Player Matchup

Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Loki
Loki
Joseleaks98
Loki
Level 129
God Stats
40W - 20L
1,541 SR
Queue Stats
105W - 75L
1,601 Elo+
Solo
Sol
Sol
boardingpas
Sol
Level 88
God Stats
2W - 2L
1,581 SR
Queue Stats
461W - 450L
1,529 Elo+
Solo
Neith
Neith
plum66
Neith
Level 62
God Stats
2W - 4L
1,683 SR
Queue Stats
156W - 157L
1,521 Elo+
Solo
Hel
Hel
xFrozie
Hel
Level 61
God Stats
0W - 2L
1,280 SR
Queue Stats
46W - 23L
1,639 Elo+
Solo
Team Averages
Level 100
1,517 SR
1,558 Elo+

VS

Team Averages
Level 117
1,507 SR
1,509 Elo+
Scylla
Scylla
 
Scylla
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
deNde2052
Cthulhu
Level 109
God Stats
3W - 2L
1,561 SR
Queue Stats
480W - 485L
1,429 Elo+
Solo
Da Ji
Da Ji
etisatis
Da Ji
Level 120
God Stats
2W - 0L
1,375 SR
Queue Stats
34W - 17L
1,552 Elo+
Solo
Arachne
Arachne
mixter001
Arachne
Level 129
God Stats
6W - 5L
1,468 SR
Queue Stats
348W - 354L
1,520 Elo+
Solo
Mulan
Mulan
zachiman
Mulan
Level 86
God Stats
184W - 157L
1,632 SR
Queue Stats
444W - 449L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
0 / 4 / 6
8,891
1,111
7,467
7,775
2,029
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

15
7 / 2 / 2
10,188
1,274
7,160
7,821
2,371
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

13
0 / 2 / 1
7,433
929
517
1,662
437
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Neith
plum66
Neith
14
0 / 2 / 5
8,381
1,048
5,610
8,857
2,917
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hel
14
2 / 2 / 5
9,031
1,129
4,597
8,107
2,918
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

221

VS

Team 2 Tickets

298

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
 
Scylla
15
3 / 3 / 5
9,252
1,157
7,913
5,001
1,706
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
deNde2052
Cthulhu
14
1 / 0 / 7
9,448
1,181
6,913
8,799
9,241
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Da Ji
etisatis
Da Ji
14
3 / 1 / 2
9,000
1,125
7,708
5,065
2,242
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Arachne
mixter001
Arachne
14
2 / 4 / 5
8,839
1,105
5,654
8,079
3,237
Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mulan
zachiman
Mulan
14
3 / 1 / 4
9,352
1,169
4,590
5,067
3,719
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
35
9
Kills
12
12
Deaths
9
19
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Janus
 
Janus
0
4
6
0.75
W
Scylla
 
Scylla
3
3
5
1.83
L
7
2
2
4
L
0
2
1
0.25
W
Cthulhu
deNde2052
Cthulhu
1
0
7
4.5
W
Da Ji
etisatis
Da Ji
3
1
2
4
W
Arachne
mixter001
Arachne
2
4
5
1.13
L
Neith
plum66
Neith
0
2
5
1.25
L
Hel
2
2
5
2.25
W
Mulan
zachiman
Mulan
3
1
4
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,351
Damage
32,778
34,222
Taken
32,011
10,672
Mitigated
20,145
5,005
Healing
2,427
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Janus
 
Janus
7,467
189
0
0
7,775
2,029
0
2,948
4,827
34,277
0
W
Scylla
 
Scylla
7,913
0
0
94
5,001
1,706
0
2,095
2,906
24,000
0
L
7,160
1,948
0
90
7,821
2,371
0
1,191
6,630
0
13,556
L
517
188
0
0
1,662
437
0
563
1,099
3,050
0
W
Cthulhu
deNde2052
Cthulhu
6,913
820
0
600
8,799
9,241
0
2,646
6,153
23,197
0
W
Da Ji
etisatis
Da Ji
7,708
1,824
0
74
5,065
2,242
0
1,884
3,181
0
23,339
W
Arachne
mixter001
Arachne
5,654
4,763
0
918
8,079
3,237
0
2,563
5,516
0
14,140
L
Neith
plum66
Neith
5,610
2,562
0
550
8,857
2,917
0
5,716
3,141
0
28,354
L
Hel
4,597
219
2,033
2,332
8,107
2,918
0
4,408
3,699
19,422
0
W
Mulan
zachiman
Mulan
4,590
559
0
741
5,067
3,719
0
3,393
1,674
0
18,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,924
Gold Earned
45,891
165
Minions Killed
171
4
Camps Cleared
7
661,275
Distance Traveled
891,093
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Janus
8,891
1,111
70
9
1
148,884
0
W
Scylla
9,252
1,157
41
5
0
165,552
1
L
Loki
10,188
1,274
13
2
1
173,257
3
L
Sol
7,433
929
5
1
1
42,779
2
W
Cthulhu
9,448
1,181
39
5
1
179,190
0
W
Da Ji
9,000
1,125
38
5
4
191,896
1
W
Arachne
8,839
1,105
24
3
2
166,946
0
L
Neith
8,381
1,048
50
6
1
154,770
1
L
Hel
9,031
1,129
27
3
0
141,585
0
W
Mulan
9,352
1,169
29
4
0
187,509
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role