Player Matchup

Merlin
Merlin
BigFern1979
Merlin
Level 128
God Stats
7W - 2L
1,821 SR
Queue Stats
60W - 52L
1,650 Elo+
Party 1
Izanami
Izanami
LunyLunes
Izanami
Level 42
God Stats
11W - 1L
1,716 SR
Queue Stats
42W - 31L
1,750 Elo+
Party 1
Horus
Horus
OGKrewwolfy
Horus
Level 149
God Stats
5W - 2L
1,429 SR
Queue Stats
82W - 82L
1,591 Elo+
Party 1
Jormungandr
Jormungandr
Zara_Shirkorai
Jormungandr
Level 94
God Stats
5W - 2L
1,606 SR
Queue Stats
24W - 21L
1,546 Elo+
Party 1
Fenrir
Fenrir
higginz275
Fenrir
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 18L
1,398 Elo+
Solo
Team Averages
Level 86
1,615 SR
1,587 Elo+

VS

Team Averages
Level 42
1,495 SR
1,407 Elo+
Da Ji
Da Ji
NAEG1
Da Ji
Level 105
God Stats
6W - 10L
1,402 SR
Queue Stats
147W - 155L
1,413 Elo+
Party 2
Persephone
Persephone
Shaugist
Persephone
Level 38
God Stats
39W - 27L
1,515 SR
Queue Stats
237W - 209L
1,288 Elo+
Party 2
Izanami
Izanami
Snerty
Izanami
Level 17
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 10L
1,288 Elo+
Party 2
Nu Wa
Nu Wa
Xhonen
Nu Wa
Level 30
God Stats
2W - 2L
1,567 SR
Queue Stats
2W - 3L
1,489 Elo+
Solo
Cerberus
Cerberus
ivebeenjamin
Cerberus
Level 20
God Stats
5W - 7L
1,491 SR
Queue Stats
11W - 15L
1,557 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
15
0 / 2 / 7
8,504
773
6,309
5,878
1,910
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Izanami
LunyLunes
Izanami
17
3 / 5 / 1
9,752
887
4,785
9,617
3,176
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
7 / 2 / 5
9,598
873
13,356
10,165
5,874
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Jormungandr
Zara_Shirkorai
Jormungandr
16
8 / 4 / 8
10,033
912
8,412
16,553
17,441
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Fenrir
higginz275
Fenrir
16
1 / 4 / 9
9,121
829
2,147
12,391
12,837
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
NAEG1
Da Ji
16
10 / 3 / 3
9,440
858
10,516
8,402
3,091
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Persephone
Shaugist
Persephone
14
1 / 1 / 5
8,059
733
6,730
5,766
1,602
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
Snerty
Izanami
13
1 / 4 / 5
7,636
694
3,146
5,511
1,936
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Nu Wa
Xhonen
Nu Wa
13
1 / 8 / 5
7,825
711
7,093
9,086
2,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cerberus
ivebeenjamin
Cerberus
16
3 / 3 / 9
9,242
840
9,661
12,353
7,687
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
43
19
Kills
16
17
Deaths
19
30
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Merlin
0
2
7
1.75
W
Izanami
LunyLunes
Izanami
3
5
1
0.7
L
Da Ji
NAEG1
Da Ji
10
3
3
3.83
W
7
2
5
4.75
L
Persephone
Shaugist
Persephone
1
1
5
3.5
L
Izanami
Snerty
Izanami
1
4
5
0.88
L
Nu Wa
Xhonen
Nu Wa
1
8
5
0.44
W
Jormungandr
Zara_Shirkorai
Jormungandr
8
4
8
3
W
Fenrir
higginz275
Fenrir
1
4
9
1.38
L
Cerberus
ivebeenjamin
Cerberus
3
3
9
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,009
Damage
37,146
54,604
Taken
41,118
41,238
Mitigated
17,060
8,579
Healing
5,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
6,309
145
0
356
5,878
1,910
2,437
2,800
3,034
35,368
0
W
Izanami
LunyLunes
Izanami
4,785
2,518
0
0
9,617
3,176
3,478
2,876
6,683
0
42,355
L
Da Ji
NAEG1
Da Ji
10,516
2,466
0
110
8,402
3,091
0
1,425
6,851
0
16,253
W
13,356
6,863
1,453
3,416
10,165
5,874
300
5,779
4,176
0
22,758
L
Persephone
Shaugist
Persephone
6,730
833
0
1,403
5,766
1,602
0
2,339
3,297
21,071
0
L
Izanami
Snerty
Izanami
3,146
1,931
0
0
5,511
1,936
0
1,485
3,936
0
14,921
L
Nu Wa
Xhonen
Nu Wa
7,093
969
0
401
9,086
2,744
0
4,180
4,661
17,728
0
W
Jormungandr
Zara_Shirkorai
Jormungandr
8,412
1,837
452
960
16,553
17,441
329
6,693
9,556
23,814
0
W
Fenrir
higginz275
Fenrir
2,147
257
0
1,942
12,391
12,837
213
4,614
7,671
86
23,887
L
Cerberus
ivebeenjamin
Cerberus
9,661
442
45
3,213
12,353
7,687
0
5,377
6,852
23,824
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,008
Gold Earned
42,202
236
Minions Killed
156
0
Camps Cleared
0
1,190,944
Distance Traveled
1,175,890
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,504
773
55
5
0
232,634
0
W
Izanami
9,752
887
82
7
0
212,092
0
L
Da Ji
9,440
858
12
1
0
262,634
1
W
Horus
9,598
873
24
2
0
276,056
2
L
Persephone
8,059
733
38
3
0
251,618
0
L
Izanami
7,636
694
24
2
0
212,027
0
L
Nu Wa
7,825
711
34
3
0
212,479
1
W
Jormungandr
10,033
912
31
3
0
239,997
0
W
Fenrir
9,121
829
44
4
0
230,165
3
L
Cerberus
9,242
840
48
4
0
237,132
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role