,532 Elo+
Solo
Jing Wei
Jing Wei
Supremxculture
Jing Wei
Level 85
God Stats
1W - 1L
1,500 SR
Queue Stats
52W - 62L
1,487 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
19
5 / 3 / 19
11,762
784
11,978
21,065
13,170
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Cerberus
19
5 / 3 / 17
11,533
769
14,432
26,431
31,673
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Bellona
15
3 / 7 / 15
10,397
693
17,756
20,511
20,456
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
Some Lame Sink
Gilgamesh
19
11 / 3 / 13
13,043
870
19,919
22,787
28,602
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Sylvanus
19
5 / 2 / 16
11,246
750
18,045
17,141
12,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Azezuss
Hachiman
16
0 / 6 / 12
9,437
629
15,770
15,948
7,842
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
Damlugo
Sylvanus
16
1 / 5 / 15
10,299
687
12,257
21,312
30,137
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

18
7 / 7 / 6
11,268
751
23,588
15,513
7,753
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

18
9 / 6 / 7
11,649
777
19,835
23,676
24,649
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jing Wei
17
1 / 5 / 13
9,713
648
14,472
14,780
8,810
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

109
Kill Participation
71
29
Kills
18
18
Deaths
29
80
Assists
53
Player
Kills
Deaths
Assists
KDA
L
Hachiman
Azezuss
Hachiman
0
6
12
1
L
Sylvanus
Damlugo
Sylvanus
1
5
15
1.7
L
7
7
6
1.43
L
9
6
7
2.08
W
5
3
19
4.83
W
Cerberus
5
3
17
4.5
W
Bellona
3
7
15
1.5
W
Gilgamesh
Some Lame Sink
Gilgamesh
11
3
13
5.83
W
Sylvanus
5
2
16
6.5
L
Jing Wei
1
5
13
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,130
Damage
85,922
107,935
Taken
91,229
106,115
Mitigated
79,191
47,166
Healing
35,305
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
Azezuss
Hachiman
15,770
10,265
605
2,883
15,948
7,842
62
4,426
11,522
0
31,125
L
Sylvanus
Damlugo
Sylvanus
12,257
3,024
8,756
5,967
21,312
30,137
313
8,571
12,741
16,691
0
L
23,588
8,623
282
2,618
15,513
7,753
147
5,238
10,275
41,992
0
L
19,835
3,258
1,976
8,241
23,676
24,649
0
7,652
16,024
0
22,100
W
11,978
1,216
3,975
3,542
21,065
13,170
1,144
7,614
13,272
0
28,416
W
Cerberus
14,432
638
760
9,091
26,431
31,673
677
8,792
17,324
34,608
0
W
Bellona
17,756
4,974
630
3,023
20,511
20,456
162
5,356
14,905
0
33,894
W
Gilgamesh
Some Lame Sink
Gilgamesh
19,919
3,138
4,065
4,857
22,787
28,602
1,353
7,414
14,853
0
36,443
W
Sylvanus
18,045
1,453
9,748
7,475
17,141
12,214
1,343
6,669
10,318
27,750
0
L
Jing Wei
14,472
8,149
1,542
2,435
14,780
8,810
827
6,590
8,190
0
32,046

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

57,981
Gold Earned
52,366
201
Minions Killed
138
0
Camps Cleared
0
1,437,590
Distance Traveled
1,302,082
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
9,437
629
40
3
0
252,719
1
L
Sylvanus
10,299
687
9
1
0
241,148
1
L
Sol
11,268
751
35
2
0
265,542
1
L
Tyr
11,649
777
17
1
0
328,509
3
W
Thor
11,762
784
37
2
0
318,244
6
W
Cerberus
11,533
769
65
4
0
303,009
1
W
Bellona
10,397
693
31
2
0
249,625
0
W
Gilgamesh
13,043
870
38
3
0
288,495
0
W
Sylvanus
11,246
750
30
2
0
278,217
4
L
Jing Wei
9,713
648
37
2
0
214,164
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role