Player Matchup

Medusa
Medusa
 
Medusa
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Vulcan
Vulcan
 
Vulcan
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Baw_Eclipze
Jormungandr
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 103L
1,458 Elo+
Party 1
Danzaburou
Danzaburou
WTX_Furax
Danzaburou
Level 83
God Stats
1W - 2L
1,735 SR
Queue Stats
72W - 86L
1,423 Elo+
Party 1
Thanatos
Thanatos
smokinthekush420
Thanatos
Level 138
God Stats
2W - 2L
1,517 SR
Queue Stats
756W - 876L
1,415 Elo+
Party 2
Team Averages
Level 98
1,550 SR
1,459 Elo+

VS

Team Averages
Level 84
1,492 SR
1,477 Elo+
Da Ji
Da Ji
 
Da Ji
Level 43
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chaac
Chaac
Dart_Rob
Chaac
Level 85
God Stats
10W - 7L
1,267 SR
Queue Stats
103W - 119L
1,359 Elo+
Solo
Cupid
Cupid
Papa_Drunk
Cupid
Level 120
God Stats
9W - 12L
1,482 SR
Queue Stats
551W - 531L
1,459 Elo+
Solo
Bacchus
Bacchus
Redwood101
Bacchus
Level 109
God Stats
8W - 4L
1,726 SR
Queue Stats
423W - 451L
1,500 Elo+
Solo
Agni
Agni
SmiteSolo
Agni
Level 64
God Stats
10W - 14L
1,487 SR
Queue Stats
68W - 69L
1,569 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
8
0 / 3 / 0
4,711
471
2,678
5,605
1,483
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Vulcan
 
Vulcan
7
1 / 5 / 0
4,685
469
709
5,101
1,256
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
Baw_Eclipze
Jormungandr
8
1 / 3 / 0
4,926
493
4,985
7,015
2,713
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
WTX_Furax
Danzaburou
7
0 / 4 / 1
4,518
452
2,593
6,644
1,638
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

6
0 / 5 / 0
4,200
420
1,275
5,708
1,262
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
12 / 0 / 0
7,894
789
4,921
6,208
2,116
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chaac
Dart_Rob
Chaac
10
2 / 1 / 5
6,138
614
4,189
8,039
7,069
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mace

Mace

+10
Physical Power

Cupid
11
3 / 0 / 2
5,702
570
5,504
5,341
1,637
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
Redwood101
Bacchus
10
2 / 0 / 2
5,774
577
3,818
5,494
3,635
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Agni
11
0 / 1 / 7
6,433
643
3,803
2,010
522
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
35
2
Kills
19
20
Deaths
2
1
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Medusa
 
Medusa
0
3
0
0
L
Vulcan
 
Vulcan
1
5
0
0.2
W
Da Ji
 
Da Ji
12
0
0
12
L
Jormungandr
Baw_Eclipze
Jormungandr
1
3
0
0.33
W
Chaac
Dart_Rob
Chaac
2
1
5
4.5
W
Cupid
3
0
2
4
W
Bacchus
Redwood101
Bacchus
2
0
2
3
W
Agni
0
1
7
3.5
L
Danzaburou
WTX_Furax
Danzaburou
0
4
1
0.13
L
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,240
Damage
22,235
30,073
Taken
27,092
8,352
Mitigated
14,979
7,563
Healing
15,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
 
Medusa
2,678
1,356
0
1,485
5,605
1,483
0
10
5,555
0
22,201
L
Vulcan
 
Vulcan
709
218
0
1,029
5,101
1,256
0
876
4,065
23,211
0
W
Da Ji
 
Da Ji
4,921
2,000
0
4,547
6,208
2,116
0
327
5,881
0
47,655
L
Jormungandr
Baw_Eclipze
Jormungandr
4,985
1,794
289
1,042
7,015
2,713
0
1,300
5,695
15,967
0
W
Chaac
Dart_Rob
Chaac
4,189
670
0
4,017
8,039
7,069
484
972
7,067
0
27,854
W
Cupid
5,504
2,296
244
3,724
5,341
1,637
430
2,556
2,785
0
33,343
W
Bacchus
Redwood101
Bacchus
3,818
429
0
2,583
5,494
3,635
0
1,317
4,177
13,668
0
W
Agni
3,803
200
0
63
2,010
522
328
522
1,488
33,855
0
L
Danzaburou
WTX_Furax
Danzaburou
2,593
653
0
1,472
6,644
1,638
0
2,893
3,703
0
17,717
L
1,275
414
0
2,246
5,708
1,262
0
2,140
3,434
0
10,801

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,040
Gold Earned
31,941
171
Minions Killed
298
0
Camps Cleared
0
841,266
Distance Traveled
938,496
9
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
4,711
471
39
4
0
150,708
1
L
Vulcan
4,685
469
42
4
0
180,931
2
W
Da Ji
7,894
789
84
8
0
202,417
2
L
Jormungandr
4,926
493
33
3
0
166,472
3
W
Chaac
6,138
614
50
5
0
169,470
0
W
Cupid
5,702
570
68
7
0
163,775
1
W
Bacchus
5,774
577
11
1
0
195,475
5
W
Agni
6,433
643
85
9
0
207,359
1
L
Danzaburou
4,518
452
27
3
0
169,468
1
L
Thanatos
4,200
420
30
3
0
173,687
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role