Player Matchup

Erlang Shen
Erlang Shen
DepthDefying
Erlang Shen
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 23L
1,613 Elo+
Party 2
Danzaburou
Danzaburou
Masticophis
Danzaburou
Level 67
God Stats
1W - 0L
1,726 SR
Queue Stats
4W - 3L
1,500 Elo+
Solo
Cthulhu
Cthulhu
ROFLMEOW
Cthulhu
Level 159
God Stats
4W - 0L
1,193 SR
Queue Stats
86W - 75L
1,570 Elo+
Party 2
Baron Samedi
Baron Samedi
TheFlyGuy214
Baron Samedi
Level 81
God Stats
20W - 13L
1,564 SR
Queue Stats
332W - 304L
1,527 Elo+
Solo
Thoth
Thoth
Xenophin
Thoth
Level 128
God Stats
3W - 0L
1,723 SR
Queue Stats
33W - 15L
1,741 Elo+
Solo
Team Averages
Level 113
1,541 SR
1,590 Elo+

VS

Team Averages
Level 32
1,499 SR
1,514 Elo+
Bellona
Bellona
Angeallll
Bellona
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,488 Elo+
Party 1
Neith
Neith
Manscape69
Neith
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 3L
1,500 Elo+
Party 1
Heimdallr
Heimdallr
Nimical
Heimdallr
Level 144
God Stats
8W - 15L
1,496 SR
Queue Stats
134W - 114L
1,634 Elo+
Solo
Raijin
Raijin
Pitbull23
Raijin
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,450 Elo+
Party 1
Artemis
Artemis
Serenades
Artemis
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
DepthDefying
Erlang Shen
15
4 / 2 / 10
8,965
897
7,684
10,340
9,500
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Danzaburou
Masticophis
Danzaburou
16
7 / 1 / 9
9,510
951
10,881
9,597
3,974
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Cthulhu
ROFLMEOW
Cthulhu
15
6 / 2 / 9
8,807
881
12,204
15,756
16,827
Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Baron Samedi
TheFlyGuy214
Baron Samedi
17
5 / 2 / 12
9,593
959
10,556
9,336
4,936
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Thoth
Xenophin
Thoth
16
5 / 0 / 14
9,250
925
12,226
5,644
3,842
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Angeallll
Bellona
12
1 / 7 / 1
7,052
705
3,596
13,233
10,650
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Neith
14
1 / 5 / 1
7,623
762
5,466
9,980
3,773
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Heimdallr
Nimical
Heimdallr
14
3 / 1 / 1
8,211
821
8,495
11,676
4,240
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Raijin
Pitbull23
Raijin
12
0 / 7 / 2
6,877
688
3,605
10,629
4,070
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Artemis
Serenades
Artemis
15
2 / 7 / 3
8,031
803
9,264
12,324
3,597
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
15
27
Kills
7
7
Deaths
27
54
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Bellona
Angeallll
Bellona
1
7
1
0.21
W
Erlang Shen
DepthDefying
Erlang Shen
4
2
10
4.5
L
Neith
1
5
1
0.3
W
Danzaburou
Masticophis
Danzaburou
7
1
9
11.5
L
Heimdallr
Nimical
Heimdallr
3
1
1
3.5
L
Raijin
Pitbull23
Raijin
0
7
2
0.14
W
Cthulhu
ROFLMEOW
Cthulhu
6
2
9
5.25
L
Artemis
Serenades
Artemis
2
7
3
0.5
W
Baron Samedi
TheFlyGuy214
Baron Samedi
5
2
12
5.5
W
Thoth
Xenophin
Thoth
5
0
14
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,551
Damage
30,426
50,673
Taken
57,842
39,079
Mitigated
26,330
17,501
Healing
7,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
Angeallll
Bellona
3,596
692
0
1,371
13,233
10,650
0
7,998
5,131
0
6,721
W
Erlang Shen
DepthDefying
Erlang Shen
7,684
3,389
0
4,290
10,340
9,500
134
1,059
9,281
0
21,644
L
Neith
5,466
1,640
0
1,499
9,980
3,773
0
5,895
3,965
0
21,559
W
Danzaburou
Masticophis
Danzaburou
10,881
3,287
0
3,427
9,597
3,974
3,631
644
8,953
0
37,419
L
Heimdallr
Nimical
Heimdallr
8,495
3,979
0
3,148
11,676
4,240
0
6,938
4,694
0
23,976
L
Raijin
Pitbull23
Raijin
3,605
570
42
419
10,629
4,070
0
5,796
4,743
9,810
0
W
Cthulhu
ROFLMEOW
Cthulhu
12,204
729
364
3,479
15,756
16,827
0
816
14,940
27,214
0
L
Artemis
Serenades
Artemis
9,264
3,588
0
1,182
12,324
3,597
0
7,833
4,323
0
26,447
W
Baron Samedi
TheFlyGuy214
Baron Samedi
10,556
674
892
3,618
9,336
4,936
2,254
324
9,012
37,321
0
W
Thoth
Xenophin
Thoth
12,226
395
0
1,431
5,644
3,842
2,231
762
4,882
31,161
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,125
Gold Earned
37,794
231
Minions Killed
144
0
Camps Cleared
0
1,183,895
Distance Traveled
934,277
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,052
705
10
1
0
177,833
0
W
Erlang Shen
8,965
897
39
4
0
264,966
0
L
Neith
7,623
762
48
5
0
174,525
2
W
Danzaburou
9,510
951
58
6
0
208,520
3
L
Heimdallr
8,211
821
25
3
0
223,609
3
L
Raijin
6,877
688
16
2
0
184,959
0
W
Cthulhu
8,807
881
29
3
0
258,573
0
L
Artemis
8,031
803
45
5
0
173,351
1
W
Baron Samedi
9,593
959
62
6
0
218,487
3
W
Thoth
9,250
925
43
4
0
233,349
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role