Player Matchup

Da Ji
Da Ji
ItsJ4MES
Da Ji
Level 85
God Stats
1W - 4L
1,271 SR
Queue Stats
446W - 421L
1,542 Elo+
Solo
Ullr
Ullr
MarkevansINZ
Ullr
Level 68
God Stats
5W - 1L
1,869 SR
Queue Stats
88W - 49L
1,644 Elo+
Party 2
Sun Wukong
Sun Wukong
MrVaro
Sun Wukong
Level 45
God Stats
1W - 2L
1,286 SR
Queue Stats
18W - 27L
1,578 Elo+
Solo
Freya
Freya
Sinnxr1488
Freya
Level 33
God Stats
1W - 2L
1,500 SR
Queue Stats
139W - 145L
1,483 Elo+
Solo
Cabrakan
Cabrakan
tofanrobertlucia
Cabrakan
Level 109
God Stats
0W - 2L
1,595 SR
Queue Stats
7W - 4L
1,844 Elo+
Party 2
Team Averages
Level 68
1,504 SR
1,618 Elo+

VS

Team Averages
Level 124
1,501 SR
1,551 Elo+
Thoth
Thoth
 
Thoth
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
AllMightyKim
Shiva
Level 46
God Stats
4W - 1L
1,720 SR
Queue Stats
6W - 2L
1,693 Elo+
Solo
Horus
Horus
Karolex666
Horus
Level 158
God Stats
4W - 8L
1,335 SR
Queue Stats
161W - 152L
1,509 Elo+
Party 1
Nemesis
Nemesis
Matarlax
Nemesis
Level 149
God Stats
20W - 23L
1,503 SR
Queue Stats
156W - 147L
1,510 Elo+
Party 1
Danzaburou
Danzaburou
WlodarO18
Danzaburou
Level 146
God Stats
5W - 3L
1,446 SR
Queue Stats
154W - 130L
1,541 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
ItsJ4MES
Da Ji
9
0 / 4 / 3
5,233
523
2,878
8,104
2,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
2 / 1 / 0
5,177
518
3,183
5,594
1,243
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
MrVaro
Sun Wukong
8
2 / 3 / 1
4,950
495
5,088
9,058
4,758
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Freya
9
3 / 4 / 2
5,610
561
2,873
7,383
2,175
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
2 / 4 / 0
5,423
542
4,681
6,767
5,600
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thoth
 
Thoth
11
3 / 2 / 1
6,308
631
3,022
4,075
1,342
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 2 / 2
6,199
620
8,305
10,103
6,737
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Horus
10
4 / 1 / 3
6,074
607
3,876
6,753
4,214
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Nemesis
Matarlax
Nemesis
10
5 / 4 / 1
6,210
621
6,381
7,648
2,834
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Danzaburou
WlodarO18
Danzaburou
9
2 / 0 / 5
5,956
596
5,113
5,506
1,554
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
28
9
Kills
16
16
Deaths
9
6
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Thoth
 
Thoth
3
2
1
1.75
W
2
2
2
1.5
L
Da Ji
ItsJ4MES
Da Ji
0
4
3
0.38
W
Horus
4
1
3
5.5
L
2
1
0
2
W
Nemesis
Matarlax
Nemesis
5
4
1
1.38
L
Sun Wukong
MrVaro
Sun Wukong
2
3
1
0.83
L
Freya
3
4
2
1
W
Danzaburou
WlodarO18
Danzaburou
2
0
5
4.5
L
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,703
Damage
26,697
36,906
Taken
34,085
16,136
Mitigated
16,681
8,743
Healing
10,924
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Thoth
 
Thoth
3,022
296
0
766
4,075
1,342
790
2,075
2,000
34,454
0
W
8,305
1,828
201
3,754
10,103
6,737
0
910
9,193
0
36,071
L
Da Ji
ItsJ4MES
Da Ji
2,878
626
0
2,936
8,104
2,360
0
246
7,858
0
26,082
W
Horus
3,876
1,745
371
1,763
6,753
4,214
0
2,215
4,538
0
14,165
L
3,183
1,719
0
1,483
5,594
1,243
0
0
5,594
0
29,362
W
Nemesis
Matarlax
Nemesis
6,381
3,271
0
2,090
7,648
2,834
0
1,512
6,136
0
28,684
L
Sun Wukong
MrVaro
Sun Wukong
5,088
523
0
1,065
9,058
4,758
0
0
9,058
0
17,320
L
Freya
2,873
1,264
0
2,483
7,383
2,175
0
1,661
5,722
24,147
0
W
Danzaburou
WlodarO18
Danzaburou
5,113
2,522
0
1,979
5,506
1,554
0
842
4,664
0
33,272
L
4,681
597
0
776
6,767
5,600
0
1,115
5,652
16,582
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,393
Gold Earned
30,747
217
Minions Killed
265
0
Camps Cleared
0
935,996
Distance Traveled
1,039,519
13
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
6,308
631
66
7
0
188,208
3
W
Shiva
6,199
620
69
7
0
209,784
3
L
Da Ji
5,233
523
63
6
0
176,693
1
W
Horus
6,074
607
23
2
0
215,235
3
L
Ullr
5,177
518
47
5
0
188,098
5
W
Nemesis
6,210
621
52
5
0
219,120
0
L
Sun Wukong
4,950
495
30
3
0
206,489
3
L
Freya
5,610
561
49
5
0
182,753
4
W
Danzaburou
5,956
596
55
6
0
207,172
4
L
Cabrakan
5,423
542
28
3
0
181,963
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role