Player Matchup

Tiamat
Tiamat
FearTheeBeard1
Tiamat
Level 101
God Stats
4W - 5L
1,620 SR
Queue Stats
583W - 540L
1,480 Elo+
Party 1
Kali
Kali
I0 Khaos I0
Kali
Level 88
God Stats
57W - 56L
1,600 SR
Queue Stats
717W - 665L
1,522 Elo+
Party 1
Gilgamesh
Gilgamesh
R O IF IL
Gilgamesh
Level 97
God Stats
19W - 18L
1,521 SR
Queue Stats
393W - 377L
1,480 Elo+
Party 1
Neith
Neith
kruzakong
Neith
Level 119
God Stats
105W - 156L
1,562 SR
Queue Stats
176W - 241L
1,567 Elo+
Solo
Sol
Sol
tmickeyd29
Sol
Level 69
God Stats
126W - 100L
1,597 SR
Queue Stats
567W - 522L
1,462 Elo+
Party 1
Team Averages
Level 95
1,580 SR
1,502 Elo+

VS

Team Averages
Level 120
1,427 SR
1,521 Elo+
Merlin
Merlin
 
Merlin
Level 129
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tyr
Tyr
Ganta Delra DOD
Tyr
Level 158
God Stats
11W - 6L
1,463 SR
Queue Stats
251W - 242L
1,540 Elo+
Party 2
Jormungandr
Jormungandr
MMXXI
Jormungandr
Level 41
God Stats
2W - 0L
1,703 SR
Queue Stats
22W - 17L
1,550 Elo+
Solo
Raijin
Raijin
lIlIIlIIlIlv
Raijin
Level 117
God Stats
5W - 4L
1,213 SR
Queue Stats
554W - 596L
1,470 Elo+
Party 2
Camazotz
Camazotz
tonebonetony
Camazotz
Level 156
God Stats
2W - 2L
1,256 SR
Queue Stats
509W - 516L
1,544 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 2 / 2
8,961
498
9,200
9,856
5,011
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

17
3 / 3 / 2
10,345
575
5,804
15,591
6,895
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Gilgamesh
R O IF IL
Gilgamesh
13
0 / 3 / 5
8,330
463
6,266
18,208
12,354
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Neith
kruzakong
Neith
15
1 / 4 / 4
9,444
525
10,157
11,731
4,599
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

14
1 / 5 / 1
9,003
500
8,358
12,506
2,322
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
16
6 / 2 / 3
9,761
542
11,278
9,176
3,446
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 3 / 4
8,081
449
8,475
17,976
8,256
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Jormungandr
MMXXI
Jormungandr
14
2 / 1 / 8
9,396
522
8,330
12,514
11,953
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
16
1 / 2 / 3
9,601
533
6,133
8,047
3,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Camazotz
tonebonetony
Camazotz
18
8 / 0 / 3
11,046
614
14,141
15,757
6,058
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
38
8
Kills
17
17
Deaths
8
14
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
6
2
3
3.75
L
3
2
2
2
W
0
3
4
0.67
L
3
3
2
1.33
W
Jormungandr
MMXXI
Jormungandr
2
1
8
6
L
Gilgamesh
R O IF IL
Gilgamesh
0
3
5
0.83
L
Neith
kruzakong
Neith
1
4
4
0.75
W
Raijin
1
2
3
1.25
L
1
5
1
0.3
W
Camazotz
tonebonetony
Camazotz
8
0
3
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,785
Damage
48,357
67,892
Taken
63,470
31,181
Mitigated
32,771
25,746
Healing
21,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
11,278
474
0
482
9,176
3,446
344
2,230
6,946
64,318
0
L
9,200
357
0
4,965
9,856
5,011
0
4,924
4,932
63,659
0
W
8,475
1,111
0
4,071
17,976
8,256
0
5,216
12,760
0
70,428
L
5,804
2,077
0
6,113
15,591
6,895
0
5,751
9,840
0
80,265
W
Jormungandr
MMXXI
Jormungandr
8,330
1,696
2,558
3,373
12,514
11,953
146
4,224
8,290
32,669
0
L
Gilgamesh
R O IF IL
Gilgamesh
6,266
1,136
1,964
5,103
18,208
12,354
0
7,197
11,011
0
32,937
L
Neith
kruzakong
Neith
10,157
4,122
0
3,739
11,731
4,599
2,260
6,084
5,647
0
72,475
W
Raijin
6,133
328
0
2,985
8,047
3,058
231
458
7,589
70,581
0
L
8,358
4,485
0
3,862
12,506
2,322
0
1,785
10,721
65,900
0
W
Camazotz
tonebonetony
Camazotz
14,141
5,283
0
8,063
15,757
6,058
0
5,430
10,327
0
90,466

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,083
Gold Earned
47,885
567
Minions Killed
629
0
Camps Cleared
0
1,746,220
Distance Traveled
1,806,703
16
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,761
542
154
9
0
322,859
2
L
Tiamat
8,961
498
133
7
0
351,936
4
W
Tyr
8,081
449
106
6
0
389,522
5
L
Kali
10,345
575
135
8
0
397,477
5
W
Jormungandr
9,396
522
46
3
0
371,449
4
L
Gilgamesh
8,330
463
39
2
0
388,017
2
L
Neith
9,444
525
139
8
0
289,208
3
W
Raijin
9,601
533
164
9
0
350,949
4
L
Sol
9,003
500
121
7
0
319,582
2
W
Camazotz
11,046
614
159
9
0
371,924
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role