Player Matchup

Sol
Sol
 
Sol
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Aphrodite
Aphrodite
IG7_-Pelaaa-_o
Aphrodite
Level 129
God Stats
4W - 5L
1,228 SR
Queue Stats
521W - 686L
1,395 Elo+
Party 1
Fenrir
Fenrir
LoopyGourmand
Fenrir
Level 124
God Stats
5W - 4L
1,858 SR
Queue Stats
157W - 237L
1,371 Elo+
Party 1
Shiva
Shiva
santitorress24
Shiva
Level 121
God Stats
24W - 17L
1,460 SR
Queue Stats
280W - 388L
1,349 Elo+
Party 1
Skadi
Skadi
x4m4m
Skadi
Level 85
God Stats
10W - 10L
1,602 SR
Queue Stats
174W - 203L
1,413 Elo+
Solo
Team Averages
Level 123
1,530 SR
1,405 Elo+

VS

Team Averages
Level 93
1,476 SR
1,535 Elo+
Bastet
Bastet
 
Bastet
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Thanatos
Thanatos
 
Thanatos
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Atlas
Atlas
 
Atlas
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Matiasburgos10
Medusa
Level 29
God Stats
3W - 1L
1,380 SR
Queue Stats
7W - 1L
1,829 Elo+
Party 2
Ao Kuang
Ao Kuang
snoowwhites
Ao Kuang
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
244W - 315L
1,348 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
10 / 0 / 1
7,756
776
11,105
5,392
1,783
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Aphrodite
IG7_-Pelaaa-_o
Aphrodite
9
0 / 2 / 4
5,539
554
1,646
7,115
3,144
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

9
1 / 1 / 2
5,552
555
1,642
5,882
1,671
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

11
1 / 1 / 0
6,590
659
4,698
6,821
3,089
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

Skadi
x4m4m
Skadi
9
0 / 0 / 2
5,422
542
1,799
4,013
919
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
10
0 / 0 / 1
5,428
543
3,674
5,872
1,501
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Thanatos
 
Thanatos
8
1 / 4 / 1
4,913
491
4,838
8,635
2,530
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Atlas
 
Atlas
7
1 / 3 / 1
4,907
491
3,573
9,541
3,859
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

8
2 / 0 / 1
5,226
523
2,974
3,185
749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ao Kuang
snoowwhites
Ao Kuang
8
0 / 5 / 0
4,632
463
1,181
6,992
2,174
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
8
12
Kills
4
4
Deaths
12
9
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Sol
 
Sol
10
0
1
10.5
L
Bastet
 
Bastet
0
0
1
0.5
L
Thanatos
 
Thanatos
1
4
1
0.38
L
Atlas
 
Atlas
1
3
1
0.5
W
Aphrodite
IG7_-Pelaaa-_o
Aphrodite
0
2
4
1
W
1
1
2
2
L
2
0
1
2.5
W
1
1
0
1
L
Ao Kuang
snoowwhites
Ao Kuang
0
5
0
0
W
Skadi
x4m4m
Skadi
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,890
Damage
16,240
29,223
Taken
34,225
10,606
Mitigated
10,813
13,110
Healing
12,196
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sol
 
Sol
11,105
4,471
0
3,933
5,392
1,783
0
1,599
3,793
45,681
5,088
L
Bastet
 
Bastet
3,674
667
0
2,245
5,872
1,501
0
0
5,872
0
29,795
L
Thanatos
 
Thanatos
4,838
1,446
0
5,040
8,635
2,530
0
3,330
5,305
0
19,904
L
Atlas
 
Atlas
3,573
1,666
1,103
2,410
9,541
3,859
0
4,003
5,538
11,348
0
W
Aphrodite
IG7_-Pelaaa-_o
Aphrodite
1,646
111
794
3,606
7,115
3,144
270
1,377
5,738
13,001
0
W
1,642
483
0
323
5,882
1,671
0
919
4,963
0
24,641
L
2,974
662
0
585
3,185
749
1,004
833
2,352
0
26,606
W
4,698
525
0
3,004
6,821
3,089
0
34
6,787
0
39,140
L
Ao Kuang
snoowwhites
Ao Kuang
1,181
263
0
813
6,992
2,174
0
3,165
3,827
19,848
0
W
Skadi
x4m4m
Skadi
1,799
671
0
1,450
4,013
919
24
825
3,188
0
33,662

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,859
Gold Earned
25,106
335
Minions Killed
196
0
Camps Cleared
0
995,818
Distance Traveled
972,151
7
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
7,756
776
91
9
0
200,009
2
L
Bastet
5,428
543
45
5
0
217,892
5
L
Thanatos
4,913
491
39
4
0
191,752
4
L
Atlas
4,907
491
11
1
0
194,530
3
W
Aphrodite
5,539
554
22
2
0
171,010
1
W
Fenrir
5,552
555
50
5
0
232,498
0
L
Medusa
5,226
523
59
6
0
189,085
1
W
Shiva
6,590
659
101
10
0
199,097
3
L
Ao Kuang
4,632
463
42
4
0
178,892
3
W
Skadi
5,422
542
71
7
0
193,204
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role