Player Matchup

Tsukuyomi
Tsukuyomi
Chrysanth
Tsukuyomi
Level 28
God Stats
1W - 1L
1,500 SR
Queue Stats
4W - 6L
1,415 Elo+
Party 2
Serqet
Serqet
MrSlurm
Serqet
Level 27
God Stats
0W - 2L
1,500 SR
Queue Stats
10W - 11L
1,409 Elo+
Party 2
He Bo
He Bo
Zelshraz
He Bo
Level 44
God Stats
0W - 1L
1,500 SR
Queue Stats
27W - 24L
1,343 Elo+
Party 2
Team Averages
Level 33
1,500 SR
1,389 Elo+

VS

Team Averages
Level 75
1,492 SR
1,532 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chiron
Chiron
ASCardinal
Chiron
Level 18
God Stats
15W - 7L
1,500 SR
Queue Stats
343W - 276L
1,566 Elo+
Party 1
Agni
Agni
epjohnson
Agni
Level 49
God Stats
25W - 18L
1,475 SR
Queue Stats
363W - 308L
1,529 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Chrysanth
Tsukuyomi
11
2 / 4 / 6
8,113
624
9,284
11,131
3,096
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serqet
MrSlurm
Serqet
11
1 / 5 / 5
7,471
575
4,560
9,859
4,924
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

He Bo
Zelshraz
He Bo
13
5 / 4 / 3
8,998
692
5,876
7,869
2,036
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
4 / 4 / 8
10,055
773
5,458
13,643
9,861
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
ASCardinal
Chiron
16
8 / 1 / 5
10,457
804
8,318
8,009
2,802
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Agni
14
1 / 3 / 11
8,976
690
10,121
4,959
1,379
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
37
8
Kills
13
13
Deaths
8
14
Assists
24
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
 
Sylvanus
4
4
8
2
W
Chiron
ASCardinal
Chiron
8
1
5
10.5
L
Tsukuyomi
Chrysanth
Tsukuyomi
2
4
6
1.25
L
Serqet
MrSlurm
Serqet
1
5
5
0.7
L
He Bo
Zelshraz
He Bo
5
4
3
1.63
W
Agni
1
3
11
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,720
Damage
23,897
28,859
Taken
26,611
10,056
Mitigated
14,042
3,286
Healing
10,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
 
Sylvanus
5,458
999
1,856
4,588
13,643
9,861
557
3,229
9,603
16,813
0
W
Chiron
ASCardinal
Chiron
8,318
4,135
608
2,578
8,009
2,802
1,477
1,341
6,436
0
44,014
L
Tsukuyomi
Chrysanth
Tsukuyomi
9,284
3,004
0
996
11,131
3,096
0
5,648
5,483
0
24,137
L
Serqet
MrSlurm
Serqet
4,560
798
297
1,208
9,859
4,924
0
6,112
3,747
0
7,925
L
He Bo
Zelshraz
He Bo
5,876
444
308
477
7,869
2,036
0
4,093
3,776
24,175
0
W
Agni
10,121
980
0
421
4,959
1,379
470
1,552
3,078
31,328
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,582
Gold Earned
29,488
89
Minions Killed
145
3
Camps Cleared
7
623,039
Distance Traveled
628,286
3
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
10,055
773
18
1
0
205,219
4
W
Chiron
10,457
804
79
6
5
200,533
4
L
Tsukuyomi
8,113
624
28
2
0
185,249
0
L
Serqet
7,471
575
10
1
0
218,075
3
L
He Bo
8,998
692
51
4
3
219,715
0
W
Agni
8,976
690
48
4
2
222,534
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role