Player Matchup

Neith
Neith
Edd_Dufau
Neith
Level 17
God Stats
9W - 13L
1,453 SR
Queue Stats
26W - 41L
1,385 Elo+
Party 1
Ra
Ra
Pelonchinik
Ra
Level 160
God Stats
19W - 14L
1,729 SR
Queue Stats
703W - 539L
1,660 Elo+
Party 1
Kumbhakarna
Kumbhakarna
dekirante
Kumbhakarna
Level 158
God Stats
3W - 1L
1,296 SR
Queue Stats
107W - 124L
1,445 Elo+
Party 1
Team Averages
Level 112
1,493 SR
1,497 Elo+

VS

Team Averages
Level 96
1,571 SR
1,271 Elo+
Chaac
Chaac
Dager02
Chaac
Level 124
God Stats
6W - 3L
1,712 SR
Queue Stats
43W - 72L
1,430 Elo+
Solo
Nu Wa
Nu Wa
GumbootSoup
Nu Wa
Level 44
God Stats
0W - 2L
1,500 SR
Queue Stats
0W - 5L
1,070 Elo+
Solo
Jing Wei
Jing Wei
RickyPinapple
Jing Wei
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
266W - 385L
1,312 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Edd_Dufau
Neith
10
2 / 2 / 3
6,881
688
3,820
6,410
2,258
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

13
7 / 0 / 2
8,333
833
9,094
7,670
4,285
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kumbhakarna
dekirante
Kumbhakarna
10
0 / 3 / 8
7,188
719
4,818
12,377
8,418
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
Dager02
Chaac
11
1 / 1 / 4
6,706
671
8,917
10,812
8,259
Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 4 / 2
6,857
686
6,415
7,088
2,596
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Jing Wei
RickyPinapple
Jing Wei
10
2 / 4 / 3
6,728
673
6,960
6,395
2,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
14
9
Kills
5
5
Deaths
9
13
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Chaac
Dager02
Chaac
1
1
4
3
W
Neith
Edd_Dufau
Neith
2
2
3
1.75
L
2
4
2
0.75
W
7
0
2
8
L
Jing Wei
RickyPinapple
Jing Wei
2
4
3
0.88
W
Kumbhakarna
dekirante
Kumbhakarna
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,732
Damage
22,292
26,457
Taken
24,295
14,961
Mitigated
13,615
7,073
Healing
5,643
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chaac
Dager02
Chaac
8,917
1,232
0
3,517
10,812
8,259
0
5,074
5,738
0
26,857
W
Neith
Edd_Dufau
Neith
3,820
1,031
0
472
6,410
2,258
527
1,776
4,376
0
12,422
L
6,415
2,152
434
737
7,088
2,596
0
4,635
2,453
20,465
0
W
9,094
708
1,172
3,357
7,670
4,285
246
1,380
6,134
37,991
0
L
Jing Wei
RickyPinapple
Jing Wei
6,960
4,478
29
926
6,395
2,760
76
4,585
1,810
0
18,825
W
Kumbhakarna
dekirante
Kumbhakarna
4,818
662
0
2,072
12,377
8,418
44
2,689
9,396
10,453
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,402
Gold Earned
20,291
92
Minions Killed
101
1
Camps Cleared
5
595,802
Distance Traveled
474,634
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chaac
6,706
671
26
3
2
194,493
2
W
Neith
6,881
688
17
2
0
194,415
2
L
Nu Wa
6,857
686
37
4
1
145,137
1
W
Ra
8,333
833
67
7
1
207,782
4
L
Jing Wei
6,728
673
38
4
2
135,004
1
W
Kumbhakarna
7,188
719
8
1
0
193,605
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role