Player Matchup

Rama
Rama
Quavo
Rama
Level 160
God Stats
15W - 4L
2,048 SR
Queue Stats
459W - 71L
2,009 Elo+
Party 1
Ra
Ra
Reformed
Ra
Level 158
God Stats
4W - 0L
2,073 SR
Queue Stats
151W - 15L
2,262 Elo+
Party 1
Sylvanus
Sylvanus
Temsah
Sylvanus
Level 126
God Stats
1W - 0L
1,750 SR
Queue Stats
9W - 3L
2,214 Elo+
Party 1
Team Averages
Level 148
1,957 SR
2,162 Elo+

VS

Team Averages
Level 152
1,607 SR
1,684 Elo+
Achilles
Achilles
Hëãřţłêšś
Achilles
Level 159
God Stats
24W - 14L
1,821 SR
Queue Stats
227W - 141L
1,740 Elo+
Party 2
Medusa
Medusa
SynysterDestiny
Medusa
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
73W - 38L
1,734 Elo+
Party 2
Sol
Sol
Yerocc
Sol
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 38L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
Quavo
Rama
13
7 / 3 / 7
8,585
859
13,116
9,976
4,197
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

13
5 / 0 / 8
8,081
808
6,391
6,561
2,895
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
Temsah
Sylvanus
12
2 / 0 / 12
8,345
835
5,597
12,129
13,223
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 3
5,960
596
5,346
12,827
8,535
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

10
1 / 4 / 2
6,536
654
9,963
8,188
2,835
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Sol
Yerocc
Sol
11
2 / 4 / 1
6,916
692
7,714
7,735
2,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
9
14
Kills
3
3
Deaths
14
27
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
6
3
0.25
W
Rama
Quavo
Rama
7
3
7
3.5
W
5
0
8
9
L
1
4
2
0.5
W
Sylvanus
Temsah
Sylvanus
2
0
12
8
L
Sol
Yerocc
Sol
2
4
1
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,104
Damage
23,023
28,666
Taken
28,750
20,315
Mitigated
13,490
15,140
Healing
3,127
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,346
927
0
1,269
12,827
8,535
0
6,219
6,608
0
11,722
W
Rama
Quavo
Rama
13,116
9,505
0
2,230
9,976
4,197
1,102
2,927
6,930
0
31,269
W
6,391
308
2,108
2,613
6,561
2,895
780
1,324
5,171
29,385
0
L
9,963
3,726
0
441
8,188
2,835
0
3,552
4,636
0
27,744
W
Sylvanus
Temsah
Sylvanus
5,597
600
2,853
5,336
12,129
13,223
168
3,690
8,175
8,671
0
L
Sol
Yerocc
Sol
7,714
3,341
0
1,417
7,735
2,120
0
2,438
5,297
27,391
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,011
Gold Earned
19,412
107
Minions Killed
108
4
Camps Cleared
5
584,107
Distance Traveled
534,812
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,960
596
11
1
1
171,670
3
W
Rama
8,585
859
48
5
4
181,087
3
W
Ra
8,081
808
54
5
0
212,855
3
L
Medusa
6,536
654
48
5
3
199,418
2
W
Sylvanus
8,345
835
5
1
0
190,165
1
L
Sol
6,916
692
49
5
1
163,724
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role