Player Matchup

Izanami
Izanami
Harmenak
Izanami
Level 136
God Stats
1W - 3L
1,358 SR
Queue Stats
82W - 102L
1,395 Elo+
Solo
Ah Puch
Ah Puch
Mittchell
Ah Puch
Level 148
God Stats
0W - 4L
1,500 SR
Queue Stats
133W - 146L
1,582 Elo+
Solo
Cu Chulainn
Cu Chulainn
ROFLross
Cu Chulainn
Level 128
God Stats
13W - 15L
1,434 SR
Queue Stats
185W - 196L
1,490 Elo+
Solo
Horus
Horus
Takhsmlrd
Horus
Level 146
God Stats
17W - 17L
1,466 SR
Queue Stats
154W - 166L
1,461 Elo+
Solo
Sol
Sol
sejky777
Sol
Level 117
God Stats
18W - 23L
1,521 SR
Queue Stats
19W - 24L
1,449 Elo+
Solo
Team Averages
Level 135
1,456 SR
1,475 Elo+

VS

Team Averages
Level 107
1,527 SR
1,503 Elo+
Hel
Hel
 
Hel
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ares
Ares
Atlant1998
Ares
Level 95
God Stats
1W - 0L
1,500 SR
Queue Stats
104W - 89L
1,566 Elo+
Solo
Zhong Kui
Zhong Kui
Dheymo
Zhong Kui
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
20W - 18L
1,485 Elo+
Party 1
Bellona
Bellona
TOMKES yo
Bellona
Level 12
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 4L
1,527 Elo+
Solo
Cliodhna
Cliodhna
TuSobra
Cliodhna
Level 127
God Stats
5W - 5L
1,637 SR
Queue Stats
14W - 19L
1,436 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Harmenak
Izanami
20
4 / 9 / 2
13,049
725
12,369
22,692
9,098
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Ah Puch
Mittchell
Ah Puch
19
2 / 1 / 6
12,133
674
34,481
16,723
5,978
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cu Chulainn
ROFLross
Cu Chulainn
18
2 / 4 / 4
11,865
659
13,063
22,945
24,938
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Horus
Takhsmlrd
Horus
18
1 / 5 / 7
12,047
669
6,803
25,454
29,854
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Cudgel

Cudgel

+10
Physical Power
+50
Health

18
2 / 5 / 3
11,473
637
11,740
14,618
4,536
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
19
2 / 2 / 12
12,257
681
10,308
17,669
11,795
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

20
3 / 4 / 15
13,479
749
15,269
29,329
32,155
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Zhong Kui
Dheymo
Zhong Kui
20
11 / 2 / 9
14,525
807
28,790
21,725
17,573
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bellona
TOMKES yo
Bellona
19
2 / 2 / 16
13,712
762
13,679
24,570
23,531
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Cliodhna
TuSobra
Cliodhna
20
6 / 1 / 12
13,311
740
23,262
17,530
10,295
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
88
11
Kills
24
24
Deaths
11
22
Assists
64
Player
Kills
Deaths
Assists
KDA
W
Hel
 
Hel
2
2
12
4
W
3
4
15
2.63
W
Zhong Kui
Dheymo
Zhong Kui
11
2
9
7.75
L
Izanami
Harmenak
Izanami
4
9
2
0.56
L
Ah Puch
Mittchell
Ah Puch
2
1
6
5
L
Cu Chulainn
ROFLross
Cu Chulainn
2
4
4
1
W
Bellona
TOMKES yo
Bellona
2
2
16
5
L
Horus
Takhsmlrd
Horus
1
5
7
0.9
W
Cliodhna
TuSobra
Cliodhna
6
1
12
12
L
2
5
3
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

78,456
Damage
91,308
102,432
Taken
110,823
74,404
Mitigated
95,349
22,069
Healing
50,414
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hel
 
Hel
10,308
571
12,936
10,823
17,669
11,795
214
9,659
7,976
43,408
0
W
15,269
393
0
7,885
29,329
32,155
555
14,744
10,781
28,026
0
W
Zhong Kui
Dheymo
Zhong Kui
28,790
2,142
0
5,577
21,725
17,573
1,718
8,768
12,504
75,010
0
L
Izanami
Harmenak
Izanami
12,369
7,752
0
2,346
22,692
9,098
1,629
11,556
10,736
0
62,039
L
Ah Puch
Mittchell
Ah Puch
34,481
1,294
0
3,639
16,723
5,978
0
10,924
5,391
70,993
0
L
Cu Chulainn
ROFLross
Cu Chulainn
13,063
2,510
0
959
22,945
24,938
0
9,610
12,283
6,824
40,900
W
Bellona
TOMKES yo
Bellona
13,679
3,772
2,438
5,444
24,570
23,531
1,956
7,976
16,032
0
52,515
L
Horus
Takhsmlrd
Horus
6,803
2,055
6,170
5,582
25,454
29,854
216
12,325
11,991
0
19,234
W
Cliodhna
TuSobra
Cliodhna
23,262
1,339
0
5,311
17,530
10,295
2,859
7,591
9,892
0
75,406
L
11,740
4,368
441
2,932
14,618
4,536
1,043
8,541
5,704
41,745
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,567
Gold Earned
67,284
340
Minions Killed
363
0
Camps Cleared
0
1,692,371
Distance Traveled
1,956,140
15
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hel
12,257
681
89
5
0
405,930
0
W
Ares
13,479
749
32
2
0
342,128
4
W
Zhong Kui
14,525
807
93
5
0
389,553
4
L
Izanami
13,049
725
102
6
0
261,023
3
L
Ah Puch
12,133
674
82
5
0
380,177
1
L
Cu Chulainn
11,865
659
68
4
0
369,931
5
W
Bellona
13,712
762
61
3
0
370,198
2
L
Horus
12,047
669
23
1
0
360,515
6
W
Cliodhna
13,311
740
88
5
0
448,331
1
L
Sol
11,473
637
65
4
0
320,725
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role