Player Matchup

Chaac
Chaac
Beast1097
Chaac
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,240 Elo+
Solo
Neith
Neith
HotDaddy2
Neith
Level 85
God Stats
3W - 3L
1,469 SR
Queue Stats
256W - 262L
1,479 Elo+
Solo
Osiris
Osiris
NoahWolfthorn
Osiris
Level 124
God Stats
2W - 4L
1,290 SR
Queue Stats
136W - 142L
1,444 Elo+
Solo
He Bo
He Bo
TheGoldenChewy
He Bo
Level 145
God Stats
2W - 2L
1,703 SR
Queue Stats
230W - 235L
1,463 Elo+
Solo
Arachne
Arachne
äsylum
Arachne
Level 123
God Stats
2W - 3L
1,631 SR
Queue Stats
57W - 45L
1,465 Elo+
Solo
Team Averages
Level 99
1,519 SR
1,418 Elo+

VS

Team Averages
Level 125
1,624 SR
1,490 Elo+
Ah Muzen Cab
Ah Muzen Cab
 
Ah Muzen Cab
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nu Wa
Nu Wa
 
Nu Wa
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
AssumedParrot32
King Arthur
Level 154
God Stats
5W - 4L
1,715 SR
Queue Stats
323W - 351L
1,434 Elo+
Solo
Fafnir
Fafnir
ButBaubles
Fafnir
Level 87
God Stats
3W - 0L
1,702 SR
Queue Stats
80W - 72L
1,527 Elo+
Solo
Baba Yaga
Baba Yaga
Ruthless Frosty
Baba Yaga
Level 129
God Stats
4W - 0L
1,703 SR
Queue Stats
170W - 178L
1,489 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Beast1097
Chaac
16
0 / 4 / 5
8,516
568
8,008
17,759
15,487
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Neith
HotDaddy2
Neith
17
3 / 4 / 4
9,465
631
16,132
12,584
4,192
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
2 / 7 / 3
10,084
672
9,165
19,984
17,778
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Hidden Dagger

Hidden Dagger

+15
Physical Power

16
2 / 5 / 5
8,895
593
7,246
9,018
2,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Arachne
äsylum
Arachne
17
4 / 6 / 3
10,042
669
13,254
22,002
19,932
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
 
Ah Muzen Cab
19
7 / 3 / 13
12,505
834
15,726
11,334
5,786
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Nu Wa
 
Nu Wa
17
4 / 3 / 16
10,988
733
19,912
7,548
4,047
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
AssumedParrot32
King Arthur
18
4 / 2 / 13
10,650
710
9,999
22,378
14,143
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Fafnir
ButBaubles
Fafnir
18
3 / 0 / 17
11,711
781
7,949
14,229
19,017
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Baba Yaga
Ruthless Frosty
Baba Yaga
18
8 / 3 / 13
11,313
754
20,735
14,040
7,209
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
98
11
Kills
26
26
Deaths
11
20
Assists
72
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
 
Ah Muzen Cab
7
3
13
4.5
W
Nu Wa
 
Nu Wa
4
3
16
4
W
King Arthur
AssumedParrot32
King Arthur
4
2
13
5.25
L
Chaac
Beast1097
Chaac
0
4
5
0.63
W
Fafnir
ButBaubles
Fafnir
3
0
17
11.5
L
Neith
HotDaddy2
Neith
3
4
4
1.25
L
2
7
3
0.5
W
Baba Yaga
Ruthless Frosty
Baba Yaga
8
3
13
4.83
L
2
5
5
0.9
L
Arachne
äsylum
Arachne
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,805
Damage
74,321
81,347
Taken
69,529
60,235
Mitigated
50,202
27,644
Healing
33,606
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
 
Ah Muzen Cab
15,726
2,806
2,539
2,759
11,334
5,786
3,120
936
10,356
0
50,390
W
Nu Wa
 
Nu Wa
19,912
6,779
906
788
7,548
4,047
994
503
7,005
38,401
0
W
King Arthur
AssumedParrot32
King Arthur
9,999
649
1,687
11,333
22,378
14,143
583
3,667
18,406
0
24,228
L
Chaac
Beast1097
Chaac
8,008
769
0
3,398
17,759
15,487
0
10,211
7,176
0
20,663
W
Fafnir
ButBaubles
Fafnir
7,949
1,631
1,739
5,886
14,229
19,017
222
1,945
12,020
12,680
0
L
Neith
HotDaddy2
Neith
16,132
2,739
1,346
3,410
12,584
4,192
0
7,370
5,089
0
53,882
L
9,165
1,559
1,861
2,996
19,984
17,778
0
13,385
6,376
6,117
20,078
W
Baba Yaga
Ruthless Frosty
Baba Yaga
20,735
1,630
1,334
4,635
14,040
7,209
772
1,569
12,350
40,468
0
L
7,246
119
1,187
951
9,018
2,846
0
5,655
3,332
18,482
0
L
Arachne
äsylum
Arachne
13,254
7,760
2,991
9,504
22,002
19,932
0
11,975
9,585
971
20,965

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,002
Gold Earned
57,167
197
Minions Killed
203
0
Camps Cleared
0
1,342,976
Distance Traveled
1,432,075
13
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
12,505
834
65
4
0
276,216
0
W
Nu Wa
10,988
733
52
3
0
250,426
0
W
King Arthur
10,650
710
31
2
0
294,738
0
L
Chaac
8,516
568
18
1
0
283,355
2
W
Fafnir
11,711
781
10
1
0
336,574
1
L
Neith
9,465
631
71
5
0
257,704
0
L
Osiris
10,084
672
51
3
0
259,879
1
W
Baba Yaga
11,313
754
45
3
0
274,121
0
L
He Bo
8,895
593
30
2
0
272,174
2
L
Arachne
10,042
669
27
2
0
269,864
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role