Player Matchup

Medusa
Medusa
Gold III
StepbxckHarden
Medusa
Gold III
Level 83
God Stats
1W - 0L
2,089 SR
Queue Stats
9W - 5L
1,710 MMR
Solo
Cthulhu
Cthulhu
Gold II
TopThatBottoms
Cthulhu
Gold II
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
738W - 780L
1,692 MMR
Solo
Baron Samedi
Baron Samedi
Platinum III
poohone
Baron Samedi
Platinum III
Level 160
God Stats
397W - 524L
1,561 SR
Queue Stats
1,263W - 1,528L
1,839 MMR
Solo
Team Averages
Gold I
Gold I
Average Tier
Level 134
1,717 SR
1,747 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 136
1,542 SR
1,951 MMR
Chaac
Chaac
Diamond II
PoliteMicrobe70
Chaac
Diamond II
Level 149
God Stats
37W - 24L
1,758 SR
Queue Stats
599W - 498L
2,573 MMR
Solo
Gilgamesh
Gilgamesh
Platinum II
blackhawksr1
Gilgamesh
Platinum II
Level 101
God Stats
14W - 17L
1,508 SR
Queue Stats
100W - 116L
1,654 MMR
Solo
Scylla
Scylla
Silver II
frishsbigboy
Scylla
Silver II
Level 158
God Stats
1W - 2L
1,361 SR
Queue Stats
16W - 14L
1,627 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
4 / 4 / 2
12,807
674
17,226
19,988
10,017
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

16
1 / 3 / 5
12,430
654
15,994
26,775
37,162
War Flag (OLD)

War Flag (OLD)

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting an assist when an enemy dies provides a stack that gives 1% Movement Speed and 2% Attack Speed for 8s to nearby allies up to 10 stacks. When you've gained 3 or more stacks from assists, once per ability, each time you damage an enemy god you restore 18 Health and Mana to nearby allies within 55 units and gain 10 gold. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Magic Focus

Magic Focus

+20
Magical Power

Baron Samedi
poohone
Baron Samedi
18
2 / 2 / 2
12,928
680
15,685
9,881
6,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Bans
ShivaFenrirAgniBastetCliodhna

VS

Bans
Ah Muzen CabAh PuchAresThothSobek
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
1 / 0 / 8
12,113
638
16,497
26,543
21,350
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Gilgamesh
blackhawksr1
Gilgamesh
14
0 / 4 / 6
10,505
553
8,082
15,947
18,566
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Scylla
19
8 / 3 / 1
13,578
715
18,838
15,269
5,316
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
24
7
Kills
9
9
Deaths
7
9
Assists
15
Player
Kills
Deaths
Assists
KDA
L
1
0
8
5
W
4
4
2
1.25
W
1
3
5
1.17
L
Gilgamesh
blackhawksr1
Gilgamesh
0
4
6
0.75
L
Scylla
8
3
1
2.83
W
Baron Samedi
poohone
Baron Samedi
2
2
2
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,905
Damage
43,417
56,644
Taken
57,759
53,787
Mitigated
45,232
18,232
Healing
16,500
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,497
3,797
0
9,125
26,543
21,350
0
14,090
12,453
0
62,532
W
17,226
9,074
0
5,533
19,988
10,017
1,957
7,858
11,651
0
85,117
W
15,994
1,018
724
4,752
26,775
37,162
193
7,622
18,600
39,537
0
L
Gilgamesh
blackhawksr1
Gilgamesh
8,082
1,902
211
1,518
15,947
18,566
0
7,792
8,155
541
17,117
L
Scylla
18,838
1,215
38
5,608
15,269
5,316
0
10,047
5,222
65,838
0
W
Baron Samedi
poohone
Baron Samedi
15,685
132
3,307
3,916
9,881
6,608
868
3,199
6,572
50,164
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,165
Gold Earned
36,196
215
Minions Killed
202
13
Camps Cleared
4
1,060,175
Distance Traveled
1,069,577
13
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
12,113
638
70
4
1
371,337
2
W
Medusa
12,807
674
104
5
8
349,663
4
W
Cthulhu
12,430
654
44
2
1
372,776
6
L
Gilgamesh
10,505
553
20
1
0
346,264
0
L
Scylla
13,578
715
112
6
3
351,976
3
W
Baron Samedi
12,928
680
67
4
4
337,736
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role