Player Matchup

Danzaburou
Danzaburou
Abrhan_Sato
Danzaburou
Level 42
God Stats
3W - 1L
1,500 SR
Queue Stats
161W - 205L
1,344 Elo+
Party 1
Merlin
Merlin
Dac12
Merlin
Level 109
God Stats
30W - 34L
1,587 SR
Queue Stats
542W - 556L
1,507 Elo+
Solo
Chaac
Chaac
FerTheDiddly
Chaac
Level 157
God Stats
2W - 1L
1,518 SR
Queue Stats
67W - 63L
1,479 Elo+
Solo
Persephone
Persephone
mesiac1219
Persephone
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 18L
1,381 Elo+
Party 1
Ymir
Ymir
upremeSay
Ymir
Level 115
God Stats
32W - 51L
1,367 SR
Queue Stats
61W - 97L
1,355 Elo+
Solo
Team Averages
Level 86
1,494 SR
1,413 Elo+

VS

Team Averages
Level 125
1,587 SR
1,493 Elo+
Fenrir
Fenrir
DnTInSD
Fenrir
Level 115
God Stats
358W - 361L
1,522 SR
Queue Stats
620W - 614L
1,491 Elo+
Solo
Skadi
Skadi
DrunkxRockxLee
Skadi
Level 129
God Stats
34W - 25L
1,656 SR
Queue Stats
243W - 265L
1,465 Elo+
Solo
Chaac
Chaac
Kchris Unknow
Chaac
Level 123
God Stats
2W - 1L
1,500 SR
Queue Stats
494W - 562L
1,491 Elo+
Solo
Nu Wa
Nu Wa
Smeggies
Nu Wa
Level 160
God Stats
201W - 185L
1,547 SR
Queue Stats
716W - 825L
1,508 Elo+
Solo
Cupid
Cupid
chewbiarg
Cupid
Level 100
God Stats
28W - 17L
1,709 SR
Queue Stats
196W - 214L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Abrhan_Sato
Danzaburou
20
4 / 11 / 15
15,523
1,109
15,971
25,404
8,540
Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
Dac12
Merlin
20
4 / 8 / 12
14,656
1,047
24,686
25,164
7,343
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

20
12 / 5 / 12
17,787
1,271
38,973
31,724
18,745
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bumba's Hammer

Bumba's Hammer

+45
Physical Power
+60
Magical Power
+100
Health
+10%
Cooldown Reduction

PASSIVE - After casting an ability your next Basic Attack deals an additional 70 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 0.5s and you are healed for 80 Health.

Persephone
mesiac1219
Persephone
20
1 / 4 / 12
13,862
990
7,425
11,698
3,739
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Ymir
20
6 / 9 / 13
16,218
1,158
10,593
34,572
22,129
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

0

VS

Team 2 Tickets

70

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
DnTInSD
Fenrir
19
4 / 6 / 8
13,539
967
12,509
17,192
11,515
Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Heavy Mace

Heavy Mace

+30
Physical Power

20
4 / 5 / 11
14,422
1,030
16,881
12,343
2,868
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Hidden Dagger

Hidden Dagger

+15
Physical Power

20
7 / 8 / 17
15,662
1,119
20,566
30,706
24,064
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Nu Wa
Smeggies
Nu Wa
20
10 / 6 / 19
17,020
1,216
41,544
23,997
9,592
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Cupid
chewbiarg
Cupid
20
12 / 2 / 12
17,895
1,278
31,170
19,580
5,162
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Match Insights

Player Kills, Deaths, and Assists

91
Kill Participation
104
27
Kills
37
37
Deaths
27
64
Assists
67
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
Abrhan_Sato
Danzaburou
4
11
15
1.05
L
Merlin
Dac12
Merlin
4
8
12
1.25
W
Fenrir
DnTInSD
Fenrir
4
6
8
1.33
W
4
5
11
1.9
L
12
5
12
3.6
W
7
8
17
1.94
W
Nu Wa
Smeggies
Nu Wa
10
6
19
3.25
W
Cupid
chewbiarg
Cupid
12
2
12
9
L
Persephone
mesiac1219
Persephone
1
4
12
1.75
L
Ymir
6
9
13
1.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,648
Damage
122,670
128,562
Taken
103,818
60,496
Mitigated
53,201
24,612
Healing
19,968
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
Abrhan_Sato
Danzaburou
15,971
9,306
0
2,476
25,404
8,540
0
8,924
16,480
0
44,789
L
Merlin
Dac12
Merlin
24,686
1,984
0
3,519
25,164
7,343
0
9,782
15,382
77,361
0
W
Fenrir
DnTInSD
Fenrir
12,509
2,882
0
192
17,192
11,515
0
6,693
10,357
0
24,312
W
16,881
8,337
0
471
12,343
2,868
0
5,123
7,220
0
35,700
L
38,973
8,202
0
14,119
31,724
18,745
0
8,974
22,750
0
82,333
W
20,566
1,847
0
5,011
30,706
24,064
0
17,119
13,096
0
42,745
W
Nu Wa
Smeggies
Nu Wa
41,544
8,953
33
6,400
23,997
9,592
0
6,435
17,379
74,208
0
W
Cupid
chewbiarg
Cupid
31,170
16,659
0
7,861
19,580
5,162
0
7,334
12,246
0
76,892
L
Persephone
mesiac1219
Persephone
7,425
644
0
1,387
11,698
3,739
0
4,506
7,188
18,190
0
L
Ymir
10,593
1,351
0
3,111
34,572
22,129
0
8,973
25,215
29,261
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

78,046
Gold Earned
78,538
311
Minions Killed
290
7
Camps Cleared
13
1,290,160
Distance Traveled
1,240,193
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
15,523
1,109
55
4
3
234,495
0
L
Merlin
14,656
1,047
106
8
2
229,929
0
W
Fenrir
13,539
967
21
2
1
268,419
0
W
Skadi
14,422
1,030
38
3
1
196,152
1
L
Chaac
17,787
1,271
94
7
2
304,776
1
W
Chaac
15,662
1,119
57
4
1
260,349
0
W
Nu Wa
17,020
1,216
68
5
1
230,217
1
W
Cupid
17,895
1,278
106
8
9
285,056
0
L
Persephone
13,862
990
17
1
0
277,223
0
L
Ymir
16,218
1,158
39
3
0
243,737
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role