Player Matchup

Neith
Neith
Bronze III
omnithetitan
Neith
Bronze III
Level 33
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,283 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 33
1,500 SR
1,283 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 153
1,331 SR
1,108 MMR
Arachne
Arachne
Silver II
AmusingBump4156
Arachne
Silver II
Level 153
God Stats
9W - 20L
1,331 SR
Queue Stats
286W - 529L
1,108 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
1 / 4 / 0
12,402
689
9,800
11,941
6,339
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Bans
RavanaShivaThothAh Muzen CabAnhur

VS

Bans
BastetNemesisChronosChernobogSkadi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 1 / 0
14,981
832
8,866
16,301
12,418
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
4
1
Kills
4
4
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
4
1
0
4
L
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

9,800
Damage
8,866
11,941
Taken
16,301
6,339
Mitigated
12,418
1,717
Healing
9,448
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
8,866
5,632
0
9,448
16,301
12,418
1,786
1,530
14,771
0
84,764
L
9,800
3,506
0
1,717
11,941
6,339
0
571
11,370
1,833
63,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

12,402
Gold Earned
14,981
147
Minions Killed
137
4
Camps Cleared
9
243,838
Distance Traveled
366,329
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
14,981
832
137
8
9
366,329
1
L
Neith
12,402
689
147
8
4
243,838
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role