Player Matchup

Cthulhu
Cthulhu
LandLayer
Cthulhu
Level 142
God Stats
14W - 2L
1,789 SR
Queue Stats
31W - 20L
1,679 Elo+
Party 1
Kukulkan
Kukulkan
LatajacyHolender
Kukulkan
Level 102
God Stats
7W - 2L
1,398 SR
Queue Stats
15W - 6L
1,717 Elo+
Solo
Anhur
Anhur
ScarletRipples
Anhur
Level 160
God Stats
1W - 0L
1,517 SR
Queue Stats
88W - 67L
1,618 Elo+
Party 1
Nemesis
Nemesis
Tomagara
Nemesis
Level 160
God Stats
3W - 1L
1,587 SR
Queue Stats
106W - 80L
1,639 Elo+
Party 1
Nu Wa
Nu Wa
сhupper
Nu Wa
Level 116
God Stats
2W - 1L
1,557 SR
Queue Stats
40W - 36L
1,593 Elo+
Party 1
Team Averages
Level 136
1,570 SR
1,649 Elo+

VS

Team Averages
Level 93
1,516 SR
1,477 Elo+
Sol
Sol
 
Sol
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
Iurvik
Bakasura
Level 125
God Stats
1W - 3L
1,533 SR
Queue Stats
9W - 20L
1,495 Elo+
Solo
Horus
Horus
Kingshaw
Horus
Level 61
God Stats
382W - 355L
1,535 SR
Queue Stats
501W - 510L
1,497 Elo+
Solo
Skadi
Skadi
MokrayaPechenka
Skadi
Level 46
God Stats
2W - 3L
1,500 SR
Queue Stats
112W - 117L
1,447 Elo+
Solo
Merlin
Merlin
OoPerCyoO
Merlin
Level 74
God Stats
7W - 7L
1,514 SR
Queue Stats
154W - 146L
1,447 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
LandLayer
Cthulhu
18
4 / 2 / 22
11,438
1,144
16,225
16,169
16,896
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
3 / 3 / 12
11,452
1,145
12,905
6,721
2,576
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
10 / 1 / 19
12,520
1,252
19,095
12,324
4,917
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
Tomagara
Nemesis
18
9 / 2 / 20
13,179
1,318
15,512
18,557
15,443
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Nu Wa
сhupper
Nu Wa
18
12 / 2 / 17
13,385
1,339
23,965
9,992
3,404
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Team 1 Tickets

278

VS

Team 2 Tickets

38

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
15
1 / 11 / 4
10,046
1,005
10,350
20,363
6,329
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bakasura
Iurvik
Bakasura
15
1 / 6 / 4
10,059
1,006
10,244
22,322
9,624
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Bow

Short Bow

+15%
Attack Speed

Horus
Kingshaw
Horus
15
2 / 5 / 6
10,624
1,062
11,563
23,731
24,553
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

16
2 / 11 / 6
10,665
1,067
11,987
17,602
5,601
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Merlin
OoPerCyoO
Merlin
16
4 / 5 / 5
10,819
1,082
13,825
11,685
2,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

128
Kill Participation
35
38
Kills
10
10
Deaths
38
90
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
1
11
4
0.27
L
Bakasura
Iurvik
Bakasura
1
6
4
0.5
L
Horus
Kingshaw
Horus
2
5
6
1
W
Cthulhu
LandLayer
Cthulhu
4
2
22
7.5
W
3
3
12
3
L
2
11
6
0.45
L
Merlin
OoPerCyoO
Merlin
4
5
5
1.3
W
10
1
19
19.5
W
Nemesis
Tomagara
Nemesis
9
2
20
9.5
W
Nu Wa
сhupper
Nu Wa
12
2
17
10.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

87,702
Damage
57,969
63,763
Taken
95,703
43,236
Mitigated
48,855
11,207
Healing
13,299
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
10,350
3,322
0
2,882
20,363
6,329
0
11,834
8,313
42,482
0
L
Bakasura
Iurvik
Bakasura
10,244
6,672
0
1,549
22,322
9,624
0
11,202
10,976
0
24,826
L
Horus
Kingshaw
Horus
11,563
3,882
2,311
6,404
23,731
24,553
0
13,536
9,283
4,353
19,438
W
Cthulhu
LandLayer
Cthulhu
16,225
1,352
1,276
270
16,169
16,896
0
6,736
8,503
30,172
0
W
12,905
596
0
100
6,721
2,576
0
3,440
3,281
48,409
0
L
11,987
3,921
0
133
17,602
5,601
0
9,560
7,820
0
29,606
L
Merlin
OoPerCyoO
Merlin
13,825
616
0
20
11,685
2,748
0
5,975
5,572
20,989
0
W
19,095
11,536
0
3,144
12,324
4,917
0
6,113
6,211
0
33,460
W
Nemesis
Tomagara
Nemesis
15,512
7,603
1,477
3,068
18,557
15,443
0
6,237
10,925
0
26,117
W
Nu Wa
сhupper
Nu Wa
23,965
4,241
157
1,715
9,992
3,404
0
4,399
5,243
41,465
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

61,974
Gold Earned
52,213
209
Minions Killed
183
12
Camps Cleared
4
998,823
Distance Traveled
962,253
5
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
10,046
1,005
66
7
1
158,859
0
L
Bakasura
10,059
1,006
45
5
0
229,690
1
L
Horus
10,624
1,062
17
2
0
212,956
0
W
Cthulhu
11,438
1,144
22
2
1
219,938
0
W
Kukulkan
11,452
1,145
90
9
2
170,677
1
L
Skadi
10,665
1,067
42
4
2
162,837
1
L
Merlin
10,819
1,082
13
1
1
197,911
1
W
Anhur
12,520
1,252
32
3
2
211,810
0
W
Nemesis
13,179
1,318
17
2
4
211,800
1
W
Nu Wa
13,385
1,339
48
5
3
184,598
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role