Player Matchup

Jormungandr
Jormungandr
GGova1111
Jormungandr
Level 119
God Stats
1W - 5L
1,298 SR
Queue Stats
148W - 183L
1,376 Elo+
Solo
Neith
Neith
GodLordSharky
Neith
Level 78
God Stats
8W - 3L
1,608 SR
Queue Stats
32W - 31L
1,299 Elo+
Party 1
Anubis
Anubis
HypeCheese123
Anubis
Level 55
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,227 Elo+
Party 1
Hun Batz
Hun Batz
RadiatedBran
Hun Batz
Level 40
God Stats
6W - 9L
1,377 SR
Queue Stats
42W - 57L
1,292 Elo+
Party 1
Hercules
Hercules
dman1347
Hercules
Level 19
God Stats
2W - 1L
1,260 SR
Queue Stats
16W - 19L
1,258 Elo+
Party 1
Team Averages
Level 62
1,409 SR
1,290 Elo+

VS

Team Averages
Level 74
1,309 SR
1,363 Elo+
Fenrir
Fenrir
Furno 0125
Fenrir
Level 91
God Stats
8W - 15L
1,212 SR
Queue Stats
272W - 306L
1,351 Elo+
Solo
Cthulhu
Cthulhu
PillCosbyzZz
Cthulhu
Level 68
God Stats
1W - 4L
1,150 SR
Queue Stats
440W - 469L
1,319 Elo+
Solo
Skadi
Skadi
TheTruePatchuti
Skadi
Level 79
God Stats
11W - 21L
1,330 SR
Queue Stats
75W - 82L
1,421 Elo+
Solo
Ymir
Ymir
bulldozier21
Ymir
Level 104
God Stats
1W - 4L
1,567 SR
Queue Stats
86W - 127L
1,380 Elo+
Party 2
Nox
Nox
iiSeII-_-
Nox
Level 29
God Stats
0W - 1L
1,285 SR
Queue Stats
54W - 92L
1,342 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
GGova1111
Jormungandr
14
1 / 0 / 15
9,307
517
7,068
14,119
12,444
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

16
13 / 1 / 8
10,338
574
17,061
5,935
2,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

17
22 / 2 / 8
11,294
627
27,097
12,436
7,033
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hun Batz
RadiatedBran
Hun Batz
14
2 / 7 / 16
8,569
476
4,261
11,798
4,253
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Hercules
dman1347
Hercules
14
0 / 0 / 2
8,120
451
1,364
11,397
5,669
Shield of Regrowth (Deprecated)

Shield of Regrowth (Deprecated)

+300
Health
+15
Hp 5
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 30% movement speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This cannot occur more than once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Furno 0125
Fenrir
11
3 / 9 / 3
7,734
430
4,872
17,190
4,140
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Cthulhu
PillCosbyzZz
Cthulhu
12
1 / 7 / 1
8,042
447
6,150
17,503
9,956
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
1 / 7 / 1
7,894
439
5,374
13,448
3,565
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
1 / 5 / 1
7,537
419
8,538
14,899
8,328
Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Magic Focus

Magic Focus

+20
Magical Power

11
4 / 10 / 5
8,082
449
6,336
11,238
2,292
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Match Insights

Player Kills, Deaths, and Assists

87
Kill Participation
21
38
Kills
10
10
Deaths
38
49
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Fenrir
Furno 0125
Fenrir
3
9
3
0.5
W
Jormungandr
GGova1111
Jormungandr
1
0
15
8.5
W
13
1
8
17
W
22
2
8
13
L
Cthulhu
PillCosbyzZz
Cthulhu
1
7
1
0.21
W
Hun Batz
RadiatedBran
Hun Batz
2
7
16
1.43
L
1
7
1
0.21
L
1
5
1
0.3
W
Hercules
dman1347
Hercules
0
0
2
1
L
4
10
5
0.65

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,851
Damage
31,270
55,685
Taken
74,278
32,103
Mitigated
28,281
14,259
Healing
9,732
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
Furno 0125
Fenrir
4,872
638
0
1,691
17,190
4,140
0
8,296
8,894
0
29,894
W
Jormungandr
GGova1111
Jormungandr
7,068
1,750
338
1,461
14,119
12,444
306
1,834
11,921
50,810
0
W
17,061
7,097
0
1,589
5,935
2,704
2,146
1,924
4,011
0
51,697
W
27,097
1,240
0
7,645
12,436
7,033
1,006
5,392
7,044
61,805
0
L
Cthulhu
PillCosbyzZz
Cthulhu
6,150
215
0
3,196
17,503
9,956
0
5,721
11,782
26,405
0
W
Hun Batz
RadiatedBran
Hun Batz
4,261
1,067
0
850
11,798
4,253
340
4,436
7,362
0
31,372
L
5,374
2,327
253
2,580
13,448
3,565
0
5,822
7,626
0
51,294
L
8,538
1,713
0
1,697
14,899
8,328
409
7,341
7,558
36,502
0
W
Hercules
dman1347
Hercules
1,364
232
0
2,376
11,397
5,669
1,202
7,438
3,959
0
31,463
L
6,336
647
0
315
11,238
2,292
211
6,985
4,253
27,499
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,628
Gold Earned
39,289
370
Minions Killed
296
0
Camps Cleared
0
1,612,616
Distance Traveled
1,488,501
17
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
7,734
430
51
3
0
310,312
7
W
Jormungandr
9,307
517
83
5
0
288,364
8
W
Neith
10,338
574
89
5
0
315,880
8
W
Anubis
11,294
627
74
4
0
324,483
0
L
Cthulhu
8,042
447
41
2
0
319,848
7
W
Hun Batz
8,569
476
59
3
0
356,705
0
L
Skadi
7,894
439
91
5
0
314,665
4
L
Ymir
7,537
419
61
3
0
268,087
5
W
Hercules
8,120
451
65
4
0
327,184
1
L
Nox
8,082
449
52
3
0
275,589
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role