Player Matchup

Jormungandr
Jormungandr
Kujo_Jotaro89
Jormungandr
Level 63
God Stats
11W - 5L
1,862 SR
Queue Stats
66W - 84L
1,368 Elo+
Party 2
Camazotz
Camazotz
Luckyhardache619
Camazotz
Level 39
God Stats
2W - 0L
1,713 SR
Queue Stats
36W - 38L
1,361 Elo+
Party 3
Heimdallr
Heimdallr
Marujima
Heimdallr
Level 6
God Stats
9W - 2L
1,862 SR
Queue Stats
50W - 68L
1,414 Elo+
Party 2
Thor
Thor
Mountain_Dewz_69
Thor
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 54L
1,402 Elo+
Party 3
Hades
Hades
XxBlackGamer86xX
Hades
Level 86
God Stats
7W - 3L
1,831 SR
Queue Stats
100W - 115L
1,374 Elo+
Party 2
Team Averages
Level 53
1,754 SR
1,384 Elo+

VS

Team Averages
Level 70
1,457 SR
1,386 Elo+
Gilgamesh
Gilgamesh
Luna_Muerta77
Gilgamesh
Level 88
God Stats
47W - 48L
1,511 SR
Queue Stats
429W - 464L
1,380 Elo+
Party 1
Zhong Kui
Zhong Kui
Nyasyn RD
Zhong Kui
Level 128
God Stats
4W - 7L
1,423 SR
Queue Stats
150W - 160L
1,466 Elo+
Solo
Medusa
Medusa
Rose_Taiji3718
Medusa
Level 36
God Stats
5W - 8L
1,477 SR
Queue Stats
203W - 237L
1,345 Elo+
Party 1
Shiva
Shiva
rodrigolakers10
Shiva
Level 51
God Stats
5W - 8L
1,377 SR
Queue Stats
90W - 102L
1,370 Elo+
Party 4
Vulcan
Vulcan
viniciusluis2000
Vulcan
Level 48
God Stats
1W - 3L
1,500 SR
Queue Stats
70W - 78L
1,366 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
Kujo_Jotaro89
Jormungandr
16
2 / 1 / 14
9,982
454
8,250
15,476
11,857
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

17
3 / 4 / 8
10,970
499
14,586
24,441
10,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Heimdallr
Marujima
Heimdallr
17
5 / 6 / 5
11,008
500
11,099
14,249
5,075
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

19
16 / 5 / 8
12,783
581
19,672
18,762
6,842
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

18
9 / 4 / 11
11,959
544
18,015
15,855
7,803
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Luna_Muerta77
Gilgamesh
17
5 / 7 / 8
12,073
549
13,464
25,081
21,810
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Zhong Kui
Nyasyn RD
Zhong Kui
19
9 / 9 / 7
12,792
581
20,830
24,948
12,640
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
2 / 9 / 1
9,377
426
2,847
15,608
4,351
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

18
1 / 3 / 2
10,404
473
9,996
16,346
8,478
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

17
3 / 7 / 5
10,804
491
15,804
12,506
4,210
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
43
35
Kills
20
20
Deaths
35
46
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
Kujo_Jotaro89
Jormungandr
2
1
14
9
W
3
4
8
1.75
L
Gilgamesh
Luna_Muerta77
Gilgamesh
5
7
8
1.29
W
Heimdallr
Marujima
Heimdallr
5
6
5
1.25
W
16
5
8
4
L
Zhong Kui
Nyasyn RD
Zhong Kui
9
9
7
1.39
L
2
9
1
0.28
W
9
4
11
3.63
L
1
3
2
0.67
L
3
7
5
0.79

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

71,622
Damage
62,941
88,783
Taken
94,489
41,867
Mitigated
51,489
32,199
Healing
20,744
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
Kujo_Jotaro89
Jormungandr
8,250
2,612
0
2,520
15,476
11,857
635
6,839
8,543
40,463
0
W
14,586
4,899
0
11,429
24,441
10,290
916
6,286
17,534
0
63,473
L
Gilgamesh
Luna_Muerta77
Gilgamesh
13,464
2,720
0
4,016
25,081
21,810
449
8,711
16,179
500
51,167
W
Heimdallr
Marujima
Heimdallr
11,099
4,878
0
3,972
14,249
5,075
2,332
5,683
8,438
0
63,111
W
19,672
5,931
0
6,480
18,762
6,842
0
7,759
10,917
0
83,747
L
Zhong Kui
Nyasyn RD
Zhong Kui
20,830
1,771
233
7,262
24,948
12,640
2,014
8,831
15,990
72,199
0
L
2,847
1,073
0
2,605
15,608
4,351
718
3,245
12,360
0
57,261
W
18,015
1,476
655
7,143
15,855
7,803
1,892
9,641
5,862
69,001
0
L
9,996
2,724
555
4,644
16,346
8,478
1,982
894
14,828
0
63,392
L
15,804
5,923
0
1,429
12,506
4,210
67
4,584
7,876
64,437
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,702
Gold Earned
55,450
509
Minions Killed
491
0
Camps Cleared
0
2,010,124
Distance Traveled
1,993,253
20
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,982
454
61
3
0
415,894
12
W
Camazotz
10,970
499
119
5
0
379,008
0
L
Gilgamesh
12,073
549
71
3
0
418,150
0
W
Heimdallr
11,008
500
99
5
0
386,655
0
W
Thor
12,783
581
109
5
0
435,088
4
L
Zhong Kui
12,792
581
99
5
0
418,403
0
L
Medusa
9,377
426
86
4
0
399,886
0
W
Hades
11,959
544
121
6
0
393,479
4
L
Shiva
10,404
473
131
6
0
379,559
0
L
Vulcan
10,804
491
104
5
0
377,255
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role