Player Matchup

Nu Wa
Nu Wa
 
Nu Wa
Level 67
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
GuayoBroZ
Cthulhu
Level 153
God Stats
52W - 45L
1,614 SR
Queue Stats
400W - 425L
1,507 Elo+
Party 1
Hel
Hel
TokioSenpai
Hel
Level 80
God Stats
3W - 6L
1,500 SR
Queue Stats
87W - 95L
1,486 Elo+
Party 1
Hun Batz
Hun Batz
ZOMB97
Hun Batz
Level 160
God Stats
4W - 4L
1,188 SR
Queue Stats
449W - 498L
1,489 Elo+
Party 1
Horus
Horus
bpthetrooper51
Horus
Level 109
God Stats
8W - 2L
1,787 SR
Queue Stats
39W - 31L
1,528 Elo+
Solo
Team Averages
Level 114
1,518 SR
1,502 Elo+

VS

Team Averages
Level 125
1,617 SR
1,481 Elo+
Anubis
Anubis
MCR MASTER6121
Anubis
Level 157
God Stats
8W - 2L
1,779 SR
Queue Stats
201W - 208L
1,535 Elo+
Solo
Gilgamesh
Gilgamesh
RaiKuma8
Gilgamesh
Level 141
God Stats
9W - 9L
1,449 SR
Queue Stats
20W - 24L
1,414 Elo+
Party 2
Mulan
Mulan
Rogerwolfy
Mulan
Level 112
God Stats
1W - 4L
1,559 SR
Queue Stats
75W - 96L
1,391 Elo+
Solo
Charybdis
Charybdis
Sabatx
Charybdis
Level 59
God Stats
6W - 4L
1,799 SR
Queue Stats
13W - 18L
1,458 Elo+
Party 2
Jormungandr
Jormungandr
SixShooterSNAKE
Jormungandr
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 29L
1,606 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
 
Nu Wa
15
1 / 0 / 17
8,509
709
9,910
2,261
878
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
GuayoBroZ
Cthulhu
18
9 / 0 / 14
10,835
903
13,472
12,541
14,337
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
9 / 2 / 11
10,305
859
11,982
7,984
3,485
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hun Batz
ZOMB97
Hun Batz
17
2 / 2 / 13
9,287
774
7,053
9,319
3,875
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

16
4 / 1 / 16
9,380
782
7,759
15,190
13,170
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 5 / 4
7,973
664
9,747
8,760
3,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
RaiKuma8
Gilgamesh
13
0 / 6 / 0
7,174
598
3,405
10,785
4,563
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Mulan
15
2 / 4 / 2
8,395
700
6,738
12,333
6,327
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charybdis
Sabatx
Charybdis
14
0 / 5 / 1
7,701
642
3,748
10,521
3,057
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
SixShooterSNAKE
Jormungandr
15
3 / 5 / 2
8,715
726
9,415
13,742
13,156
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Match Insights

Player Kills, Deaths, and Assists

96
Kill Participation
14
25
Kills
5
5
Deaths
25
71
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
 
Nu Wa
1
0
17
9.5
W
Cthulhu
GuayoBroZ
Cthulhu
9
0
14
16
L
0
5
4
0.4
L
Gilgamesh
RaiKuma8
Gilgamesh
0
6
0
0
L
Mulan
2
4
2
0.75
L
Charybdis
Sabatx
Charybdis
0
5
1
0.1
L
Jormungandr
SixShooterSNAKE
Jormungandr
3
5
2
0.8
W
9
2
11
7.25
W
Hun Batz
ZOMB97
Hun Batz
2
2
13
4.25
W
4
1
16
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,176
Damage
33,053
47,295
Taken
56,141
35,745
Mitigated
30,784
20,580
Healing
4,566
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
 
Nu Wa
9,910
2,175
224
22
2,261
878
2,818
864
1,397
24,603
0
W
Cthulhu
GuayoBroZ
Cthulhu
13,472
155
1,215
3,132
12,541
14,337
48
5,833
6,594
34,388
0
L
9,747
0
0
1,532
8,760
3,681
0
4,322
4,438
36,694
0
L
Gilgamesh
RaiKuma8
Gilgamesh
3,405
747
0
188
10,785
4,563
0
7,130
3,655
0
11,295
L
Mulan
6,738
1,289
0
1,464
12,333
6,327
0
9,079
3,254
0
18,335
L
Charybdis
Sabatx
Charybdis
3,748
1,408
0
696
10,521
3,057
0
6,276
4,245
0
26,916
L
Jormungandr
SixShooterSNAKE
Jormungandr
9,415
2,158
65
621
13,742
13,156
0
8,557
5,185
29,520
0
W
11,982
988
3,517
4,163
7,984
3,485
1,538
2,018
5,857
38,920
0
W
Hun Batz
ZOMB97
Hun Batz
7,053
827
0
286
9,319
3,875
198
4,351
4,928
0
35,678
W
7,759
2,326
1,808
6,213
15,190
13,170
716
6,096
8,840
0
21,109

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,316
Gold Earned
39,958
242
Minions Killed
195
0
Camps Cleared
0
1,219,800
Distance Traveled
1,064,134
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,509
709
20
2
0
218,364
1
W
Cthulhu
10,835
903
56
5
0
283,135
0
L
Anubis
7,973
664
57
5
0
207,901
2
L
Gilgamesh
7,174
598
16
1
0
224,695
4
L
Mulan
8,395
700
30
3
0
225,343
2
L
Charybdis
7,701
642
55
5
0
218,736
1
L
Jormungandr
8,715
726
37
3
0
187,459
0
W
Hel
10,305
859
72
6
0
238,842
2
W
Hun Batz
9,287
774
67
6
0
244,912
0
W
Horus
9,380
782
27
2
0
234,547
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role