Player Matchup

Odin
Odin
 
Odin
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Brrtman
Neith
Level 89
God Stats
1W - 2L
1,513 SR
Queue Stats
114W - 113L
1,436 Elo+
Party 1
Sol
Sol
LTA Saucy
Sol
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 33L
1,151 Elo+
Solo
Cerberus
Cerberus
unaware-baby9
Cerberus
Level 61
God Stats
1W - 2L
1,500 SR
Queue Stats
211W - 220L
1,435 Elo+
Solo
Team Averages
Level 97
1,503 SR
1,404 Elo+

VS

Team Averages
Level 76
1,590 SR
1,418 Elo+
Apollo
Apollo
 
Apollo
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Anubis
Anubis
HotRodSlick
Anubis
Level 126
God Stats
2W - 3L
1,735 SR
Queue Stats
135W - 152L
1,423 Elo+
Party 2
Kukulkan
Kukulkan
TTV40MikeGaming
Kukulkan
Level 85
God Stats
4W - 2L
1,714 SR
Queue Stats
122W - 139L
1,437 Elo+
Party 2
Mercury
Mercury
lightningPANDA61
Mercury
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 8L
1,275 Elo+
Solo
Hun Batz
Hun Batz
ramblinnnn
Hun Batz
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
122W - 127L
1,454 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
18
2 / 7 / 10
9,953
711
4,937
16,847
17,120
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Zhong Kui
 
Zhong Kui
17
4 / 6 / 6
9,648
689
9,674
13,148
7,658
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Neith
Brrtman
Neith
18
8 / 7 / 4
10,622
759
17,623
16,309
5,996
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
3 / 8 / 4
10,025
716
8,131
12,909
3,240
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
unaware-baby9
Cerberus
15
1 / 9 / 12
9,690
692
4,686
19,473
14,335
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
20
15 / 5 / 6
12,753
911
20,170
16,830
6,477
Death's Temper

Death's Temper

+35
Physical Power
+50
Magical Power
+150
Health
+30%
Attack Speed

PASSIVE - When an enemy dies within 80 units of you gain 1 stack of Temper that provides 7% increased Basic Attack Damage for 10s. This can stack up to 5 times. If an enemy god dies near you immediately gain 5 stacks.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Anubis
20
12 / 4 / 16
12,403
886
21,074
8,804
3,932
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Kukulkan
18
3 / 4 / 20
11,218
801
14,808
9,339
3,420
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
1 / 6 / 12
9,639
689
3,458
10,338
3,185
Heavy Mace

Heavy Mace

+30
Physical Power

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hun Batz
ramblinnnn
Hun Batz
18
6 / 3 / 16
10,988
785
10,256
13,056
3,756
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
107
18
Kills
37
37
Deaths
22
36
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
2
7
10
1
L
Zhong Kui
 
Zhong Kui
4
6
6
1.17
W
Apollo
 
Apollo
15
5
6
3.6
L
Neith
Brrtman
Neith
8
7
4
1.43
W
Anubis
12
4
16
5
L
3
8
4
0.63
W
Kukulkan
3
4
20
3.25
W
1
6
12
1.17
W
Hun Batz
ramblinnnn
Hun Batz
6
3
16
4.67
L
Cerberus
unaware-baby9
Cerberus
1
9
12
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,051
Damage
69,766
78,686
Taken
58,367
48,349
Mitigated
20,770
15,674
Healing
19,015
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
4,937
1,323
410
1,317
16,847
17,120
0
7,643
9,204
79
13,775
L
Zhong Kui
 
Zhong Kui
9,674
503
123
3,029
13,148
7,658
0
8,864
4,284
19,365
0
W
Apollo
 
Apollo
20,170
13,083
1,474
7,417
16,830
6,477
2,133
5,563
11,267
0
35,323
L
Neith
Brrtman
Neith
17,623
6,277
358
5,782
16,309
5,996
680
7,965
8,344
0
33,496
W
Anubis
21,074
1,433
0
2,088
8,804
3,932
160
4,066
4,738
35,945
0
L
8,131
2,222
131
2,174
12,909
3,240
0
6,815
6,094
18,077
0
W
Kukulkan
14,808
875
262
971
9,339
3,420
951
2,675
6,664
27,378
0
W
3,458
801
112
1,481
10,338
3,185
232
4,986
5,352
0
14,049
W
Hun Batz
ramblinnnn
Hun Batz
10,256
1,456
1,378
3,832
13,056
3,756
903
5,260
7,796
0
23,313
L
Cerberus
unaware-baby9
Cerberus
4,686
67
171
2,179
19,473
14,335
0
4,595
14,878
10,870
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,938
Gold Earned
57,001
114
Minions Killed
149
0
Camps Cleared
0
1,056,263
Distance Traveled
1,268,819
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
9,953
711
14
1
0
253,503
0
L
Zhong Kui
9,648
689
28
2
0
210,565
3
W
Apollo
12,753
911
38
3
0
234,213
1
L
Neith
10,622
759
32
2
0
203,869
1
W
Anubis
12,403
886
42
3
0
211,924
0
L
Sol
10,025
716
24
2
0
192,457
0
W
Kukulkan
11,218
801
30
2
0
252,288
0
W
Mercury
9,639
689
20
1
0
303,642
3
W
Hun Batz
10,988
785
19
1
0
266,752
1
L
Cerberus
9,690
692
16
1
0
195,869
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role