Player Matchup

Rama
Rama
GODYO
Rama
Level 160
God Stats
37W - 58L
1,315 SR
Queue Stats
1,992W - 2,170L
1,387 Elo+
Solo
Zhong Kui
Zhong Kui
Melouse
Zhong Kui
Level 106
God Stats
3W - 0L
1,475 SR
Queue Stats
49W - 21L
1,657 Elo+
Solo
Geb
Geb
TapeWormThe2nd
Geb
Level 64
God Stats
5W - 1L
1,359 SR
Queue Stats
40W - 40L
1,405 Elo+
Solo
Aphrodite
Aphrodite
Valmung
Aphrodite
Level 145
God Stats
1W - 1L
1,500 SR
Queue Stats
92W - 114L
1,432 Elo+
Solo
Baba Yaga
Baba Yaga
jonahss
Baba Yaga
Level 47
God Stats
7W - 5L
1,500 SR
Queue Stats
341W - 325L
1,492 Elo+
Solo
Team Averages
Level 104
1,430 SR
1,474 Elo+

VS

Team Averages
Level 80
1,315 SR
1,345 Elo+
Gilgamesh
Gilgamesh
Darkmindedgamer
Gilgamesh
Level 59
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,266 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
FETT426
Morgan Le Fay
Level 145
God Stats
5W - 10L
1,126 SR
Queue Stats
302W - 284L
1,482 Elo+
Party 2
Atlas
Atlas
FeastingWolf201
Atlas
Level 21
God Stats
0W - 1L
1,172 SR
Queue Stats
1W - 8L
1,247 Elo+
Party 1
Hel
Hel
Ru2HI2_73
Hel
Level 146
God Stats
0W - 4L
1,276 SR
Queue Stats
479W - 459L
1,393 Elo+
Party 2
Cthulhu
Cthulhu
XENONUNDEAD
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,337 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
GODYO
Rama
12
1 / 3 / 7
7,548
839
4,185
5,973
2,118
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Zhong Kui
Melouse
Zhong Kui
14
5 / 3 / 15
8,756
973
21,663
10,687
6,656
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

15
3 / 1 / 15
8,302
922
5,386
16,601
8,059
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Aphrodite
Valmung
Aphrodite
14
4 / 1 / 15
8,291
921
5,499
7,570
3,888
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Baba Yaga
jonahss
Baba Yaga
16
9 / 0 / 12
9,553
1,061
8,068
5,969
2,193
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Darkmindedgamer
Gilgamesh
12
1 / 4 / 5
6,414
713
3,281
9,709
7,761
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Morgan Le Fay
FETT426
Morgan Le Fay
13
2 / 6 / 5
6,869
763
8,811
11,752
3,862
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 4 / 3
6,788
754
9,576
8,057
4,894
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 4 / 6
6,620
736
2,679
8,188
3,173
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Cthulhu
XENONUNDEAD
Cthulhu
12
3 / 4 / 2
7,029
781
4,426
9,552
8,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

86
Kill Participation
29
22
Kills
8
8
Deaths
22
64
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Darkmindedgamer
Gilgamesh
1
4
5
0.88
L
Morgan Le Fay
FETT426
Morgan Le Fay
2
6
5
0.75
L
1
4
3
0.63
W
Rama
GODYO
Rama
1
3
7
1.5
W
Zhong Kui
Melouse
Zhong Kui
5
3
15
4.17
L
1
4
6
1
W
3
1
15
10.5
W
Aphrodite
Valmung
Aphrodite
4
1
15
11.5
L
Cthulhu
XENONUNDEAD
Cthulhu
3
4
2
1
W
Baba Yaga
jonahss
Baba Yaga
9
0
12
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,801
Damage
28,773
46,800
Taken
47,258
22,914
Mitigated
28,655
27,717
Healing
12,941
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Darkmindedgamer
Gilgamesh
3,281
579
890
812
9,709
7,761
0
8,066
1,643
0
7,314
L
Morgan Le Fay
FETT426
Morgan Le Fay
8,811
1,481
1,738
2,102
11,752
3,862
0
8,717
3,035
18,404
0
L
9,576
2,616
0
135
8,057
4,894
0
7,790
267
17,239
0
W
Rama
GODYO
Rama
4,185
3,800
88
1,481
5,973
2,118
1,991
4,011
1,881
0
13,508
W
Zhong Kui
Melouse
Zhong Kui
21,663
840
488
2,763
10,687
6,656
1,270
4,266
6,139
32,312
0
L
2,679
889
3,743
2,658
8,188
3,173
0
8,007
181
7,445
0
W
5,386
247
1,704
6,322
16,601
8,059
490
9,548
6,547
11,640
0
W
Aphrodite
Valmung
Aphrodite
5,499
730
7,504
4,631
7,570
3,888
826
3,741
3,671
13,382
0
L
Cthulhu
XENONUNDEAD
Cthulhu
4,426
580
270
593
9,552
8,965
0
8,036
1,516
9,966
0
W
Baba Yaga
jonahss
Baba Yaga
8,068
504
460
2,276
5,969
2,193
559
2,792
3,070
25,620
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,450
Gold Earned
33,720
97
Minions Killed
64
0
Camps Cleared
0
839,689
Distance Traveled
714,980
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,414
713
5
1
0
156,834
0
L
Morgan Le Fay
6,869
763
21
2
0
133,633
0
L
Atlas
6,788
754
14
2
0
163,346
0
W
Rama
7,548
839
22
2
0
115,811
1
W
Zhong Kui
8,756
973
22
2
0
164,102
0
L
Hel
6,620
736
5
1
0
128,544
2
W
Geb
8,302
922
8
1
0
190,322
2
W
Aphrodite
8,291
921
19
2
0
159,840
0
L
Cthulhu
7,029
781
19
2
0
132,623
1
W
Baba Yaga
9,553
1,061
26
3
0
209,614
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role