Player Matchup

Neith
Neith
GOATEDxSHAUN
Neith
Level 122
God Stats
12W - 4L
1,711 SR
Queue Stats
90W - 68L
1,561 Elo+
Party 1
Hera
Hera
KindDuke
Hera
Level 103
God Stats
5W - 1L
1,836 SR
Queue Stats
72W - 50L
1,533 Elo+
Party 1
Shiva
Shiva
Smite Shiva
Shiva
Level 10
God Stats
19W - 9L
1,600 SR
Queue Stats
26W - 9L
1,579 Elo+
Party 1
Team Averages
Level 78
1,716 SR
1,558 Elo+

VS

Team Averages
Level 74
1,481 SR
1,548 Elo+
Danzaburou
Danzaburou
FLAMING_WILDBEAN
Danzaburou
Level 105
God Stats
1W - 2L
1,444 SR
Queue Stats
45W - 45L
1,459 Elo+
Party 2
Ah Puch
Ah Puch
YoAuntieLoveT
Ah Puch
Level 8
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 4L
1,634 Elo+
Party 2
Fafnir
Fafnir
colombo2329
Fafnir
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 17L
1,550 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 2 / 12
9,981
713
9,441
8,193
3,547
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hera
16
4 / 2 / 12
10,625
759
15,276
8,376
2,608
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

16
14 / 1 / 3
11,498
821
16,623
11,556
9,768
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FLAMING_WILDBEAN
Danzaburou
12
3 / 7 / 2
9,193
657
8,843
15,403
5,146
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Ah Puch
14
2 / 8 / 3
9,233
660
6,210
12,164
4,475
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Fafnir
12
0 / 4 / 3
8,490
606
3,886
17,726
23,945
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Imperial Helmet

Imperial Helmet

+10
Magical Power
+15
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
13
19
Kills
5
5
Deaths
19
27
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
FLAMING_WILDBEAN
Danzaburou
3
7
2
0.57
W
1
2
12
3.5
W
Hera
4
2
12
5
W
14
1
3
15.5
L
Ah Puch
2
8
3
0.44
L
Fafnir
0
4
3
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,340
Damage
18,939
28,125
Taken
45,293
15,923
Mitigated
33,566
7,145
Healing
5,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
FLAMING_WILDBEAN
Danzaburou
8,843
1,714
0
1,281
15,403
5,146
0
6,986
8,121
0
29,667
W
9,441
2,741
0
3,070
8,193
3,547
1,661
2,257
5,936
0
45,167
W
Hera
15,276
2,938
406
2,540
8,376
2,608
523
3,973
4,403
43,302
0
W
16,623
3,281
49
1,080
11,556
9,768
0
4,245
7,311
0
34,913
L
Ah Puch
6,210
707
0
791
12,164
4,475
100
2,108
9,866
25,066
0
L
Fafnir
3,886
759
562
2,580
17,726
23,945
0
5,656
11,582
19,066
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,104
Gold Earned
26,916
203
Minions Killed
112
8
Camps Cleared
4
697,304
Distance Traveled
657,598
6
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
9,193
657
38
3
0
219,611
5
W
Neith
9,981
713
79
6
3
217,355
3
W
Hera
10,625
759
81
6
1
234,756
0
W
Shiva
11,498
821
43
3
4
245,193
3
L
Ah Puch
9,233
660
54
4
3
191,533
1
L
Fafnir
8,490
606
20
1
1
246,454
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role