Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 151
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
 
Baron Samedi
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Vulcan
Vulcan
VaneeGC
Vulcan
Level 65
God Stats
4W - 2L
1,291 SR
Queue Stats
142W - 133L
1,602 Elo+
Solo
Athena
Athena
blackout1914
Athena
Level 59
God Stats
16W - 14L
1,445 SR
Queue Stats
93W - 97L
1,423 Elo+
Party 1
Horus
Horus
emjaxx
Horus
Level 104
God Stats
28W - 13L
1,643 SR
Queue Stats
102W - 69L
1,478 Elo+
Party 1
Team Averages
Level 97
1,476 SR
1,501 Elo+

VS

Team Averages
Level 113
1,464 SR
1,476 Elo+
Baron Samedi
Baron Samedi
KyIieZenner
Baron Samedi
Level 59
God Stats
16W - 13L
1,407 SR
Queue Stats
408W - 456L
1,466 Elo+
Solo
Erlang Shen
Erlang Shen
Shifty Alert
Erlang Shen
Level 123
God Stats
1W - 2L
1,692 SR
Queue Stats
36W - 44L
1,445 Elo+
Solo
Shiva
Shiva
TropperEddy
Shiva
Level 108
God Stats
3W - 7L
1,304 SR
Queue Stats
283W - 278L
1,515 Elo+
Solo
Hercules
Hercules
photon-mirage
Hercules
Level 144
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 93L
1,446 Elo+
Solo
Neith
Neith
pporappippamm
Neith
Level 131
God Stats
3W - 6L
1,418 SR
Queue Stats
195W - 189L
1,508 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
4 / 1 / 8
9,454
556
8,195
13,318
6,205
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Baron Samedi
 
Baron Samedi
14
7 / 0 / 10
9,322
548
7,676
10,663
10,419
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+35
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Vulcan
VaneeGC
Vulcan
17
4 / 2 / 4
10,213
601
13,740
7,419
3,215
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
16
6 / 3 / 10
10,077
593
13,988
14,293
11,451
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Horus
emjaxx
Horus
15
4 / 2 / 7
9,777
575
6,096
10,516
5,476
Fighter's Mask

Fighter's Mask

+10
Physical Power
+15
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
KyIieZenner
Baron Samedi
12
2 / 4 / 1
7,630
449
7,025
10,157
3,770
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Erlang Shen
Shifty Alert
Erlang Shen
12
0 / 6 / 3
7,317
430
5,193
16,286
9,019
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

14
3 / 5 / 0
8,486
499
12,689
16,636
15,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancile

Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Hercules
photon-mirage
Hercules
11
1 / 4 / 1
7,022
413
2,128
13,302
8,293
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

12
2 / 6 / 0
7,763
457
6,276
11,028
4,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Bound Gauntlet

Y10 Bound Gauntlet

+20
Physical Power
+6%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

64
Kill Participation
13
25
Kills
8
8
Deaths
25
39
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
4
1
8
8
W
Baron Samedi
 
Baron Samedi
7
0
10
12
L
Baron Samedi
KyIieZenner
Baron Samedi
2
4
1
0.63
L
Erlang Shen
Shifty Alert
Erlang Shen
0
6
3
0.25
L
3
5
0
0.6
W
Vulcan
VaneeGC
Vulcan
4
2
4
3
W
Athena
6
3
10
3.67
W
Horus
emjaxx
Horus
4
2
7
3.75
L
Hercules
photon-mirage
Hercules
1
4
1
0.38
L
2
6
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,695
Damage
33,311
56,209
Taken
67,409
36,766
Mitigated
41,205
20,594
Healing
12,081
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
8,195
2,310
0
8,253
13,318
6,205
1,191
1,475
11,557
0
52,543
W
Baron Samedi
 
Baron Samedi
7,676
1,194
1,824
3,363
10,663
10,419
514
1,058
9,357
33,478
0
L
Baron Samedi
KyIieZenner
Baron Samedi
7,025
769
527
3,178
10,157
3,770
0
5,168
4,935
39,849
0
L
Erlang Shen
Shifty Alert
Erlang Shen
5,193
2,685
0
1,410
16,286
9,019
0
9,499
6,607
0
45,206
L
12,689
1,917
221
2,213
16,636
15,999
0
8,009
8,188
0
53,163
W
Vulcan
VaneeGC
Vulcan
13,740
3,182
0
1,332
7,419
3,215
486
1,453
5,788
85,080
0
W
Athena
13,988
3,878
152
2,491
14,293
11,451
795
1,799
11,802
54,200
0
W
Horus
emjaxx
Horus
6,096
2,555
769
2,410
10,516
5,476
1,658
639
9,809
0
51,127
L
Hercules
photon-mirage
Hercules
2,128
499
0
1,782
13,302
8,293
0
6,052
7,186
0
22,964
L
6,276
2,043
0
2,750
11,028
4,124
442
5,901
5,089
0
48,359

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,843
Gold Earned
38,218
457
Minions Killed
373
0
Camps Cleared
0
1,784,099
Distance Traveled
1,545,049
15
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,454
556
89
5
0
389,772
1
W
Baron Samedi
9,322
548
55
3
0
322,266
4
L
Baron Samedi
7,630
449
81
5
0
299,861
9
L
Erlang Shen
7,317
430
75
4
0
324,241
4
L
Shiva
8,486
499
103
6
0
316,645
2
W
Vulcan
10,213
601
132
8
0
356,112
5
W
Athena
10,077
593
99
6
0
353,782
2
W
Horus
9,777
575
82
5
0
362,167
3
L
Hercules
7,022
413
33
2
0
339,943
2
L
Neith
7,763
457
81
5
0
264,359
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role