Player Matchup

Anubis
Anubis
Felíx
Anubis
Level 27
God Stats
1W - 1L
1,500 SR
Queue Stats
42W - 49L
1,465 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
Makwiss
Morgan Le Fay
Level 39
God Stats
3W - 7L
1,300 SR
Queue Stats
23W - 27L
1,478 Elo+
Solo
Da Ji
Da Ji
Nayasex3
Da Ji
Level 88
God Stats
18W - 10L
1,215 SR
Queue Stats
265W - 277L
1,443 Elo+
Party 3
Gilgamesh
Gilgamesh
Nictalis
Gilgamesh
Level 157
God Stats
16W - 8L
1,804 SR
Queue Stats
90W - 114L
1,461 Elo+
Party 1
Jormungandr
Jormungandr
ZephisTimez
Jormungandr
Level 22
God Stats
25W - 25L
1,392 SR
Queue Stats
206W - 213L
1,446 Elo+
Party 3
Team Averages
Level 67
1,442 SR
1,459 Elo+

VS

Team Averages
Level 68
1,443 SR
1,483 Elo+
Anubis
Anubis
Firellius
Anubis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
132W - 129L
1,543 Elo+
Party 2
Rama
Rama
IgebI
Rama
Level 42
God Stats
49W - 49L
1,374 SR
Queue Stats
60W - 58L
1,512 Elo+
Solo
Shiva
Shiva
JaffaDevourer
Shiva
Level 125
God Stats
1W - 2L
1,294 SR
Queue Stats
30W - 31L
1,450 Elo+
Solo
Tyr
Tyr
Jlucenok111
Tyr
Level 40
God Stats
0W - 1L
1,500 SR
Queue Stats
52W - 53L
1,482 Elo+
Solo
Tiamat
Tiamat
RobynDeBank
Tiamat
Level 6
God Stats
3W - 8L
1,547 SR
Queue Stats
40W - 35L
1,428 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Felíx
Anubis
20
4 / 10 / 24
14,191
1,092
15,981
23,300
9,739
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Morgan Le Fay
Makwiss
Morgan Le Fay
20
9 / 5 / 26
15,052
1,158
28,555
13,909
4,897
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Da Ji
Nayasex3
Da Ji
20
19 / 6 / 12
16,781
1,291
31,432
20,496
6,600
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
Nictalis
Gilgamesh
20
8 / 6 / 26
15,481
1,191
27,139
27,969
19,366
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Jormungandr
ZephisTimez
Jormungandr
20
5 / 4 / 34
15,400
1,185
21,183
28,467
29,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Team 1 Tickets

61

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Firellius
Anubis
20
15 / 9 / 8
16,862
1,297
40,775
26,300
11,588
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rama
IgebI
Rama
20
7 / 12 / 15
14,293
1,099
16,729
24,317
7,491
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Mace

Mace

+10
Physical Power

20
3 / 11 / 18
14,346
1,104
19,954
31,025
26,380
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

20
0 / 7 / 21
12,912
993
10,352
31,905
28,188
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Tiamat
20
6 / 8 / 16
14,872
1,144
20,738
19,736
9,772
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

167
Kill Participation
109
45
Kills
31
31
Deaths
47
122
Assists
78
Player
Kills
Deaths
Assists
KDA
W
Anubis
Felíx
Anubis
4
10
24
1.6
L
Anubis
Firellius
Anubis
15
9
8
2.11
L
Rama
IgebI
Rama
7
12
15
1.21
L
3
11
18
1.09
L
0
7
21
1.5
W
Morgan Le Fay
Makwiss
Morgan Le Fay
9
5
26
4.4
W
Da Ji
Nayasex3
Da Ji
19
6
12
4.17
W
Gilgamesh
Nictalis
Gilgamesh
8
6
26
3.5
L
Tiamat
6
8
16
1.75
W
Jormungandr
ZephisTimez
Jormungandr
5
4
34
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

124,290
Damage
108,548
114,141
Taken
133,283
69,961
Mitigated
83,419
12,494
Healing
16,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Felíx
Anubis
15,981
1,957
0
6,064
23,300
9,739
0
11,222
12,078
37,181
0
L
Anubis
Firellius
Anubis
40,775
309
0
10,339
26,300
11,588
0
11,587
14,713
72,437
0
L
Rama
IgebI
Rama
16,729
9,952
0
22
24,317
7,491
0
11,796
12,521
0
32,625
L
19,954
3,128
1,580
1,433
31,025
26,380
0
15,276
15,749
12,973
33,739
L
10,352
1,117
0
1,119
31,905
28,188
0
18,224
13,681
0
20,211
W
Morgan Le Fay
Makwiss
Morgan Le Fay
28,555
2,083
0
1,549
13,909
4,897
0
7,607
6,302
49,876
0
W
Da Ji
Nayasex3
Da Ji
31,432
5,603
0
841
20,496
6,600
0
12,580
7,916
0
46,580
W
Gilgamesh
Nictalis
Gilgamesh
27,139
10,945
0
1,073
27,969
19,366
0
18,160
9,809
941
44,492
L
Tiamat
20,738
926
0
1,757
19,736
9,772
0
9,465
10,271
52,164
0
W
Jormungandr
ZephisTimez
Jormungandr
21,183
5,844
1,274
1,693
28,467
29,359
0
17,191
11,276
54,729
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,905
Gold Earned
73,285
241
Minions Killed
251
12
Camps Cleared
4
1,176,934
Distance Traveled
1,187,600
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
14,191
1,092
60
5
4
191,580
0
L
Anubis
16,862
1,297
56
4
0
227,003
0
L
Rama
14,293
1,099
33
3
2
219,810
1
L
Shiva
14,346
1,104
57
4
1
238,246
3
L
Tyr
12,912
993
20
2
0
273,619
0
W
Morgan Le Fay
15,052
1,158
47
4
0
243,157
1
W
Da Ji
16,781
1,291
33
3
2
250,159
0
W
Gilgamesh
15,481
1,191
29
2
6
258,810
2
L
Tiamat
14,872
1,144
85
7
1
228,922
0
W
Jormungandr
15,400
1,185
72
6
0
233,228
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role