Player Matchup

Ares
Ares
XOutlaw00
Ares
Level 66
God Stats
40W - 11L
1,890 SR
Queue Stats
160W - 55L
1,919 Elo+
Party 2
Sol
Sol
Xjuke00
Sol
Level 129
God Stats
32W - 9L
2,128 SR
Queue Stats
756W - 251L
1,992 Elo+
Party 2
Osiris
Osiris
ppyo
Osiris
Level 137
God Stats
6W - 2L
1,745 SR
Queue Stats
728W - 222L
1,982 Elo+
Party 2
Team Averages
Level 111
1,921 SR
1,965 Elo+

VS

Team Averages
Level 115
1,609 SR
1,598 Elo+
Gilgamesh
Gilgamesh
Nationside
Gilgamesh
Level 109
God Stats
2W - 2L
1,687 SR
Queue Stats
41W - 45L
1,382 Elo+
Solo
Ne Zha
Ne Zha
Son_Of_Eleanor
Ne Zha
Level 155
God Stats
0W - 2L
1,500 SR
Queue Stats
365W - 189L
1,708 Elo+
Party 1
Nox
Nox
marluxia0817
Nox
Level 82
God Stats
3W - 2L
1,640 SR
Queue Stats
509W - 265L
1,703 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ares
12
1 / 2 / 10
8,139
814
5,819
10,585
8,030
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sol
13
8 / 3 / 6
9,305
931
13,941
8,630
3,403
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Osiris
ppyo
Osiris
12
5 / 3 / 7
8,490
849
9,348
9,312
6,039
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Nationside
Gilgamesh
10
1 / 6 / 3
6,281
628
6,248
12,879
7,758
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
4 / 6 / 2
7,243
724
5,580
9,805
4,605
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

12
3 / 2 / 5
7,342
734
11,611
10,043
3,534
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
18
14
Kills
8
8
Deaths
14
23
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Nationside
Gilgamesh
1
6
3
0.42
L
4
6
2
0.83
W
Ares
1
2
10
3
W
Sol
8
3
6
3.67
L
3
2
5
2.75
W
Osiris
ppyo
Osiris
5
3
7
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,108
Damage
23,439
28,527
Taken
32,727
17,472
Mitigated
15,897
7,457
Healing
4,998
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Nationside
Gilgamesh
6,248
1,667
330
1,005
12,879
7,758
0
6,741
6,138
0
11,055
L
5,580
1,434
0
1,491
9,805
4,605
0
5,971
3,834
0
18,149
W
Ares
5,819
228
0
3,290
10,585
8,030
206
3,958
6,046
10,862
0
W
Sol
13,941
5,298
0
3,559
8,630
3,403
2,306
3,071
5,200
31,686
3,853
L
11,611
1,410
0
2,172
10,043
3,534
0
5,712
4,331
25,861
0
W
Osiris
ppyo
Osiris
9,348
3,291
0
608
9,312
6,039
243
3,837
5,077
0
28,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,934
Gold Earned
20,866
107
Minions Killed
78
4
Camps Cleared
5
594,065
Distance Traveled
542,367
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
6,281
628
11
1
1
182,528
3
L
Ne Zha
7,243
724
26
3
1
166,557
3
W
Ares
8,139
814
9
1
0
199,549
1
W
Sol
9,305
931
53
5
3
186,494
3
L
Nox
7,342
734
41
4
3
193,282
2
W
Osiris
8,490
849
45
5
1
208,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role