Player Matchup

Vulcan
Vulcan
Gold IV
ItsxJon
Vulcan
Gold IV
Level 120
God Stats
26W - 37L
1,459 SR
Queue Stats
115W - 144L
1,380 MMR
Solo
Atlas
Atlas
Gold V
KaydaRealest
Atlas
Gold V
Level 136
God Stats
2W - 2L
1,500 SR
Queue Stats
279W - 318L
1,452 MMR
Solo
Gilgamesh
Gilgamesh
Gold III
Txm-_-slexxey
Gilgamesh
Gold III
Level 86
God Stats
19W - 9L
1,629 SR
Queue Stats
61W - 59L
1,495 MMR
Solo
Team Averages
Gold IV
Gold IV
Average Tier
Level 114
1,529 SR
1,442 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 104
1,509 SR
1,434 MMR
Chiron
Chiron
Gold V
Elixil
Chiron
Gold V
Level 128
God Stats
88W - 99L
1,503 SR
Queue Stats
1,689W - 1,880L
1,346 MMR
Solo
Cerberus
Cerberus
Bronze III
Nanaue____
Cerberus
Bronze III
Level 56
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,500 MMR
Solo
Kukulkan
Kukulkan
Gold V
lucas_vs_noobs
Kukulkan
Gold V
Level 127
God Stats
8W - 16L
1,522 SR
Queue Stats
159W - 213L
1,456 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
ItsxJon
Vulcan
17
6 / 2 / 6
11,310
754
15,981
8,698
3,130
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

16
2 / 3 / 10
11,098
740
13,398
19,884
13,732
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Gilgamesh
Txm-_-slexxey
Gilgamesh
16
7 / 0 / 6
11,131
742
9,564
10,027
9,890
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bans
ArachneCabrakanShivaAnubis

VS

Bans
BastetRavanaOdinHades
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
Elixil
Chiron
13
2 / 6 / 3
9,701
647
11,257
17,423
4,473
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Cerberus
Nanaue____
Cerberus
14
2 / 7 / 2
9,775
652
6,641
15,889
11,762
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Kukulkan
15
1 / 2 / 3
10,112
674
8,208
9,759
3,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
13
15
Kills
5
5
Deaths
15
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Chiron
Elixil
Chiron
2
6
3
0.58
W
Vulcan
ItsxJon
Vulcan
6
2
6
4.5
W
2
3
10
2.33
L
Cerberus
Nanaue____
Cerberus
2
7
2
0.43
W
Gilgamesh
Txm-_-slexxey
Gilgamesh
7
0
6
10
L
Kukulkan
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,943
Damage
26,106
38,609
Taken
43,071
26,752
Mitigated
19,684
14,470
Healing
11,436
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chiron
Elixil
Chiron
11,257
3,576
478
4,583
17,423
4,473
710
11,581
5,842
0
34,529
W
Vulcan
ItsxJon
Vulcan
15,981
8,842
0
2,294
8,698
3,130
1,510
3,720
4,978
60,875
0
W
13,398
3,649
0
8,964
19,884
13,732
736
8,585
11,299
36,807
0
L
Cerberus
Nanaue____
Cerberus
6,641
93
285
3,123
15,889
11,762
0
10,793
5,096
15,903
0
W
Gilgamesh
Txm-_-slexxey
Gilgamesh
9,564
2,453
0
3,212
10,027
9,890
238
4,118
5,909
0
35,990
L
Kukulkan
8,208
298
0
2,967
9,759
3,449
115
7,108
2,651
42,634
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,539
Gold Earned
29,588
182
Minions Killed
164
12
Camps Cleared
1
867,553
Distance Traveled
799,190
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chiron
9,701
647
55
4
0
279,597
4
W
Vulcan
11,310
754
87
6
2
296,447
3
W
Atlas
11,098
740
48
3
4
269,157
4
L
Cerberus
9,775
652
21
1
0
250,611
1
W
Gilgamesh
11,131
742
47
3
6
301,949
0
L
Kukulkan
10,112
674
88
6
1
268,982
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role