Player Matchup

Jing Wei
Jing Wei
 
Jing Wei
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bacchus
Bacchus
AcedKakashi
Bacchus
Level 88
God Stats
2W - 1L
1,298 SR
Queue Stats
32W - 42L
1,377 Elo+
Party 1
Jormungandr
Jormungandr
ChillzSon
Jormungandr
Level 91
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 6L
1,208 Elo+
Party 1
Hera
Hera
DeltaJango
Hera
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 14L
1,451 Elo+
Party 2
Sun Wukong
Sun Wukong
foolishdemigod9
Sun Wukong
Level 139
God Stats
3W - 1L
1,500 SR
Queue Stats
371W - 434L
1,462 Elo+
Party 2
Team Averages
Level 105
1,460 SR
1,400 Elo+

VS

Team Averages
Level 89
1,580 SR
1,480 Elo+
Hera
Hera
Itsatrapdan
Hera
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
96W - 107L
1,424 Elo+
Party 3
He Bo
He Bo
JayTheButcher04
He Bo
Level 98
God Stats
1W - 2L
1,679 SR
Queue Stats
125W - 109L
1,511 Elo+
Solo
Rama
Rama
KingHyrule
Rama
Level 69
God Stats
2W - 1L
1,679 SR
Queue Stats
56W - 47L
1,503 Elo+
Party 3
Osiris
Osiris
Lord P MurK
Osiris
Level 149
God Stats
9W - 9L
1,540 SR
Queue Stats
248W - 256L
1,510 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Wetchata
Morgan Le Fay
Level 62
God Stats
0W - 2L
1,500 SR
Queue Stats
91W - 88L
1,454 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
19
7 / 2 / 11
11,145
857
9,927
6,927
3,703
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bacchus
AcedKakashi
Bacchus
18
5 / 2 / 18
10,646
819
11,427
13,782
20,408
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Celestial Legion Helm

Celestial Legion Helm

+55
Magical Power
+30
Physical Protection
+20
Mp 5

PASSIVE - Every 3s you receive a stack of 7 Physical Protection and 4% Reduced Damage from Physical Critical Strikes, up to a max of 5 stacks. Stacks are removed upon taking Physical Damage from gods. Stacks can only be gained after not taking Physical Damage from gods for 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Jormungandr
ChillzSon
Jormungandr
18
4 / 3 / 16
10,539
811
8,728
12,109
12,937
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
2 / 4 / 16
10,029
771
7,492
8,212
3,374
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Sun Wukong
foolishdemigod9
Sun Wukong
17
7 / 6 / 13
11,173
859
12,686
18,523
10,377
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
7 / 6 / 8
10,418
801
11,463
10,228
4,157
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
2 / 4 / 8
9,417
724
7,174
9,709
3,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

17
6 / 5 / 11
10,355
797
10,967
11,164
5,097
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Osiris
15
0 / 5 / 11
8,675
667
5,076
12,944
14,002
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Morgan Le Fay
Wetchata
Morgan Le Fay
14
2 / 5 / 11
8,918
686
13,197
11,035
5,015
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
66
25
Kills
17
17
Deaths
25
74
Assists
49
Player
Kills
Deaths
Assists
KDA
W
Jing Wei
 
Jing Wei
7
2
11
6.25
W
Bacchus
AcedKakashi
Bacchus
5
2
18
7
W
Jormungandr
ChillzSon
Jormungandr
4
3
16
4
W
2
4
16
2.5
L
7
6
8
1.83
L
2
4
8
1.5
L
6
5
11
2.3
L
Osiris
0
5
11
1.1
L
Morgan Le Fay
Wetchata
Morgan Le Fay
2
5
11
1.5
W
Sun Wukong
foolishdemigod9
Sun Wukong
7
6
13
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,260
Damage
47,877
59,553
Taken
55,080
50,799
Mitigated
32,244
17,746
Healing
15,363
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jing Wei
 
Jing Wei
9,927
6,015
2,068
1,524
6,927
3,703
2,227
4,005
2,848
0
32,644
W
Bacchus
AcedKakashi
Bacchus
11,427
693
1,659
2,976
13,782
20,408
354
6,975
6,619
13,713
0
W
Jormungandr
ChillzSon
Jormungandr
8,728
2,048
1,294
1,682
12,109
12,937
602
5,792
6,114
21,704
0
W
7,492
2,483
2,047
1,513
8,212
3,374
1,775
4,030
4,130
20,740
0
L
11,463
2,148
803
1,889
10,228
4,157
582
4,571
5,657
24,122
0
L
7,174
682
2,404
2,826
9,709
3,973
433
4,581
5,128
23,251
0
L
10,967
6,710
1,021
1,198
11,164
5,097
62
4,815
6,349
0
24,620
L
Osiris
5,076
1,089
682
1,271
12,944
14,002
636
7,095
5,849
25
14,877
L
Morgan Le Fay
Wetchata
Morgan Le Fay
13,197
1,691
782
2,487
11,035
5,015
0
6,585
4,450
21,500
0
W
Sun Wukong
foolishdemigod9
Sun Wukong
12,686
1,144
1,303
1,680
18,523
10,377
1,490
10,185
8,008
0
31,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,532
Gold Earned
47,783
131
Minions Killed
123
0
Camps Cleared
0
1,250,948
Distance Traveled
1,155,740
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jing Wei
11,145
857
46
4
0
241,043
0
W
Bacchus
10,646
819
6
0
0
288,406
0
W
Jormungandr
10,539
811
21
2
0
248,450
0
W
Hera
10,029
771
19
1
0
238,202
0
L
Hera
10,418
801
22
2
0
219,466
0
L
He Bo
9,417
724
37
3
0
248,447
0
L
Rama
10,355
797
32
2
0
201,295
0
L
Osiris
8,675
667
15
1
0
259,208
0
L
Morgan Le Fay
8,918
686
17
1
0
227,324
0
W
Sun Wukong
11,173
859
39
3
0
234,847
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role