Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Ironaeus23
Gilgamesh
Level 147
God Stats
5W - 7L
1,500 SR
Queue Stats
199W - 194L
1,481 Elo+
Solo
Sobek
Sobek
Starkone
Sobek
Level 39
God Stats
2W - 4L
1,309 SR
Queue Stats
86W - 90L
1,462 Elo+
Party 1
Neith
Neith
TheArrguss
Neith
Level 85
God Stats
28W - 25L
1,552 SR
Queue Stats
494W - 518L
1,420 Elo+
Solo
Ra
Ra
dnlarts
Ra
Level 8
God Stats
2W - 1L
1,500 SR
Queue Stats
7W - 6L
1,412 Elo+
Party 1
Team Averages
Level 76
1,472 SR
1,455 Elo+

VS

Team Averages
Level 114
1,489 SR
1,509 Elo+
Thor
Thor
 
Thor
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
ZAman8tezar
Ymir
Level 69
God Stats
0W - 4L
1,500 SR
Queue Stats
348W - 349L
1,487 Elo+
Solo
Cernunnos
Cernunnos
tuskadeamonkilla
Cernunnos
Level 68
God Stats
8W - 11L
1,334 SR
Queue Stats
171W - 170L
1,513 Elo+
Solo
He Bo
He Bo
МARS
He Bo
Level 148
God Stats
3W - 2L
1,733 SR
Queue Stats
36W - 29L
1,574 Elo+
Solo
Bacchus
Bacchus
樱花战将
Bacchus
Level 124
God Stats
1W - 2L
1,376 SR
Queue Stats
116W - 111L
1,470 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
7 / 0 / 1
7,189
719
4,994
5,695
1,825
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

Gilgamesh
Ironaeus23
Gilgamesh
11
2 / 0 / 0
6,426
643
1,259
5,048
2,522
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sobek
Starkone
Sobek
8
0 / 1 / 2
4,980
498
1,670
6,704
3,140
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Neith
9
0 / 2 / 2
5,407
541
2,737
4,509
1,573
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

12
1 / 2 / 1
6,652
665
2,742
5,839
1,753
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
 
Thor
10
0 / 2 / 0
5,711
571
2,758
4,702
1,524
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

8
1 / 2 / 1
5,178
518
1,474
6,785
3,636
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Cernunnos
9
1 / 2 / 2
5,607
561
4,792
4,531
1,120
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

He Bo
МARS
He Bo
10
2 / 2 / 1
5,640
564
4,212
4,771
1,177
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
樱花战将
Bacchus
9
1 / 2 / 0
5,040
504
2,540
4,799
2,000
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
9
10
Kills
5
5
Deaths
10
6
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
7
0
1
7.5
L
Thor
 
Thor
0
2
0
0
W
Gilgamesh
Ironaeus23
Gilgamesh
2
0
0
2
W
Sobek
Starkone
Sobek
0
1
2
1
W
Neith
0
2
2
0.5
L
1
2
1
0.75
W
1
2
1
0.75
L
Cernunnos
1
2
2
1
L
He Bo
МARS
He Bo
2
2
1
1.25
L
Bacchus
樱花战将
Bacchus
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,402
Damage
15,776
27,795
Taken
25,588
10,813
Mitigated
9,457
9,066
Healing
5,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
4,994
1,754
0
3,169
5,695
1,825
0
1,614
4,037
0
40,434
L
Thor
 
Thor
2,758
134
0
607
4,702
1,524
0
0
4,702
0
31,095
W
Gilgamesh
Ironaeus23
Gilgamesh
1,259
99
0
1,176
5,048
2,522
0
737
4,311
0
29,850
W
Sobek
Starkone
Sobek
1,670
479
279
1,788
6,704
3,140
92
1,125
5,539
6,979
0
W
Neith
2,737
1,251
0
1,060
4,509
1,573
0
1,110
3,399
0
32,137
L
1,474
277
84
1,570
6,785
3,636
0
786
5,999
13,925
0
W
2,742
589
52
1,542
5,839
1,753
794
3,344
2,283
45,462
0
L
Cernunnos
4,792
2,631
0
525
4,531
1,120
300
567
3,964
0
29,926
L
He Bo
МARS
He Bo
4,212
213
0
1,654
4,771
1,177
0
677
4,094
34,164
0
L
Bacchus
樱花战将
Bacchus
2,540
163
0
770
4,799
2,000
0
2,382
2,417
17,482
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,654
Gold Earned
27,176
319
Minions Killed
283
0
Camps Cleared
0
1,062,695
Distance Traveled
957,789
21
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
7,189
719
88
9
0
241,443
2
L
Thor
5,711
571
83
8
0
184,306
3
W
Gilgamesh
6,426
643
61
6
0
197,146
4
W
Sobek
4,980
498
6
1
0
222,046
6
W
Neith
5,407
541
73
7
0
184,599
5
L
Ymir
5,178
518
22
2
0
171,993
3
W
Ra
6,652
665
91
9
0
217,461
4
L
Cernunnos
5,607
561
70
7
0
169,822
1
L
He Bo
5,640
564
70
7
0
213,475
2
L
Bacchus
5,040
504
38
4
0
218,193
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role