Player Matchup

Neith
Neith
 
Neith
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kali
Kali
ElusivParadox
Kali
Level 141
God Stats
2W - 1L
1,500 SR
Queue Stats
254W - 204L
1,637 Elo+
Solo
Fafnir
Fafnir
ForbiddenEmpire
Fafnir
Level 136
God Stats
3W - 5L
1,582 SR
Queue Stats
91W - 93L
1,582 Elo+
Solo
Sun Wukong
Sun Wukong
Xewkeryx
Sun Wukong
Level 129
God Stats
9W - 5L
1,473 SR
Queue Stats
73W - 53L
1,562 Elo+
Solo
Nu Wa
Nu Wa
delta2extreme
Nu Wa
Level 146
God Stats
0W - 2L
1,300 SR
Queue Stats
76W - 75L
1,552 Elo+
Solo
Team Averages
Level 135
1,471 SR
1,567 Elo+

VS

Team Averages
Level 139
1,605 SR
1,545 Elo+
Cthulhu
Cthulhu
Kris3d
Cthulhu
Level 127
God Stats
10W - 13L
1,415 SR
Queue Stats
441W - 435L
1,487 Elo+
Solo
Thanatos
Thanatos
RamblingChild
Thanatos
Level 157
God Stats
35W - 18L
1,732 SR
Queue Stats
289W - 239L
1,585 Elo+
Solo
Anhur
Anhur
Tsuras
Anhur
Level 145
God Stats
2W - 1L
1,500 SR
Queue Stats
130W - 133L
1,588 Elo+
Solo
Anubis
Anubis
UnsMcStinky
Anubis
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 20L
1,395 Elo+
Solo
Horus
Horus
antsfrost
Horus
Level 141
God Stats
6W - 2L
1,879 SR
Queue Stats
178W - 136L
1,671 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
13
0 / 6 / 4
7,331
666
7,409
9,157
2,486
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

15
5 / 5 / 2
8,604
782
6,129
11,797
3,648
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
0 / 4 / 6
7,402
673
7,299
9,532
3,832
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sun Wukong
Xewkeryx
Sun Wukong
14
2 / 3 / 2
7,820
711
8,045
10,152
6,987
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
0 / 4 / 3
8,090
735
9,453
7,331
1,859
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Kris3d
Cthulhu
16
2 / 1 / 12
8,581
780
8,139
15,549
17,837
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Thanatos
RamblingChild
Thanatos
18
13 / 4 / 7
10,121
920
15,433
14,255
6,990
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Anhur
Tsuras
Anhur
16
1 / 0 / 7
8,469
770
4,347
6,882
2,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Anubis
14
2 / 2 / 10
8,143
740
5,703
8,731
3,428
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Horus
antsfrost
Horus
16
4 / 0 / 13
8,934
812
6,524
12,335
15,634
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
71
7
Kills
22
22
Deaths
7
17
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
6
4
0.33
L
5
5
2
1.2
L
0
4
6
0.75
W
Cthulhu
Kris3d
Cthulhu
2
1
12
8
W
Thanatos
RamblingChild
Thanatos
13
4
7
4.13
W
Anhur
Tsuras
Anhur
1
0
7
4.5
W
Anubis
2
2
10
3.5
L
Sun Wukong
Xewkeryx
Sun Wukong
2
3
2
1
W
Horus
antsfrost
Horus
4
0
13
10.5
L
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,335
Damage
40,146
47,969
Taken
57,752
18,812
Mitigated
46,540
8,508
Healing
31,972
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
7,409
3,523
0
670
9,157
2,486
297
1,884
7,197
0
27,158
L
6,129
2,070
0
3,661
11,797
3,648
0
3,931
7,622
0
20,373
L
7,299
1,127
0
1,370
9,532
3,832
0
1,996
7,461
14,156
134
W
Cthulhu
Kris3d
Cthulhu
8,139
754
1,054
4,966
15,549
17,837
461
2,401
13,012
26,767
0
W
Thanatos
RamblingChild
Thanatos
15,433
2,168
0
8,891
14,255
6,990
0
3,854
10,201
0
34,092
W
Anhur
Tsuras
Anhur
4,347
2,742
0
2,412
6,882
2,651
3,619
1,837
4,913
0
49,356
W
Anubis
5,703
423
0
1,682
8,731
3,428
37
4,266
4,231
17,245
0
L
Sun Wukong
Xewkeryx
Sun Wukong
8,045
1,066
0
1,311
10,152
6,987
0
3,872
6,081
0
18,365
W
Horus
antsfrost
Horus
6,524
2,107
5,402
7,565
12,335
15,634
678
3,480
8,667
0
12,829
L
9,453
1,411
0
1,496
7,331
1,859
92
2,159
5,051
39,930
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,247
Gold Earned
44,248
201
Minions Killed
227
0
Camps Cleared
0
1,050,682
Distance Traveled
1,127,953
9
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
7,331
666
41
4
0
181,210
3
L
Kali
8,604
782
34
3
0
243,717
3
L
Fafnir
7,402
673
15
1
0
194,504
1
W
Cthulhu
8,581
780
44
4
0
234,079
1
W
Thanatos
10,121
920
48
4
0
233,175
3
W
Anhur
8,469
770
83
8
0
223,591
1
W
Anubis
8,143
740
41
4
0
199,745
0
L
Sun Wukong
7,820
711
34
3
0
241,431
2
W
Horus
8,934
812
11
1
0
237,363
3
L
Nu Wa
8,090
735
77
7
0
189,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role